stockwellpete wrote:The problem about the Wars of the Roses is that it wasn't really a territorial struggle in the way that a majority of AGEOD games are. It was a dynastic one spread over thirty odd years and the key factor was which faction won the battle and which royals/leading nobles survived or were killed, not who held this territory or that town.
I think for the medieval period the Hundred Years War would be an absolutely perfect subject for an AGEOD game and I think the Crusades could also be good, although that might need some thought given current political sensitivities.
stockwellpete wrote:(...)
I think for the medieval period the Hundred Years War would be an absolutely perfect subject for an AGEOD game and I think the Crusades could also be good, although that might need some thought given current political sensitivities.
veji1 wrote:stockwellpete wrote:The problem about the Wars of the Roses is that it wasn't really a territorial struggle in the way that a majority of AGEOD games are. It was a dynastic one spread over thirty odd years and the key factor was which faction won the battle and which royals/leading nobles survived or were killed, not who held this territory or that town.
I think for the medieval period the Hundred Years War would be an absolutely perfect subject for an AGEOD game and I think the Crusades could also be good, although that might need some thought given current political sensitivities.
Games like war of the roses would indeed have to mean venturing into a new type of game where role playing is as important as wargaming, a bit like paradox did with crusader king in a more arcade manner.
veji1 wrote:stockwellpete wrote:The problem about the Wars of the Roses is that it wasn't really a territorial struggle in the way that a majority of AGEOD games are. It was a dynastic one spread over thirty odd years and the key factor was which faction won the battle and which royals/leading nobles survived or were killed, not who held this territory or that town.
I think for the medieval period the Hundred Years War would be an absolutely perfect subject for an AGEOD game and I think the Crusades could also be good, although that might need some thought given current political sensitivities.
Games like war of the roses would indeed have to mean venturing into a new type of game where role playing is as important as wargaming, a bit like paradox did with crusader king in a more arcade manner.
PhilThib wrote:We considered Medieval games, but one case which we never settled satisfactorily was that leaders were at the same time fighter, and we could not find something that would allow say - Richard Lionheart - to be at the same time a leader and a combat unit...could be done though, just we never really had the time to consider in depth![]()
PhilThib wrote:I remember the Koei game, it was a lot of fun at the time
PhilThib wrote:We considered Medieval games, but one case which we never settled satisfactorily was that leaders were at the same time fighter, and we could not find something that would allow say - Richard Lionheart - to be at the same time a leader and a combat unit...could be done though, just we never really had the time to consider in depth![]()
Khanti wrote:Once again about medieval things.
I just realized Genghis Khan/Temujin would be also consider medieval general![]()
I played once a Koei' game Genghis Khan http://koei.wikia.com/wiki/Genghis_Khan_(series)
"The game takes the player inside the virtual life of either Genghis Khan or one of his archrivals. The player must arrange marriages, father children, appoint family members to governmental positions, and fight in order to conquer the Old World. Armies must be drafted and soldiers must be trained if the player is to rule the lands from England to Japan."
It was very entertaining and satisfying alone - without even the second part of conquering the whole world.
There were two ways to play. In the first [Mongol Conquest, 1175 AD], player assumed control of Lord Temujin and tried to unite Mongol tribes still keeping stable economy. The second was World Conquest [1206 AD], where the goal was to conquer every opposing country: Kamakura Shogunate, Khorezm Empire, Ghore Sultanate, Angevin Kingdom, Capetian Kingdom, Koryo Kingdom.
Even a few independent campaigns/scenarios gives much fun. You can choose from many: Western Xia Dynasty, Jin dynasty, Qara Khitai, Khwarazmian Empire, etc. My spellchecker does not recognize these names though![]()
Lot's of work but also lot's of fun.
Users browsing this forum: No registered users and 4 guests