Ashbery76 wrote:So it's scenario based and will have no full grand campaign?
Florent wrote:Superbe!! C'est bien de commencer avec les campagnes individuelles. L'ordre de bataille est déjà fait et les points de victoire déterminés à l'avance. Une campagne entière de 1805 à 1815 doit être complexe à mettre en oeuvre.
saintsup wrote:Don't you think that with this enourmous map and the resulting size of 'province' you will have difficulties to capture the essence of Napoleonic's operational warfare style (corps supporting each others, forced marches, line of supply, ...) ?
IMHO, I fear this scale is more adequate for a strategic game (i.e including diplomacy, ressource production and such).
In any case, keep the good work and thanks for your innovation and the 'gameplay' orientation of your game.
wosung wrote:Ah, and for historical data I would recommend: Martin van Creveld: Supplying war. Logistics from Wallenstein to Patton. (interesting data for the wargamer).
Regards
aryaman wrote:That is already outdated, check the discussion in "Feeding Mars: Logistics in Warfare from the Middle Ages to the Present" edited by John A. Lynn
PhilThib wrote:Warning !!
There will be some description of the game's content in the coming weeks here (we have to tease you a bit!!)...but something you have to know is that the game covers "Campaigns"....it will handle each 'war' in a separate way, à la BOA, with almost no diplomacy except by events...
In essence, due to various obligations we have (and development constraints), the game will be more operationnal than grand-strategic, so forget (for the time being) diplomacy, constructions, technology or whatever else you could be dreaming on...not nowleure:
The full Napoleonic game with everything in it will come in a second step, once we have developed the key (and original) points of the diplomatic engine (among other things)...and with much more content too![]()
Cat Lord wrote:BTW, it would be nice if we could have a few Napoleonic theme smileys, now !
Cat
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