Here is the new public beta, code patch for Napoleon's Campaigns. You are welcome to test and try it.
Knows though that it is not save compatible.
There can be glitches ... or not

http://ageoddl.telechargement.fr/temp/patch_NCP_v1.07b1.zip
See post #9 for UPDATE 4
Best regards,
the AGEOD Team.
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[font="]THIS PATCH DOES NOT WORK FOR THE 1.00 VERSION, if you have not installed the Foundation Patch before. [/font]
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[font="]Napoleon's Campaigns Code Patch [/font]Update 1.07
May, 17th, 2010
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This code patch only contains the latest additions in the code.
SAVE ARE NOT COMPATIBLE – YOU NEED TO RESTART A GAME
This patch is comprehensive and can patch any version since v 1.01.
Interface
Battle report now display the actual generals stats, not the ones from the database
Game logic
Hits recovery procedure improved.
Fixed: a bug in determining victory level (major vs minor victory)
ZOC don’t prevent retreat anymore
Retreat damages algorithm improved with variables exported for modding (see AGE Wiki)
AI
AI will be less aggressive (parameters exported for modding)
AI will regroup better corps with army HQ (‘flocking behavior’)
New AI algorithm: concentrate, can apply to all threatened stacks.
Leaders now redeploy slightly better toward candidate stacks
It is now possible to define an affinity for each leader toward certain stacks (modding)
Fixed: Theaters ratio miscalculated sometime, leading to too aggressive behaviors in some cases.
Modding & Scripting
Commander in chief class ability added
Winter quarters / Recon & Raid can be disabled by flag
Prisoners scripts commands added
Region dynamic graphics commands added
EvalRgnWeather command added