runyan99 wrote:I think the Volunteers option resets every 6 months, while the draft is supposed to reset once per 12 months. Is that not correct?
Jagger wrote:I am playing the CSA vs the AI now. I just made it to Jan 62 and purchased volunteers and did the draft. I see the volunteer option has changed to once every 6 months from the once every 3 month schedule of 61. And drafts have changed to once every 9 months to once every 12 months. So looks like one draft a year unless the frequency changes again in 63. I believe the US drafts and volunteers adjust as well.
runyan99 wrote:I think you got confused by the fact that the game starts in april (not January '61), and the options reset in june/july for the 6 month options (volunteers), and in January for the draft.
Each year it is two volunteers calls (Jan-June and July-Dec) and one draft.
runyan99 wrote:There is also I think a problem with the fact that manpower doesn't seem to decrease for both sides as the war progresses and recruits are harder to find, but remains pretty constant through the game.
Jagger wrote:I agree. The drafts and volunteers both decreased substantially for both sides as the war progressed. I read recently of the CSA draft for huge numbers of recruits in 1864 and only handfuls actually responded to the summons.
Clovis wrote:So I balanced more the 2 mechanisms, introducing real difference between USA ans CSA, the latter being forced to rely more on draft, without complexifying the engine by a lot of events I fear AI will be unable to cope with and player will have difficulties to understand...
Jagger wrote:Have you calculated ballpark numbers of conscripts for timeframe of the war?
What sort of ratio were you able to produce with your changes between US and CSA manpower?
I would like to see a greater difference in troop numbers between the US and CSA. Also I would not have a problem with increasing the effectiveness of CSA infantry/cavalry to compensate to a certain extent for inferior numbers. IMO, the reb infantry and cavalry fought harder than Union troops primarily because they were fighting in the South-ie., defending their homes.
In July of 1862, the Federal Congress authorized the acceptance of Negroes for labor and military service. The first major recruiting began in Louisiana in September of 1862. A few units were organized by states, but for the most part they were considered Federal troops. A total of 178,892 Negroes officially served in the Union Army, of whom 134,111 were from slave states, with some 93,346 of these from seceded states. They participated in r66 regiments including 145 infantry regiments, 12 regiments of heavy artillery, 1 regiment of light artillery, 1 of engineers, and 7 cavalry regiments. Losses in Negro troops were 2,751 men killed or mortally wounded; 29,618 died of disease. Among the 7,122 white officers, 143 were killed or mortally wounded and 138 died of disease.
runyan99 wrote:Divide 1.68 million by 100 and I come up with the figure of 16,800 conscript points. That should be what is available by maxing out all options for the entire war.
Jagger wrote:
I think it might be easier to reduce total manpower rather than try to reflect attrition,
Jagger wrote:What would need to be tweaked to give the CSA a good game?
runyan99 wrote:Increase the NM and VP penalties for the draft. Give the USA side a good reason NOT to draft for the first two years of the war, because doing so would be fatal to morale. I think Clovis is on the right track here with his mod, as he has radically increased the NM penalties for drafting.
runyan99 wrote:Increase the NM and VP penalties for the draft. Give the USA side a good reason NOT to draft for the first two years of the war, because doing so would be fatal to morale. I think Clovis is on the right track here with his mod, as he has radically increased the NM penalties for drafting.
runyan99 wrote: At the same time, try to insure that historical choices field an historical number of troops in the game.
Jagger wrote:
The penalties would have to be very severe. I have never played a CSA opponent yet that didn't max out troop recruitment. And now, I do the same thing or I lose quickly.
runyan99 wrote:
There is a game within the game of AACW, a game of chicken between the USA and the CSA as to who can stay ahead in the VP and NM standings. The Union has some pressure to take the lead in at least one of these categories, because if they don't, the foreign intervention constantly increases. Unchecked, this leads to the triggering of foreign intervention sometime in 1864.
McNaughton wrote:I do not like your measure based off of 'divisions' as you do at the end. In all reality, you should have more men than buildable divisions, since, probably about as many 'men' served in divisions as did outside of divisions (garrison duty, brigades, etc.). Limiting manpower to be based on building X many divisions is not going to get correct results.
I believe that modelling attrition is better than artificially capping manpower to hide this aspect. It is 'truer' to the goal, plus the AI already suffers from this, so reducing total MP will mean that the AI will be reduced in its ability.
McNaughton wrote:Here's another spot, all about Confederate enlistment, military population, losses, and disease divided out by state (may be convenient to determine monthly conscript ratios and such). One thing you learn is that it sucked to be from South and North Carolina...![]()
http://www.civilwarhome.com/confederatelosses.htm
One interesting note is that there should be as many killed by disease as there were killed by battle. Which, to me, stresses the importance of having 'daily attrition'.
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