
So if I have understood and to summarize, we would need to add counter-battery feature?
There is also a new feature not yet in the current version, which is 'Combat Signature', more on that when the patch is released.
Pocus wrote:Wow... Walloc you made my brain blow, don't forget that I'm not a native english reader![]()
So if I have understood and to summarize, we would need to add counter-battery feature?
Jabberwock wrote:This could be a good addition for ACW as well, not so much in terms of cavalry charges, but in terms of artillery casualties in field battles, which are IMO generally too low. The effects could be tied in to the new posture buttons that were added for NCP.
Walloc wrote:I agree that iw would make a good addition to AACW.
2 notes. If done in way i descripe about i all things given if art fires on art more they will cause less inf casulties. Tweeking that might have to be done to find the the right balance.
2nd note. Counter battery fires certain was a part of ACW too. Getting it right in NCP feels to me more of a problem than it didnt in AACW. Nappy age is battle wise more multifaceted in many way. Simplistic said but non the less with alot of truth in it. ACW only really battle wise had 2 arms. Inf and art. Cav acting more like inf most tho far from it all the time. Still never seemed much of a problem battle result wise for me in AACW.
In nappy age u have 3 arms. This means combined arms gets more complicated. If 1 or 2 of those arms doesnt quite work right in the game it affects how the others work.
Chances are greater that battle result might get unhistoric. Especially ofc if a battle occures where 1 of the arms is some how predominant.
As is the case in NCP IMO.
Kind regards,
Rasmus
Pocus wrote:What is exactly the nature of this bonus for you, I mean practically on the battleground?
Pocus wrote:I'm open to debate, really, but be sure to discuss something (combined arms) which is not an artificial construct done in games which don't have enough details in their combat engine to innately represent it.
Arnaud_Bouis wrote:Simply, in a napoleonic battle :
- a side very weak in cavalry would be unable to pursue (eg Lutzen Bautzen: not a gun taken), would be unable to screen his retreat (turning defeats into routs), would be unable to attack enemy cavalry, would be quite blind and would have to move in squares (as at Lutzen), becoming highly vulnerable to enemy fire and unable to manoeuvre.
Therefore, a side which was severely unbalanced in one of the three arms was historically penalized. This is why Napoleon concluded in July 1813 that he could not win for want of cavalry, and agreed to an armistice.
ncsu90 wrote:I find this whole thread pointless. In effect I see that some s want to rationalize the results of a battle, such that each battle's results roughly corresponds to their expectations.
The game engine is operating at a high level and abstracts battle results through probability. The fact that improbable results occur shouldn't be suprising, since that is VERY historical.
A game that never produces the strangeness we see in the historical record, is in fact very unrealistic. And I argue that the strange occurances in warfare is exactly what interests people in the topic. By the way, Napolean's own legend was caused by a historical fluke with his victory at Morengo.
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