Ardie wrote:Bought the game a few weeks ago and been playing the Spanish campaign for some time...and noticed these problems:
1. The one element units lose their original (the element name!) name if added into an existing division and/or when disassembling an existing one. For example a French arty unit of 1e Bie 1C (unit name) would then replace the element name (which could be something like 1st Co of the 5th art Rgt fe).
2. Several French leaders have one of their abilities duplicated as fe Loison has 2 pillager abilities and Delaborde has 2 defender abilities.
3. There are some mixups with some Spanish leaders. These are Marques de Zayas (who's named de Zerain) and with the identical twins Carabajal and Carbajal. These are because of mistakes in model and unit files. Also 2 duplicate leaders for Cagical (spa) and Bonet (fra) who appear at the start of the campaign and are to be appear again in the event file.
4. Some events don't fire up...for example the Joseph, King of Spain doesn't show up which leads to Murat disappearing suddenly and Joey Boney appearing instead. (The event is missing the location $Madrid in the command line - I tested it with that and it worked).
Guess, it's because of the way element name is encoded in scenery files: that to say elements are named in so far, and as long as components of superior formations: Divisions and Brigades. So, when you disband a Division or Brigade most informations related to it, including element names "disband" too.
In other words there is no name related to the single element.
Cannot say if leaders are able to acquire new abilities with experience......If so, may be a duplicate of a starting owned ability!?
If not, it's an editing bug related to leader MDL file.
Possibly a mistake in the setup file for the campaign, in the models file or in events file for "reinforcement" leaders.
I'm referring to excel template files, of course!
Anyawy guess AGEOD engine should not support twin duplicates......May be instead two different "profiles" for the same leaders are used here: more leaders have in fact more than one MDL file.
Event related bugs are possible: guess I have catched a minor one with 1813 scenery!
It's also true more events have a random chance of beeing activated.
So do nor expect to see all same events activated when playing that same campaign a second time.
BTW, events management is a very complex matter: I just started looking at it.
PhilThib wrote:Epidemics are one of the causes...there is another one (and we indeed lack a more complete information message about this) which is that by 1809, the French gradually removed regiments from Spain to send them back to Germany to counter growing Austrian threats...hence a possible loss of men
Here is the event
SelectSubUnits Area $Theater_Spanish_Peninsula|Faction Tags FRA|Families $famLine
AlterCuSubUnit ApplytoList|Kill|Attempts 15|Probability 75
SelectSubUnits Area $Theater_Spanish_Peninsula|Faction Tags FRA|Families $famCavalry
AlterCuSubUnit ApplytoList|Kill|Attempts 5|Probability 75
Bear with me coz I'm not exactly a genius in computers. So does this mean that random regiments are lost? Instead of removing the regiments physically, can't we reduce the number of replacements? By 1809 every player will have accumulated a number of replacements. This could work like some other events that reduce the pool of replacements.
PhilThib wrote:Why not, you can tweak the event if you wish.
However, historically, whole regiments were removed, not just a few companies here and there..the French used to do it this way (unlike the Brits) and, after all, the Emperor needs those regiments elsewhere
Offworlder wrote:Not in Spain. Napoleon only stayed there for a few months. Then he left never to return. Although Joseph was supposed to be the chief, many top generals and marshals operated on their own. In fact Spain was divided up in areas each with its army and general/governor. French failure can be attributed to such divisiveness.
Incidentally one other gripe I got (sorry just emptying my bag of problems with the game so bear with me ) is that the French should be allowed to build more HQs. I say build because though the original 2 came with Napoleon (so to say), when the conflict dragged on, each marshal became a little warlord. At least 2 buildable HQs should be allowed for the French to mimic the arrival of Marshals like Massena and Marmont who virtually ran their own show, oblivious to central authority.
BTW could you also put in a few more event generated (only) reinforcements for HQs, supply trains and pioneers?
Ardie wrote:to Offworlder:
I did just that in my campaign and it works fine (added some for the junta events and some for the regular replacement schedule). I noticed that in late 1808 these support units can be down to half strenght even after very careful use.
Offworlder wrote:I meant the French Army of Portugal under Junot.Why should French generals disappear with the Cintra event?
Offworlder wrote:Problem is that sometimes, when the French Army of Portugal is activated prior to Wellington's landing, its possible to save it by breaking through to Ciudad Rodrigo. Yet if you manage to save them, the army still "reforms" with the same generals and all, once Napoleon appears on the scene.
The Cintra event relates to the Convention of Cintra whereby the British Generals Burrard and I forgot the other ones, repatriated Junot's men after they were defeated by Wellington. Parliament wanted to parade the prisoners and use them as a bargaining counter in a possible peace treaty. So basically courtmarshalled all the generals involved in the Convention of Cintra, in the meantime appointing Moore as head of the Army. It would be nice in the game if Moore appears to lead the army even for a short while because he was credited with being the father of the British army.
Another strange thing is that when Reynier appears on the scene, whichever division he commands in labeled 7 Corps.
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