First off- I've netered beta testing fairly late and most focused on special scn's so i might be slightly wrong on some issues. Hench i might be corrected.
JadeKing wrote:I am thinking about preordering the game, but I am still unsure about how the game is going to differ from AACW. So I have posted a few questions below, which I hope someone can answer.
1. Which are the playable factions in the various campaigns?
To no supprise. 1 of the sides in every of the campaign is the french.
Depending on scn different coalition nationes on the other. The different coalition forces are gathered under 1 faction. So in 1813. Its French and german allied as 1 faction vs coalition in this case. Russia, Austria and prussian plus forces from minor northern German states as the other faction.
U cant per say play Russia, Austria or Prussia as seperate factions.
Less u do as in the Gran AACW campaign style.
2. I have read that it does not have the same strategic depth as AACW, but what does this mean? Are there no diplomatic, financial and drafting options?
The quick answer is no, but thats not the full answer. That would be, that u are much more limited. U do have choices! but not choices of production as in AACW. In NCP they are event driven, not player driven. Then u can chose between X number of choices based on the event sorta speak. Some times u can chose all the choices too. It varies.
3. Is the turns still half a month in the campaigns?
I havent played all teh scn so i cant be 100% sure, but no some are more like 7-9 day turns. Not that far from 14 days tho.
4. Are there any transport investments, or any replacement for the industrialization investment in AACW?
No, event driven. The really big scn, spain i havent played so im not 100% sure on that but i assume its like the rest of the scn/campaigns.
5. Is the command chain (Army, Corps, Divisions, Brigades) the same as in AACW?
Yes and no. The overall system is the same. So yes in theory, but not always in pratice. Depence on campaign.
There is a chain of command but it might be adapted to the particular historic situasion. U cant buy new HQs and such tho. If any its event driven.
That might sound like u have no authority over the Chain of command and thats not correct either, but u are limited more than AACW within the sphere of whats in place at beginning of the scn's and lengths of the scn/campaign.
For example the '15 campaign is 7 turn long. That naturally limits the desire to make changes. Its a particular short scn tho.
6. Is there an option to let the battle animation proceeding slower than in AACW? I think the slowest setting still went way to fast in that game.
Its the same as in AACW as of now. As far as i've seen. There has been talk of more but i cant elaborate on that since i know nada.
7. Like many others I think that raids could be very annoying in AACW. Will it be the same in NC?
I cant really answer that other than the scn i've played. No its not the same. Force structures are different in ACW than in teh napoleon era. So ur forces in game are gathered much more to respect that.
10. What were the best cannon of that age? I do like armies filled with a lot of big guns
If we talk field armies. The standart biggest gun for all armies less the british is the 12pder smoothbored. The british used the 9pder as their largest.
Kind regards, den ikke så vise
Rasmus