gwgardner
Brigadier General
Posts: 455
Joined: Thu Sep 28, 2006 5:46 pm

disappearing armies

Mon May 05, 2008 1:51 pm

Twice in PBEM games, playing the 1812 Campaign, the whole French army has just vanished after a big battle. Loads of casualties, for sure, but shouldn't vestiges of the various corps and divisions remain?

In the latest incident, I had Napoleon with Grand Army HQ, and 3 full-strength corps, attacking Smolensk. There was a heavy battle. End result, every single unit in the French forces is gone, and all the leaders are sitting in a nearby town.

For sure I'm a lousy general, but this result doesn't seem realistic.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon May 05, 2008 2:13 pm

Quite surprising indeed. Have you messages in the log saying the retreats failed? Where they surrounded? If you advance fast and don't maintain at least one retreat path with some controls, you can't retreat at all, so beware...
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Carnium
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Location: Slovenia

Mon May 05, 2008 2:30 pm

This has happened to me a lot when I was using (all out) assault instead of the attack gesture and the enemy was stronger than expected :p leure:

gwgardner
Brigadier General
Posts: 455
Joined: Thu Sep 28, 2006 5:46 pm

Mon May 05, 2008 10:35 pm

No problem with the retreat path, but I was in all-out assault posture, with coordination on.

There was no log entry concerning a retreat failure.

There had been a large battle at Smolensk in the previous turn, with a couple of other corps involved, and heavy losses on both sides. Thinking to surprise the decimated enemy forces there, I ordered the all-out assault. Result: 80,000 French losses, 40,000 Russian, and the complete disappearance of the French forces other than leaders.

Live and learn. Thank goodness I'm not a real commander.

Great game, great fun. I still wish that much more detail could be provided in the battle reports, as in a blow-by-blow narration: who was involved in battle, in what order, tactics, anything and everything else that the game engine takes into account during battles, that could be translated into narrative.

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Carnium
Posts: 2115
Joined: Thu Jan 17, 2008 2:08 pm
Location: Slovenia

Tue May 06, 2008 8:20 am

gwgardner wrote:There had been a large battle at Smolensk in the previous turn, with a couple of other corps involved, and heavy losses on both sides. Thinking to surprise the decimated enemy forces there, I ordered the all-out assault. Result: 80,000 French losses, 40,000 Russian, and the complete disappearance of the French forces other than leaders.

Live and learn. Thank goodness I'm not a real commander.


I had the same logic in a few earlier campaigns and so Wellington lost his troops in the Battle for France, Murat all his great Cavalry in the Austerlitz campaign and the Federals ( AACW ) had some federal 60.000 casualties (dead and captured) when (all out) assaulting an enemy fort in 1865 :p leure:
The learning process can be quite hard sometimes. Thanks God that only for the "virtual" soldiers - in our case :indien:

While we are at it.. is the AI programmed to use all out assault for fast occupation of object when it has the advantage in quantity ? I could have sworn that I have seen AI besieging towns where I only had my wounded commanders recovering and no other units :tournepas

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