Each game-turn, specific regions on the map generate ‘conscript companies’ and money. By holding the mouse over regions on the map, the tool-tip feature indicates how many ‘conscript companies’ and/or how much money is produced in the region. Note that not every region produces conscript companies and/or money.
Players only receive conscripts and money for regions they control. In addition, certain military options may be selected that allow players to supplement their production of conscripts. These options come with a price that is indicated on the Military Options screen (F3 key).
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When enough conscript companies have been accumulated to equal an average battalion-sized element (according to the player’s nationality), a replacement chit is created and added to the Replacement Pool. The exact type of replacement chit that is created is left up to the game engine. Players do not have the ability to decide what type of replacement chit is created. The nationality of replacement chits is determined according to the nationality of the conscript companies produced and available.
Replacement chits are used in two (2) ways:
* absorbed into elements that have lost one or more strength points,
* used to create entire battalion-sized elements that can be merged into Brigade units that have lost an entire element.
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Replacement chits that are used to replace lost strength points are removed from the Replacement Pool when the last of their strength points is consumed. Players do not have a means of knowing how many strength points are remaining in individual replacement chits. This is handled internally by the game engine. Replacement chits used to provide entire battalion-sized elements are removed from the Replacement Pool immediately.
In order for a unit that has suffered strength point losses to be eligible to receive replacements, it must remain stationary for the complete game turn. The number of replacement strength points a unit may absorb (as a percentage of its full strength) is a function of the type of terrain it occupies as follows:
* 10%: unit in a region with an unbesieged town,
* 20%: unit in a region with an unbesieged city (level 4 or greater),
* 30%: unit in a region with an unbesieged Depot
* 5% per level: unit is a naval vessel in harbor (represents repair to damaged ships)
Note: These percentages are non-cumulative. A unit with a maximum strength of 27 strength points is allowed to replace nine (9) strength points per turn if it remains stationary in a region with a depot (30% of 27 = 9).
The following units may not receive replacements:
* units that are currently at full strength,
* units of a type different from the available replacement chits,
* units of a different nationality from the available replacement chits,
* units that have moved regardless of the terrain they occupy,
* units that are besieged (unless located within an un-blockaded harbor),
Note: In order to receive an entire element as a replacement for an element that has been lost, the receiving unit may not be a component of a Division. It must be located on the map as a Force independent of any Division or Corps.