Clayroger
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NCP - Replacement work !

Tue Nov 27, 2007 6:39 pm

Just to check about this debate on replacements, I've taken time to keep track of losses in a full Jena Campaign :niark: (see excel file below).

A part from the fact that you lose horrendously just from moving your units around (no battle before T7) you can see that the replacements process just works fine.
In the "T" columns, you get the total strength of each major corps at start of each turn.
In the "Diff" column, you get the difference of strength between two turns (in red if negative).

The procedure in order to get replacements is quite strict. The corps must be either in a city or a camp. Immobile for a full turn and in a non agressive attitude (passive or defense). Then, at the start of your next turn, the strength should have raised.

You will also notice that the replacements' range is quite variable.
Sometime, you have less than 50 reps. Sometime you get more than 12,000 :king:

Replacements definitely work OK.
Attachments

[The extension xls has been deactivated and can no longer be displayed.]


rasnell
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Tue Nov 27, 2007 7:31 pm

Pocus wrote:Note on replacements: if you run the 1806 scenario, Prussian side, 2 replacements should be used by your units. If you don't have that, then this is a weird behavior. Getting replacements definitively do work in the game.


Could you please expand on how you think it should work in the game because my actual results and the manual aren't matching up.

What difference do the three different attrition standards cause in the options menu?

How specifically do you trigger replacements? Here's what I believe to be the factors, but it's not working:

1. Move corps, divisions, etc. that have serious attrition to a city with a depot, or a city larger than Level 4, or a depot.
2. Set the posture to passive.
3. You should start getting replacements if the attritioned units match what units are coming in from the replacement menu shown on F2.
4. The only exception is if the city or depot is under siege, in which case you get no replacements in that round.

Am I right on this info? Is there any more to know about how it is supposed to work. Because in the five scenarios that I've mentioned, it ain't working.

I haven't gotten far enough in Danube scenario to know yet, my sixth game test.

pablius
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Tue Nov 27, 2007 11:03 pm

I know replacments work, as I usually run out of cavarly reps., but are you sure the stack must be inside the city? I don´t do that often and I´m quite sure replacements are a still used up...but I didn´t conduct a "scientific" experiment though...maybe you mean in a region where the city is

Clayroger
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Tue Nov 27, 2007 11:10 pm

Actually, I'm not sure of this particular point.
Confirmation or precision of this rule by the staff is welcome.

rasnell
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Wed Nov 28, 2007 12:26 am

These are exactly the details that we need and are not very well explained in the manual. Here are some more exceptions:

1. Doesn't work if you are beseiged.
2. Doesn't work in a city under Level 4 (unless there is a depot).

Somehow I'm bumping into an exception that I can't figure out because I haven't received a replacement in five different scenarios.

rasnell
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Wed Nov 28, 2007 12:28 am

Instead of actual new units arriving, is your graph showing that strength or manpower is actually increasing instead?

Still, that wouldn't explain why the number of replacements remains unchanged on the F2 screen, right? You should see those numbers decrease as manpower is added to the game units, right?

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Uxbridge
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Wed Nov 28, 2007 7:30 am

I haven't reached that far in the manual yet, but aren't there a stragglers function in the game? There used to be in the old Napoleonic wargames. When you marsch a stack soldiers drop off, but some should rejoin again once the movement stops. If so, that could account for some unexplained comings and goings outside the normal replacement system. Just a thought!

Clayroger
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Wed Nov 28, 2007 8:41 am

rasnell wrote:Instead of actual new units arriving, is your graph showing that strength or manpower is actually increasing instead?

Still, that wouldn't explain why the number of replacements remains unchanged on the F2 screen, right? You should see those numbers decrease as manpower is added to the game units, right?


The graph shows the figures you get at the start of each turn when you select a corps and push the ctrl key.

I do not exactly understand the way the F2 screen work. For sure, you cannot deduct anything from this screen and that is very confusing.
Actually, the implementation of this kind of table in the game would help a lot I think.

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Pocus
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Wed Nov 28, 2007 11:12 am

Replacements work, I just did a step by step in the code and nothing weird. Here are before/after screenshots of Lasalle 1st Hussard element:

Image
Image
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
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Wed Nov 28, 2007 11:14 am

The rules are rather simple, at least they are not illogical :)

You must be in supply and not besieged. That done, you must have the right kind of replacements in your pool (Wurtemberg Infantry won't use French ones, etc.).

Even a town can allow you to replace hits, you will recover 20% of your max strength, whatever the city level. For depot its 30% per level, so it makes a big difference. In any case, if you want to resplenish an element fast, stay on a depot.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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caranorn
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Wed Nov 28, 2007 12:02 pm

Which reminds me, do cuirassiers draw from a different pool of replacements then other cavalry (including heavy dragoons)? In several games I've had some heavy cavalry remain depleted even though I had a large number of available cavalry replacements.
Marc aka Caran...

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Pocus
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Wed Nov 28, 2007 12:08 pm

Correct, Cuirassiers draw on the Hvy Cav replacement type. We will see if we can add some in some scenarios.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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ltr213
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Wed Nov 28, 2007 1:26 pm

Take heart... the updated manual contains comprehensive explanations of all these issues.

Once approved by management, it will be released in the very near future.

Laurence

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Hobbes
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Wed Nov 28, 2007 1:46 pm

ltr213 wrote:Take heart... the updated manual contains comprehensive explanations of all these issues.

Once approved by management, it will be released in the very near future.

Laurence


Many Thanks!

Clayroger
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Wed Nov 28, 2007 2:01 pm

Pocus wrote:The rules are rather simple, at least they are not illogical :)

You must be in supply and not besieged. That done, you must have the right kind of replacements in your pool (Wurtemberg Infantry won't use French ones, etc.).

Even a town can allow you to replace hits, you will recover 20% of your max strength, whatever the city level. For depot its 30% per level, so it makes a big difference. In any case, if you want to resplenish an element fast, stay on a depot.


One unanswered question is : does a unit need to be in the structure in order to get reps or being in a region with a city is enough ?

Thanks :coeurs:

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Pocus
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Wed Nov 28, 2007 2:06 pm

it is enough.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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caranorn
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Wed Nov 28, 2007 2:06 pm

Speaking from experience, in the region is enough.
Marc aka Caran...

rasnell
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Wed Nov 28, 2007 4:14 pm

Pocus wrote:The rules are rather simple, at least they are not illogical :)

(Wurtemberg Infantry won't use French ones, etc.).


:bonk: Simple to you, you're the developer. I'm learning something every day: Should have been obvious that my French replacements aren't gonna help my allies -- but I missed that one. :bonk:

More details of everything that has just been explained about replacements will be greatly welcomed in revised manual. Thanks all.

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Pocus
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Wed Nov 28, 2007 6:45 pm

As you played BOA and ACW, I believed you were aware of that, sorry for the misunderstanding. German mercenaries in BOA won't use British replacements for example.

An extendend manual is in the making yes.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

pablius
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Wed Nov 28, 2007 7:04 pm

Pocus wrote:Correct, Cuirassiers draw on the Hvy Cav replacement type. We will see if we can add some in some scenarios.


That would be great!...I don´t know how it was managed historically, but seeing the cuirassiers depleted and going into oblivion while those pretenstiously dressed hussars laugh at them is just unfair! :niark:

Do the guard light/heavy cavalry/infantry need different replacements types too?...Because some elite infantry reps. are avaiable sometimes, but I´m not sure if guard elements can be refilled at all.

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caranorn
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Wed Nov 28, 2007 8:20 pm

Guards require elite replacements indeed.
Marc aka Caran...

rasnell
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Wed Nov 28, 2007 9:12 pm

Pocus wrote:As you played BOA and ACW, I believed you were aware of that, sorry for the misunderstanding. German mercenaries in BOA won't use British replacements for example.

An extendend manual is in the making yes.


Never gave it any thought in BOA or ACW because I had so many of the primary USA or CSA forces and not a lot of extra forces to worry about. Much bigger deal in NCP and I wasn't thinking of that at all: My focus was that infantry replaces infantry, cavalry replaces cavalry -- missed the nationality thing.

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Pocus
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Thu Nov 29, 2007 11:09 am

And you are right for BOA, there was too many main replacements :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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heckler_rider
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Mon Dec 03, 2007 3:31 am

I think this has been adressed before, but we need more multinational replacements.

Playing the 1809 scenario my polish guard lancers have become unusable just moving across the map with no hope of replacements. I would think that units would gradually regain strencgth as stragglers rejoined the collumn (guard even moreso). Even troops lost in combat could rejoin their untis as they recovered from wounds (not all combat losses are physical woulds...MIA)

Thanks....lets make those minors usable for the French!
Rider....watch out for that droppppppp

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Dragoon!
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Mon Dec 03, 2007 4:59 pm

I've got a question here:
will destroyed elements ever get replaced?
I've seen depleted elements get replaced, but never destroyed elements.
This goes for one element brigades, and multi-element brigades.
I understand if they don't..it's probably outside the scope of most NCP scenarios to reconstitute a regiment, I just want to know so that I don't waste units in the rear areas waiting for elements that will never show up.
I can't figure it out so far-the manual dosen't say, and brigades will add elements if they begin the scenario in the minus (garrison troops) but, don't seem to pick up lost elements.

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caranorn
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Mon Dec 03, 2007 5:08 pm

Yes, a brigade that has lost one or more elements (but less then it's full complement) will replace those losses (but the brigade should not be part of a division (divisions don't get new elements even if their component brigades have empty slots)). It works absolutely like those garrison units absorbing replacements.
Marc aka Caran...

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Dragoon!
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Mon Dec 03, 2007 5:13 pm

Ahhhh..Great! It' the division part that was the hold-up then. Good to know!
That should be added to the manual, or a FAQ-if it isn't already?

Clayroger
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Mon Dec 03, 2007 5:59 pm

caranorn wrote:Yes, a brigade that has lost one or more elements (but less then it's full complement) will replace those losses (but the brigade should not be part of a division (divisions don't get new elements even if their component brigades have empty slots)). It works absolutely like those garrison units absorbing replacements.


Then, a brigade, which has lost its elements, should be detached from its parent's division in order to get those elements back ?

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caranorn
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Mon Dec 03, 2007 6:06 pm

Yes, send the unit to a safe city/depot, detach any brigades missing elements, and set the force they now belong to into a defensive stance.
Marc aka Caran...

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Nial
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Wed Dec 05, 2007 6:53 pm

So............Hvy Cav never gets replacements in any scenario. At least for the time being. Next Patch?

And Im currious. If it's true that elements of a brigade will not reconstitute in a division? But will outside the division, why? Thats alot of breaking down and reforming divisions. Seems like alot of extra micro management. Engine limitation? Certainly not a historical limitation.

Nial

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