Jagger
AGEod Grognard
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NCP Manual

Wed Dec 05, 2007 5:33 pm

When will the NCP manual be available online for those of us waiting for the boxed version?

I am interested in reading about the NCP changes while waiting for the boxed version.

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Paul Roberts
Posts: 520
Joined: Sun Apr 15, 2007 9:26 pm
Location: Between the Schuylkill and the Wissahickon

Wed Dec 05, 2007 5:40 pm

Have you played AACW? If so, the differences in the manual are minimal. I've read both documents and, apart from certain changes in examples and flavor, overall game mechanics are the same. (Of course the NCP manual does not include information about buying replacements and reinforcements since those are not in the game.)

This is not to say that NCP and AACW play exactly the same, but that the real differences seem to be "under the hood." In fact, I'd love to see a discussion of those!

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Adlertag
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Joined: Wed Nov 30, 2005 6:35 pm
Location: Lyon(France)

Wed Dec 05, 2007 7:15 pm

A significant change is about RoE, Rules of engagement, see below an excerpt of the manual about those rules.
And you have also specifics rules about naval fleet and naval combat.

"Rules of Engagement
ROE buttons are independent from posture. They define the combat rules under which your units fight, as dictated by the general in command, for each stack.

Before proceeding with the description of the ROE, some definitions:

2. It is important to understand the difference between the will to retreat, the chance to retreat and a rout:

2a) Will to retreat: The commander in chief during battle, decide each round (2 hours) if your side should retreat or not. This depends on how many losses each side sustained, what is the current balance of power and some others factors. If the decision is taken, then stacks try to retreat.

2b) Chance to retreat: If the decision to retreat is taken, each stack try to retreat, with a % roll depending of many factors, including the speed of the stack, the relative ratio of cavalry, and others factors like leaders abilities.

2c) Routing: A rout is an unwanted retreat, where retreat losses are much increased. Contrary to a willing retreat, rout always succeeds though.

In Assault or Offensive posture, the possible ROE are:

• All out attack: Your side will not try to retreat during the first two rounds of battle, then the retreat chance will be decreased for the rest of the day. The losses of both sides are increased, but more for your side.
• Sustained Attack: This is the default behavior. No changes to the combat resolution segment are done.
• Conservative Attack: Your side will want to call-off the attack starting with the third round (unless the defender is collapsing) and the chances to succeed in doing so are increased. Both sides have equally fewer losses.
• Feint/Probe Attack: Your side will want to call-off the attack starting with the second round (unless the defender is collapsing) and the chances to succeed in doing so are greatly increased. Both sides have losses much reduced

In Defensive posture, the possible ROE are:

• Hold at all Cost: Your side will never willingly try to retreat (Routing is possible!)
• Defend: No changes to the standard rules.
• Defend and Retreat: Your side will want to retreat starting with the third round (unless the attack is failing) and the chances to succeed in doing so are increased.
• Retreat if engaged: Increased retreat chances including the retreat roll before actual combat."
La mort est un mur, mourir est une brèche.

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ltr213
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Thu Dec 06, 2007 10:01 pm

An updated English manual has been prepared and is currently being reviewed. I'm sure that it will be made available in the very near future. All new features are discussed in detail along with in-depth explanations of difficult concepts.

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