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morvael
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Joined: Thu Aug 09, 2007 11:42 am
Location: Otwock, Poland

AI priorities

Tue Nov 20, 2007 8:48 am

Please make the AI aware of the scenario goals. Currently it's too much focused on raiding rear areas and taking cities which are not objectives or just plainly moving in the opposite direction than the other side.

In 1815 campaign where the French objectives are to capture Brussels and Antwerp while not allowing to defeat Napoleon's army (the Allied goal) the Allies split their army into 5-7 small raiding units and rampage on the French rear, taking Lille, Paris (!), Verdun etc. while not sending any large units to fight Napoleon or worse to protect Brussels and Antwerp which the French can take easilly and win the scenario (that's what happened to me). So in fact the forces "switch place" at the game end with French in the north and Allies in the south which according to scenario conditions is of course a French victory.

The same happened in 1812 campaign (I played it only shortly because it was before the patch and the battle results were crazy), while the French advance on Minsk, Vilinius etc. the main Russian HQ (alone) sneaks between two French corps and heads west on their own while in the south front russian armies capture Zamosc and Warszawa ignoring the French horde steamrolling northern Russia.

Maybe too much "raiding AI" left over from AACW?
...

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Pocus
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Location: Lyon (France)

Tue Nov 20, 2007 9:45 am

I'll check first the 1815 Coalition behavior, thanks.
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wosung
Posts: 535
Joined: Wed Feb 21, 2007 12:58 pm

Tue Nov 20, 2007 12:27 pm

French AI seems to be quite inactive in the Russia scenario. Stopped the French cold at 1st river line. They didn't maneuver just repeated their attack at one of the river crossings at high costs and then switched to standby modus.

In Austerlitz it definitely acts better


Regards

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Pocus
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Location: Lyon (France)

Tue Nov 20, 2007 1:55 pm

In some scenarios, you have to crank the AI aggressivity in the Options Window, AI, otherwise it will acts more optimally than what happened historically, ie when the opposing side is too strong to achieve a significant result, the AI will revert to the defensive slightly too early.
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Fouche
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Joined: Mon Mar 06, 2006 6:47 pm
Location: Oakdale, New York

May I make a suggestion...

Tue Nov 20, 2007 4:27 pm

Could you not enter into the text briefing new game menu some notes of what to set the game to in the options menu for a more optimum playing experience per scenario?

Meanwhile....love playing this game... :coeurs:

Quitch
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Joined: Fri Mar 03, 2006 7:33 pm

Thu Nov 22, 2007 10:52 pm

Pocus wrote:In some scenarios, you have to crank the AI aggressivity in the Options Window, AI, otherwise it will acts more optimally than what happened historically, ie when the opposing side is too strong to achieve a significant result, the AI will revert to the defensive slightly too early.



Perhaps a new option then "per-scenario aggression"?

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Generalisimo
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Location: Buenos Aires, Argentina
Contact: ICQ WLM

Fri Nov 23, 2007 3:07 am

Fouche wrote:Could you not enter into the text briefing new game menu some notes of what to set the game to in the options menu for a more optimum playing experience per scenario?

Meanwhile....love playing this game... :coeurs:

That will be good... a "recommended settings" text in the scenario description... it will come really handy in some scenarios, specially for newcomers that doesn't get into the forum often. :sourcil:
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stagira
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Joined: Thu Sep 06, 2007 5:16 pm

Fri Nov 23, 2007 4:57 pm

morvael wrote:Please make the AI aware of the scenario goals. Currently it's too much focused on raiding rear areas and taking cities which are not objectives or just plainly moving in the opposite direction than the other side.

In 1815 campaign ... etc

The same happened in 1812 campaign ... etc.

Maybe too much "raiding AI" left over from AACW?


... and the same happens in 1806 scenario etc.
AI "doesn't know" (!) that in actual history on october 14th there had been a huge clash between armies!....
But the players knows it instead. And when it (obviously!) doesn't happen: :p leure: !!! ....

All these PROVE that AGEOD engine is made just (!) for Grand-Strat scenarios, in which strategical choices have not yet done. Exactly as in AACW GC!
And in which both players (especially AI) are not yet into the heat of the action - differently than most of NCP ones.

In my opinion, the only scenario consistently structured so far is the Peninsular (1808) one, due to its lenght and to the open wide field of choices let to human player and AI.
I'm playing it on French side, enjoying this superb engine.

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Florent
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Location: Mirambeau

Fri Nov 23, 2007 5:27 pm

In most of my games with the 1806 scénario, the Prussian Army will try to have a décisive fight with the French especially Brunswick in the Chemnitz or Au ( auerstaet ) area.
When playing the Prussians, the French IA is trying to outflank you and will do it because of its speed and separate you from the Russians ( a real Napoleonic maneuver) and will search for battles too.
This scenario is a race against time and is a favorite of mine.
I would like Mortier in Mainz though. :indien:

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