dinsdale
Sergeant
Posts: 91
Joined: Tue Apr 04, 2006 5:45 am

Auto-Garrison?

Thu Nov 15, 2007 2:49 pm

In a thread describing new features, Pocus mentioned auto-garrisoning. I can't find it in the manual, or an option in the game. Is this feature activated automatically? Any ideas on how it works?

User avatar
caranorn
Posts: 1365
Joined: Thu Aug 10, 2006 10:20 pm
Location: Luxembourg

Thu Nov 15, 2007 4:09 pm

Does it work at all right now? I haven't seen new garrisons appear yet, be it in "captured" or "liberated" places.
Marc aka Caran...

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Nov 15, 2007 5:05 pm

which scenario? You have to keep a significant amount (10+) replacements in your pool so to have garrisons pop up.

Is eligible a fortress, depot or level 10+ city where you keep a line infantry, have 100 supply at least and 75% MC.

This is done so we are sure a garrison just don't pop up after a simple raid but is relieving a combat troop.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

dinsdale
Sergeant
Posts: 91
Joined: Tue Apr 04, 2006 5:45 am

Thu Nov 15, 2007 7:01 pm

Hi Pocus,

I'll check next time, I couldn't find the criteria in the rules so wanted to check if it was working.

One more question, will it work for all nations as long as the infantry is designated line?

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Nov 16, 2007 10:00 am

If the scenario scripters added the command yes. Any line (Bavarian eg) can help set a garrison (even a Wurtemberg one for the French empire)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

rasnell
Major
Posts: 247
Joined: Fri Apr 07, 2006 9:16 pm

Wed Nov 21, 2007 1:28 am

This is way too complicated for a game that tries to avoid micromanagement. Why not an option where we say how many militia are left behind in a city after a capture and the militia must be drawn from the reinforcement pool?

Evidently, after four scenarios and 10 hours of play, I haven't met the condition for a single auto-garrison. Not much of a feature if the condition is almost impossible. Need to get rid of the micromanagement, perhaps even a game option that 1-3 infantry are removed from your force when they depart the city (automatically).

Reiryc
Posts: 561
Joined: Sun Feb 26, 2006 10:47 pm
Location: kansas

Wed Nov 21, 2007 2:50 am

rasnell wrote:This is way too complicated for a game that tries to avoid micromanagement. Why not an option where we say how many militia are left behind in a city after a capture and the militia must be drawn from the reinforcement pool?

Evidently, after four scenarios and 10 hours of play, I haven't met the condition for a single auto-garrison. Not much of a feature if the condition is almost impossible. Need to get rid of the micromanagement, perhaps even a game option that 1-3 infantry are removed from your force when they depart the city (automatically).


I second this...

pablius
Sergeant
Posts: 86
Joined: Wed Jul 11, 2007 10:58 pm

Wed Nov 21, 2007 3:18 am

I asked about this in another thread, I´ve played Waterloo and Austerlitz a few times and as far as I can tell no garrison appeared...

Regarding the implementation, when I read about it I thought of a button that when pressed would drew men from inf. brigs. and/or art. bats. in the region and form a sort of detachment...

I agree that raiding cavalry shouldn´t be allowed to do it in any form, it would probably lead to exploits, especially against the AI.

Return to “Napoleon's Campaigns”

Who is online

Users browsing this forum: No registered users and 11 guests