lafeeverted
Conscript
Posts: 5
Joined: Mon Feb 16, 2009 5:27 pm

Hi All, new to game and some questions!

Tue Feb 23, 2010 10:52 pm

A quick thanks to everyone who has posted helpful information on this site. I have read some of it and I have run through the tutorial in the game. Quite frankly my head is simply spinning with all the information, and trying to figure out how to apply it in game is making it worse!

I tried the next recommended scenario after the Tutorial and have won the battle each time, it isn't very difficult. I am still not fully grasping the process behind making the decisions. Moving on, I am playing " Chasing Nathaneal" and although I have not won I am not getting totally destroyed either. I was hoping somebody might take the time to walk me through that scenario with some explanation of the moves they make and why. I feel that the tutorial doesn't cover much and that the manual covers so much that it is almost impossible to read it all, understand it and apply it.

When you are planning your moves, what are you looking at?

How do you go about capturing the objectives?

How do you gain more knowledge of the strength of the enemy forces and determine what you need to have to attack or put up a reasonable fight?

What moves do you make and why?

How do you take advantage of the Swamp Fox?

If you have two separate groups moving into an enemy controlled region, can the attacks be co-ordinated to simulate attacking from multiple fronts?

How do you start a siege on an enemy controlled city/fort?

Thanks in advance for any suggestions. I realize that someone elses game will not be the same as mine but that the explanation of the process will be most helpful.

captain curruthers
Sergeant
Posts: 80
Joined: Sat Dec 12, 2009 1:13 pm

Wed Feb 24, 2010 1:35 am

to start a siege you simply move your unit(s) into the same region.if theyre not driven off by defending troops the siege starts.

coordinated attacks are not really possible unless the units happen to arrive in the target region on the same day.

having a unit of irregulers/indians in a stack increases your chances of seeing the enemy and may improve the intel you get.

User avatar
nemethand
Colonel
Posts: 315
Joined: Wed Dec 28, 2005 11:00 am
Location: Budapest

Wed Feb 24, 2010 4:05 pm

When moving, bear in mind that WiA uses a 30-day turn period. When planning long marches, I believe it is useful to order them each turn, i.e. I tend not to order long marches, e.g. for 45 days.

The reason is that then your forces can rest and regain cohesion after their last stop.

When playing a FIW scenario, militia and English provincilas may lose cohesion very quickly, which leads to a decrease in tehir battle effectiveness.

Moreover, pay attention to the environment (geography). You may want to defend in hills or forest, while attack in clear terrain. Of course, if you have an army of irregulars (indians and rangers or coureurs), this may change.

Hope that helps.

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Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Wed Feb 24, 2010 8:10 pm

I think playing a few months against yourself a few times and trying different things is the best way to learn. Include a few winter turns. It all falls into place pretty quickly.

Cheers, Chris

lafeeverted
Conscript
Posts: 5
Joined: Mon Feb 16, 2009 5:27 pm

Tue Mar 02, 2010 6:40 pm

Thanks for the replies, I don't get to play too often maybe once a week so it is taking some time to learn.

I have played Chasing Nathanael a few more times and finally won although I stupidly left Camden undefended on the last turn and lost that city.

re the sieges : I thought that was the case that they started automatically but I have not seen the siege icon that is visible when one of your city is under siege? Does it appear?

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