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JadeKing
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Is frontage the same as in ACW?

Tue Nov 27, 2007 5:54 pm

Can I use the "terrain db" file for ACW, to calculate the frontage in NC? Or have some of these numbers changed?
Thank goodness we don't understand the language of ravens, jackdaws, crickets, frogs, and pigs. Otherwise we'd probably worry about what they think too. Yet how many people seem more brainless than the frogs and jackdaws? Does that make any difference to us? No. We let what they say upset us and render our lives utterly miserable.
Dio Chrysostom

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PhilThib
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Wed Nov 28, 2007 12:31 am

There has been some changes. Contact me to get the proper xls

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Pocus
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Wed Nov 28, 2007 8:40 am

Some global variables have also been much reduced, for example in AACW you get a +25 bonus per strat rating to frontage if in clear terrain. In NCP this is just only 5 (by request of the Historical Team).
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Duc_d_Heilsberg
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Frontage... Did you say frontage ?

Wed Nov 28, 2007 7:45 pm

Can I ask for a short explanation concerning how frontage is calculated ?

I must say that I had asked for the 'terrain db' file but I haven't been able to understand how are used the data :nuts: .

At first glance, I feel like lacking basic information on how much units or elements can be deployed on a certain terrain. A tooltip with an average estimate (and main modificators) would be welcome.
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L'art d'être tantôt très audacieux et tantôt très prudent est l'art de réussir.
[/color]Napoléon Bonaparte [/font]

Dog_date
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Wed Nov 28, 2007 10:33 pm

A tooltip with an average estimate (and main modificators) would be welcome.


I think that would be a most excellent addition

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Pocus
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Thu Nov 29, 2007 11:18 am

On pourrait donner la valeur brute dans le tooltip de région, mais aprés cela ne veut pas dire grand chose. Entre un régiment de ligne qui coute 10 de frontage en forêt et des irréguliers qui coutent 3, la différence est énorme... Le joueur serait alors amené à croire que le frontage se résume à une capacité en éléments déployable, dans l'absolu, alors que selon la nature de l'élément, le nombre pourra varier du simple au triple...

Vous êtes des 'numbers crunchers'... pour la plupart des gens la valeur de frontage importe peu, il vaut mieux leur faire passer la notion de la logique derrière cette valeur: que l'on peut déployer beaucoup de régiments en plaine, mais peu en forêt, que les partisans peuvent agir en nombre en montagne mais pas l'infanterie de ligne, qu'une forteresse ne permet pas à beaucoup d'attaquants de le faire à la fois, etc.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Clovis
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Thu Nov 29, 2007 11:40 am

Pocus wrote:
Vous êtes des 'numbers crunchers'... pour la plupart des gens la valeur de frontage importe peu, il vaut mieux leur faire passer la notion de la logique derrière cette valeur: que l'on peut déployer beaucoup de régiments en plaine, mais peu en forêt, que les partisans peuvent agir en nombre en montagne mais pas l'infanterie de ligne, qu'une forteresse ne permet pas à beaucoup d'attaquants de le faire à la fois, etc.


auquel cas il serait interessant de faire des tooltips ou des messages durant la résolution des tours donnant ces conseils généraux...et publier quelque part une méthode de lecture des fichiers terrains...Des volontaires? Je suis déjà sur les abilities...

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JadeKing
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Thu Nov 29, 2007 2:51 pm

I just want to make sure I have got this right.
If I have an army of both HvyFoot, HvyHorse and Wheeled units, I calculate the frontage like this:

EX:
HvyFoot: 70(HillsQuota)/3(HeavyFootQouta) = 23 elements of HvyFoot elements that I can deploy in Hills.
HvyHorse 70/2 = 35 elements elements of HvyHorse elements that I can deploy in Hills.
Wheeled 70/4 = 18 elements elements of Wheeled elements that I can deploy in Hills.

But if i dont have 35 HvyHorse elements, but more than 23 HvyFoot elements, will I then be able to use some extra HvyFoot elements in a battle :tournepas

And is there a total number of elements, you can deploy in a given terrain, no matter what kind of units you have?
Thank goodness we don't understand the language of ravens, jackdaws, crickets, frogs, and pigs. Otherwise we'd probably worry about what they think too. Yet how many people seem more brainless than the frogs and jackdaws? Does that make any difference to us? No. We let what they say upset us and render our lives utterly miserable.

Dio Chrysostom

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Pocus
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Fri Nov 30, 2007 11:02 am

Clovis: Lafritte did a web utility to read the terrains matrixes. But an offline, more comprehensive one would be welcome, if a coder (even a dilletante one) want to do it, no problem. As for the hints, yes we can add more.

JadeKing: No it don't works like this. Each element has a cost to be deployed on a terrain, given a certain weather (this cost IS his travel time in day by the way).

On the other side, you have an overall quota in lines or supports.

So when the battle happens, the engine will pick one element, pay the cost in frontage, and add it to the battleground. Rince and repeat until no element can be added.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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JadeKing
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Fri Nov 30, 2007 2:38 pm

Ok, I think I understand it now. But how does the engine determine which element to deploy first? Is this a random check?
Thank goodness we don't understand the language of ravens, jackdaws, crickets, frogs, and pigs. Otherwise we'd probably worry about what they think too. Yet how many people seem more brainless than the frogs and jackdaws? Does that make any difference to us? No. We let what they say upset us and render our lives utterly miserable.

Dio Chrysostom

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Pocus
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Fri Nov 30, 2007 4:28 pm

If not already engaged, the more hits it have, the bigger the chance to get commited. If already engaged, the probability to be taken again the next round is much higher. If routed, the probability is lower.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Lafrite
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Fri Nov 30, 2007 4:45 pm

Clovis wrote:auquel cas il serait interessant de faire des tooltips ou des messages durant la résolution des tours donnant ces conseils généraux...et publier quelque part une méthode de lecture des fichiers terrains...Des volontaires? Je suis déjà sur les abilities...


J'avais utilisé le service d'iBM Many Eyes en rassemblant les données fournie dans les feuilles excel. Ca m'avait appris quelques trucs évidents du genre que la milice contre un fort c'est pas conseillé :niark:

Exemple et explication sur http://www.leqg.org/forum/viewtopic.php?f=68&t=5472

[SIZE="1"]
@Pocus Et purée, c'est quoi cette manie française de mettre deux t à Lafrite[/size] :tournepas

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Pocus
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Fri Nov 30, 2007 6:02 pm

Tiens c'est vrai ca, c'est bizare. ;)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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