Down here I enlisted some points worth to be investigated with next patch.
They have been already reported by a thread moved elsewhere from Rafiki!
1. AI Supply Wagoons often transit unescorted into enemy controlled regions.
I got impression AI uses Supply Wagoons as scout units.
In the same way Army Leader Forces are sometimes used as scouting units too.
2. AI make no use of small calvary units for screening own front and for scout enemy controlled regions.
Indeed it seems like AI is not used to detach small calvary units from Corps, usin' them later for the reported scouting and screening duties.
3. Calvary lossed are too high in combat: indeed calvary should be used for recon and screening duties, for enemy persuit after a victorious engagement, to force enemy infantry to form squares.
Only heavy calvary should be used as shock troops on the battlefield.....
4. AI is too much cautious when moving in enemy controlled regions. When AI have not knowledge of enemy or loose contact with enemy is overcautious with the result of beeing almost inactive.
5. AI besieging forces are overcautious, and do not storm besieged fortress or cities even when they have an overwhelming favourable force ratio.
Granting AI a major offensive attitude here is recommended.
That can be noticed at unfortified & poorely garrisoned towns.
6. Have doubts as regard Delayed Committement option: I tried higher delay time but I experienced plenty of blattles trigged anyway as soon as opposing forces enter in contact....no real delay observed.
see also:
http://www.ageod-forum.com/showthread.php?t=9961
7. AI supply and attrition, with hard attrition option enabled, are a trouble!
AI forces often move deep in enemy controlled areas, without a LOC to provide supplies.
Guess this aspect should be inproved with AI advancing only having controlled territory to the back and a working supply depots network.
AI seems not to be very confident with attrition rules.
8. Military Options relative to "replacements" should be reworked to give sides replacement types actually matching unit models used in the campaigns.
For example we have a mess of Militia replacement for French, in campaigns where French side has not chance to use it.
Most gun replacement are "light gun type", while medium guns is mostly used by on field forces.
9. I already reported activation troubles with Military Options enlisted after the first seven ones:
http://www.ageod-forum.com/showthread.php?t=10124
http://www.ageod-forum.com/showthread.php?t=10120
Hope to see it fixed!
12. I seems like AI does not build up new depots although can have at hand plenty of supply wagoon units.
...a thing to be checked!
13. In the available replacements page of Germany 1813 Campaign, later to Bavaria jointing COA, some French artilery replacemets figure out!
very strange!
......That has been investigated and fixed with my "1813 Hist Mod Scenario": do not mind details, but there's something wrong in replacement command lines at events exc. foil.