Guru80 wrote:I think that is a good idea as well, it will also make the game even more re-playable by assuring you won't always have the same result and outcome for generals upgrading on one set path each and every game.
I am of the opinion that every General in the game (well, except maybe generic generals but maybe even them) should have the ability to climb in rank. Say you put a General with decent ratings in command of a division but in real life he never went above where he is to start the war. If he ends up racking up the victories I see no reason why he should be awarded higher rank.
I do like the alternate routes though for generals that players might not take the time to improve and use like they would if they could "grow" into something great.
runyan99 wrote:The stats probably are inflated for many generals.
A quick comment about 3-1-1 being average. It was decided to make 3-1-1 the average, because then you can make someone below average by giving them a 3-0-0.
If you make 3-0-0 the average, then you cannot make commanders who are below average in attack or defense. You have no where to go.
McNaughton wrote:Most in-game bad generals should be attractive to some point, but also negative in others. Take General Pillow from the Leader Mod. Currently rated at 2-0-0 he will sit in a stack just providing CP bonus'. However, historically he could be rated as somewhat above average, but, with severe faults. For his actions at Donelson (his planned and executed counter-attack) he is probably better rated at 3-1-0 and surpriser (along with Dispirited leader). He gives an attack bonus to his division, plus as a stack leader he can increase the surprise, but, he negatively affects a unit's cohesion.
runyan99 wrote:Scarcity is what will force players to use the worst rated leaders. If Pillow is one of a handful of brigadiers available to the Confederacy in 1861, the player may need him regardless of his stats.
runyan99 wrote:The designer/modder has total freedom to decide how many generals are available and when.
As for 'tucking away' bad generals, there was clearly a lot of this in the real war.
Guru80 wrote:I agree with McNaughton when talking about Vanilla AACW, of course modding changes everything.
It makes complete sense to me that the average general be 3-0-0 and poor generals not only poor based on their stats but abilities as well. I know as the Union I have put high senority, terrible stat Generals off by themselves (basically retiring them, just leaving them there to sit in an empty city by themselves) because the number of generic 3-1-1 Generals increases quickly.
Senority needs to be taken into consideration also for Divisional command. It doesn't have to be a strict 1-2-3-ect chain since that would be impossible if the highest ranked general was outwest and the next one out east and you need a division in the east. Maybe something like by region? I dunno but something needs to be done. If there are 3 Generals in a stack but the lowest seniority is the best one you shouldn't be able to by pass the other 2 without some sort of consequence somewhere. Not so significant it makes it not worthwhile but significant enough it makes you at least consider the higher senority, less skilled general.
Guru80 wrote:It makes complete sense to me that the average general be 3-0-0 and poor generals not only poor based on their stats but abilities as well. I know as the Union I have put high senority, terrible stat Generals off by themselves (basically retiring them, just leaving them there to sit in an empty city by themselves) because the number of generic 3-1-1 Generals increases quickly.
McNaughton wrote:Again, the Army leaders themselves will have impact. Hancock, again, may have been successful given the benefits of Meade as an Army commander. So, instead of a 5 strategy rating, he might be more accurately measured as a 4 (given Meade's bonus to Hancock).
Jabberwock wrote:There is also the possibility that Meade wasn't that good or effective, he just had several good corps and division commanders. I'm not planning to defend that idea, because I have relatively little emotional attachment to it; just throwing it out there to make trouble.![]()
Pdubya64 wrote:First off, thanks for going through the exercise McNaughton- all very enlightening and necessary in my opinion, considering how important leadership during the ACW was and is in the game.
I really like the leveling out of the base ratings here. I think it better represents our "average" general by tying their ratings to a neutral effect on their troops. Once you start thinking hard about it, those baseline generic generals can have a powerful effect for the Union due to the sheer number of them available. Possibly unbalancing.
Do you plan to do some testing with negative attributes and the like? I will be interested in the outcome.
I like your methodology McNaughton- work to establish a baseline and move outward from there. Care more about in-game results; in the end that's all that matters anyway. Minimize subjective evaluations of leaders as much as the existing research will allow.
Well, enough late night blathering.![]()
Keep up the good work and we will be here to bounce ideas off of and provide you feedback.
Take care,
PW
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