Indeed, and we have introduced through patches some new campaigns.
In NCP, you'll find some scenarios (eg: 3 monthes), some campaigns (Russia), a grand campaign (Peninsula war, should take you a bunch of nights to finish it...), but no Grand campaign covering the whole period.
Indeed, the NCP engine is a pure operational engine and is unable to deal with the peace periods (where you focus solely on economy, politics, diplomacy, etc.). As you know, between each coalition there were long perios of peace. That's why we could not design this Grand Campaign, futhermore we really wanted to design a great operationnal engine to simulate the Napoleonian wars. To get it right, you know...
Our next "big" game, (Vainglory of Nations) will offer some comprehensive economy and diplomacy modules. Hence, using this engine, expect a Grand Napoleon game later on... but with perhaps less emphasis on military manouevers. To design a good game, you have to make choice. You have to decide which kind of gameplay you want to offer, otherwise you end up with an unplayable monster...
This is AGEod philosophy
