One things that does worry me is the length of turns. I understand that during the Napoleonic era simulating 7 day turns may better represent movement of armies, however, this would turn the full length GC into a monster as big as PON. ROP has nice two-week turns and from my experience it works rather well.
Jagger2013 wrote:You could make campaign scenarios with 7 day turns and multi-year scenarios with 15 day turns. Although you almost need two sets of models for the different timeframes. I converted a 15 day RUS scenario into a 7 day scenario and model cohesion loss, cohesion recovery and movement rates had to be adjusted to reflect the different turn time lengths. But it can be done and works nicely. Personally I really like the 7 day turns but it just isn't really feasible for multi-year timeframes. Way too many turns.
ajarnlance wrote:I think 15 day turns are the way to go. After all, how fast can cavalry move.. I mean there were no steam trains for Napoleon to ride on! CW2 and EAW both have 15-day turns and multi-year campaigns.. surely this can work for NCP2 ??
I think 15 day turns are the way to go. After all, how fast can cavalry move.. I mean there were no steam trains for Napoleon to ride on! CW2 and EAW both have 15-day turns and multi-year campaigns.. surely this can work for NCP2 ??
veji1 wrote:If turns are 15 days long the game becomes a grand strategic game à la EIA, ie, most of the operational campaigning (corps marching, fanning, concentrating, etc...) would become abstracted and basically it would become a game of diplomacy / recruiting / and big stack pushing.
7 days turns + ROP size provinces are the way to go if you want to have fun campaigns : then you can emulate movement, you can emulate the troop movement problems faced at the time : big armies staying together move slower because of traffic jams, need more impedimenta because they can't forage, etc, whereas Napoleonic corps can move faster along parallel roads, need less supplies because they forage, etc... allowing them to cover more ground during the campaign until they concentrate at the very end for the battle.
I like EIA and such games, but this is not what I hope for in a good NCP2. I hope they don't get too carried away in the diplomatic / grand campaign / recruiting thingie and forget that the key for success will be operational. Just fit in EAW's diplomatic engine (somewhat simplified), make a simple recruiting module where the key isn't to stack up more and more troops, but to cleverly manage succession of campaigning season and rest (via the cadres / disband feature and upkeep cost for troops), and focus on the operational game with 7 days turn and ROP size provinces (even if it means not covering parts of europe like southern balkans, or even all the south and east mediterranean). That would be my blue print.
MarshalJean wrote:I respectfully disagree with Veji1. In my view, what he wants is already essentially there in the first NCP. I think it should be clear to the Devs that the community doesn't want just a better NCP. Rather, the community has generally voiced a strong opinion in favor of a good Napoleonic Grand Campaign. I think it is very possible to have this, with realistic movement, supply, and combat with space-time issues sorted out. Even if it means very long campaigns, with a lot of turns, the success of PoN has proven that the community is fine with this. A lot of turns has not been the problem with PoN, but rather longer processing time...which, to be fair, has diminished considerably with the many patches. I know the two issues are somewhat linked, but I think the Napoleonic AGEOD community will be disappointed if NCP2 is basically an updated ROP or NCP. We have these games already. What we don't have is an AGEOD Napoleonic Grand Campaign, with a decent diplomatic and recruitment side to an era known for both of these factors, as much as battlefield dynamics.
Thanks!
MJ
MarshalJean wrote:I respectfully disagree with Veji1. In my view, what he wants is already essentially there in the first NCP. I think it should be clear to the Devs that the community doesn't want just a better NCP. Rather, the community has generally voiced a strong opinion in favor of a good Napoleonic Grand Campaign. I think it is very possible to have this, with realistic movement, supply, and combat with space-time issues sorted out. Even if it means very long campaigns, with a lot of turns, the success of PoN has proven that the community is fine with this. A lot of turns has not been the problem with PoN, but rather longer processing time...which, to be fair, has diminished considerably with the many patches. I know the two issues are somewhat linked, but I think the Napoleonic AGEOD community will be disappointed if NCP2 is basically an updated ROP or NCP. We have these games already. What we don't have is an AGEOD Napoleonic Grand Campaign, with a decent diplomatic and recruitment side to an era known for both of these factors, as much as battlefield dynamics.
Thanks!
MJ
veji1 wrote:To each his own. My issue is that NCP was broken because its scale (in terms of space and time) couldn't work in a Napoleonic setting : It needed smaller provinces + 7 days turns. Because of the scale issue + the Hyper Napoleon and french leaders effect, the game would snowball into a french deathstar in all campaigns except Russia and Waterloo. What I want is an operational wargame that works, just like AACW. If I can have a grand campaign, great. But a grand campaign won"t make it a great game if the wargame aspect of it remains too imprecise. Doing diplomacy to get the kingdom of Naples to join you and recruiting the 222nd "régiment d'infantrie de ligne" in Angers is all fine and dandy, but if when you end up just walking your 250 000 men Grande Armee straight through the 5 provinces that separate Strasbourg from Wien to wack that Austrian stack... well no thanks, I have EiA for this already.
Let's see what stew is cooking. I am pretty confident there is room to concile those two goals, this is what they had managed to do in AACW.
veji1 wrote: What I want is an operational wargame that works, just like AACW. If I can have a grand campaign, great. But a grand campaign won"t make it a great game if the wargame aspect of it remains too imprecise. Doing diplomacy to get the kingdom of Naples to join you and recruiting the 222nd "régiment d'infantrie de ligne" in Angers is all fine and dandy, but if when you end up just walking your 250 000 men Grande Armee straight through the 5 provinces that separate Strasbourg from Wien to wack that Austrian stack..
PhilThib wrote:There will be 14 regions in between, that's more than enough for good Napoleonic warfare in 7-days turns![]()
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