captain curruthers
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assaulting structures

Sun Feb 07, 2010 2:57 am

as i understand the combat rules units can storm a structure if they're in a hurry. yet in the game im currently playing units wont storm until the structure is fully breached.is this WAD?

just had a nasty thought! i installed 1.06e earlier today.could this have corrupted ongoing games and if so is there any way to correct it while keeping ongoing games or will i have to delete and start again? :(

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lodilefty
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Sun Feb 07, 2010 12:23 pm

captain curruthers wrote:as i understand the combat rules units can storm a structure if they're in a hurry. yet in the game im currently playing units wont storm until the structure is fully breached.is this WAD?

just had a nasty thought! i installed 1.06e earlier today.could this have corrupted ongoing games and if so is there any way to correct it while keeping ongoing games or will i have to delete and start again? :(


The 'breach required' is a rule change from RoP that has appeared now in WIA :blink:

Let the community speak! Good change or not?
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arsan
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Sun Feb 07, 2010 12:29 pm

Mmm... it would be OK if it happened just on Fortresses, but considering 95% of the sieges on WIA are just forts or even not walled towns and indian villages i will say it's not a good idea at all :bonk: :(
Also, WIA turns are longer (30 days) so sieges will be drawn out too much.
Think about having to wait 30 or 60 days before breaching an Indian village or level 1 colonial town! :blink:
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captain curruthers
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Sun Feb 07, 2010 1:40 pm

its not just a breach but FULLY breached,meaning 2 breaches for larger structures. :wacko:

i had a large force under wolfe at quebec with plenty of supply but winter only a couple months away.the intention was to attempt a breach but to storm if winter arrived or supplies ran low.result-4 months of siege,supplies gone,winter in force and only a partial breach with a 2 month march back to my advanced depot. :p leure:

this is only one example,ive had others.bad idea especially with the supply situation and short campaign season :non:

in europe defences became an art form of their own and supply was sufficient to besiege for long periods and ,if i remember my history properly,were rarely assualted.the garrison being starved out or surrendering when a practicable breach was made :eyebrow:

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lodilefty
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Sun Feb 07, 2010 2:21 pm

OK, it's a bug!

Add to the list :(
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lodilefty
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Sun Feb 07, 2010 2:46 pm

lodilefty wrote:OK, it's a bug!

Add to the list :(


Interesting...

extract the attached in your WIA\Settings folder

with it I can assault at will ;)

another RoP feature [aka missing settings file :blink: ] that WIA gets for no added cost :w00t:
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Carnium
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Sun Feb 07, 2010 3:00 pm

lodilefty wrote:The 'breach required' is a rule change from RoP that has appeared now in WIA :blink:

Let the community speak! Good change or not?

If you ever put that "feature" in the game again, then the great Pontiac scenario from Hobbes (and other scenarios featuring mostly natives) would become unplayable.

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lodilefty
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Sun Feb 07, 2010 4:08 pm

Carnium wrote:If you ever put that "feature" in the game again, then the great Pontiac scenario from Hobbes (and other scenarios featuring mostly natives) would become unplayable.


...as will any FIW, Fallen Timbers, Pequot War... :bonk:

Fear not! It's "out", as it was simply an oversight of including a new settings file....
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captain curruthers
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Sun Feb 07, 2010 5:13 pm

added your quick fix and can now assault structures with just one breach but still cant assault at will. :grr:

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lodilefty
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Sun Feb 07, 2010 11:17 pm

captain curruthers wrote:added your quick fix and can now assault structures with just one breach but still cant assault at will. :grr:


Is this a saved game from earlier version?

I have no problem with assaults on unbreached forts or fortresses using games started in 1.06e
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captain curruthers
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Mon Feb 08, 2010 2:11 am

its a saved game started with 1.06d.

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lodilefty
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Mon Feb 08, 2010 1:07 pm

please try a new game. I think the 1.06d was messed up :o

Quick test - star 1759 Annus Mirabilis as GBR and see what Wolfe can do at Quebec
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captain curruthers
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Mon Feb 08, 2010 2:45 pm

just had a nasty thought! i installed 1.06e earlier today.could this have corrupted ongoing games and if so is there any way to correct it while keeping ongoing games or will i have to delete and start again


hold fire lodi,i should finish the game im playing today and will then do a 'clean' install including 1.06e and start a new game.if the problems im experiencing persist after ill post again :D

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lodilefty
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Mon Feb 08, 2010 3:33 pm

captain curruthers wrote:hold fire lodi,i should finish the game im playing today and will then do a 'clean' install including 1.06e and start a new game.if the problems im experiencing persist after ill post again :D


Please post if it works OK too! :)

I prefer knowing fer sure.... :D
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lodilefty
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Mon Feb 08, 2010 3:55 pm

OK no bug here! :w00t:

I installed the "Paradox version 1.06c" then patched to 1.06e

Under both versions, Assaults on forts and fortresses are WAD [no breach required] :thumbsup:
..and did not need the Game Rules.opt parameters to work properly :)

So, i suspect the 1.06d beta patch was the culprit. Your new games should work OK under 1.06e :)
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captain curruthers
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Tue Feb 09, 2010 1:50 pm

reinstalled 1.06c and patched 1.06e.can now assualt structures :thumbsup:

on a different note,ive noticed the AI using the evade order when beseiging.isnt that counter intuitive? after all,the idea of a siege is that you 'get in peaples faces' not 'avoid' them.even to stop locals moving around you have to fight not to mention 'patrols'from the fort. :D

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lodilefty
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Tue Feb 09, 2010 6:01 pm

captain curruthers wrote:reinstalled 1.06c and patched 1.06e.can now assualt structures :thumbsup:

on a different note,ive noticed the AI using the evade order when beseiging.isnt that counter intuitive? after all,the idea of a siege is that you 'get in peaples faces' not 'avoid' them.even to stop locals moving around you have to fight not to mention 'patrols'from the fort. :D


Evade only affects movement. Dunno why it would do it, but it shouldn't affect the siege or any 'sally'...
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Paul Roberts
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Wed Feb 10, 2010 6:34 pm

lodilefty wrote:Interesting...

extract the attached in your WIA\Settings folder

with it I can assault at will ;)

another RoP feature [aka missing settings file :blink: ] that WIA gets for no added cost :w00t:


I think this post was made after the release of 1.06e. Should we apply this file on top of 1.06e, or is it now included in that patch?

Thanks!

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lodilefty
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Wed Feb 10, 2010 6:56 pm

Paul Roberts wrote:I think this post was made after the release of 1.06e. Should we apply this file on top of 1.06e, or is it now included in that patch?

Thanks!


I think it's in 1.06e, but it doesn't hurt anything to put this one in! :blink:

...and before you say it, YES! I'm losing it.....

...whatever "it" is. :wacko:
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