Union...
Code: Select all
SelectFaction = $USA
StartEvent = evt_nam_ArmyinVirginia|1|0|NULL|NULL|NULL|NULL
Conditions
EvalRgnOwned = $Fauquier, VA
EvalRgnOwned = $Harper's Ferry, WV
Actions
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_ArmyinHarpersFerry|1|0|NULL|NULL|NULL|NULL
Conditions
EvalRgnOwned = $Harper's Ferry, WV
Actions
EndEvent
SelectFaction = $USA
SelectRegion = $Prince George's, MD
StartEvent = evt_nam_USA_PapersPushOffensive1861Warning|1|2|evt_txt_USA_PapersPushOffensive1861Warning|Event-img_USA_PapersPushOffensive1861|$Prince George's, MD|125
Conditions
MinDate = 1861/07/01
MaxDate = 1861/08/01
Actions
DescEvent = evt_desc_USA_PapersPushOffensive1861Warning
EndEvent
SelectFaction = $USA
SelectRegion = $Prince George's, MD
StartEvent = evt_nam_USA_PapersPushOffensive1861|1|1|evt_txt_USA_PapersPushOffensive1861|Event-img_USA_PapersPushOffensive1861|$Prince George's, MD|125
Conditions
MinDate = 1861/08/01
MaxDate = 1861/09/01
EvalEvent = evt_nam_ArmyinVirginia;=;0
Actions
DescEvent = evt_desc_USA_PapersPushOffensive1861
ChangeFacMorale = -10
SelUnqUnit = Irvin McDowell
RemoveCuUnit
GenMsg
ChgEvtOccurs = evt_nam_ArmyinVirginia;MaxOccurs;0
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_McDowellDemoted|1|1|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_USA_PapersPushOffensive1861;=;1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Irvin McDowell
Apply
CreateUnit
SetType = $uni_USA_McDowell2
SetName = Irvin McDowell
Apply
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_McClellanMoves1|1|0|NULL|NULL|NULL|94
Conditions
EvalEvent = evt_nam_USA_PapersPushOffensive1861;=;1
SelUnqSubUnit = George B. McClellan
Actions
RemoveCuSubUnit = George B. McClellan
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_McClellanTakesCommand|1|1|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_USA_McClellanMoves1;=;1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Army of the Potomac
Apply
CreateUnit
GMEParam = Army of the Potomac
SetType = $uni_USA_HqBM2
SetName = Army of the Potomac
Apply
CreateUnit
SetCommit = 1
SetType = $uni_USA_McClellan3
SetName = George B. McClellan
Apply
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_PattersonNotRetained|1|1|NULL|NULL|NULL|94
Conditions
MinDate = 1861/07/31
MaxDate = 1861/09/01
SelUnqSubUnit = Robert Patterson
EvalEvent = evt_nam_ArmyinHarpersFerry;=;0
Actions
DescEvent = evt_desc_USA_PattersonNotRetained1861
RemoveCuSubUnit = Robert Patterson
ChgEvtOccurs = evt_nam_ArmyinHarpersFerry;MaxOccurs;0
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_McClellanFired|1|1|NULL|NULL|NULL|NULL
Conditions
MinDate = 1862/11/01
EvalMorale = <;100
CheckAILevel = 1
EvalEvent = evt_nam_USA_McClellanTakesCommand;=;1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelUnqUnit = George B. McClellan
RemoveCuUnit
GenMsg
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_BurnsideMoves1|1|0|NULL|NULL|NULL|94
Conditions
EvalEvent = evt_nam_USA_McClellanFired;=;1
EvalEvent = evt_nam_USA_HookerMoves1;=;0
Probability = 50
SelUnqSubUnit = Ambrose Burnside
Actions
RemoveCuSubUnit = Ambrose Burnside
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_BurnsideTakesCommand|1|1|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_USA_BurnsideMoves1;=;1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Army of the Potomac
Apply
CreateUnit
GMEParam = Army of the Potomac
SetType = $uni_USA_HqBM2
SetName = Army of the Potomac
Apply
CreateUnit
SetCommit = 1
SetType = $uni_USA_Burnside3
SetName = Ambrose Burnside
Apply
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_HookerMoves1|1|0|NULL|NULL|NULL|94
Conditions
EvalEvent = evt_nam_USA_McClellanFired;=;1
EvalEvent = evt_nam_USA_BurnsideMoves1;=;0
Probability = 50
SelUnqSubUnit = Joseph B. Hooker
Actions
RemoveCuSubUnit = Joseph B. Hooker
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_HookerTakesCommand1|1|1|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_USA_HookerMoves1;=;1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Army of the Potomac
Apply
CreateUnit
GMEParam = Army of the Potomac
SetType = $uni_USA_HqBM2
SetName = Army of the Potomac
Apply
CreateUnit
SetCommit = 1
SetType = $uni_USA_Hooker3
SetName = Joseph B. Hooker
Apply
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_BurnsideFired|1|1|NULL|NULL|NULL|NULL
Conditions
MinDate = 1863/01/31
EvalMorale = <;100
CheckAILevel = 1
EvalEvent = evt_nam_USA_BurnsideTakesCommand;=;1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelUnqUnit = Ambrose Burnside
RemoveCuUnit
GenMsg
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_BurnsideDemoted|1|1|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_USA_BurnsideFired;=;1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Ambrose Burnside
Apply
CreateUnit
SetType = $uni_USA_Burnside3
SetName = Ambrose Burnside
Apply
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_HookerMoves2|1|0|NULL|NULL|NULL|94
Conditions
EvalEvent = evt_nam_USA_BurnsideFired;=;1
SelUnqSubUnit = Joseph B. Hooker
Actions
RemoveCuSubUnit = Joseph B. Hooker
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_HookerTakesCommand2|1|1|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_USA_HookerMoves2;=;1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Army of the Potomac
Apply
CreateUnit
GMEParam = Army of the Potomac
SetType = $uni_USA_HqBM2
SetName = Army of the Potomac
Apply
CreateUnit
SetCommit = 1
SetType = $uni_USA_Hooker3
SetName = Joseph B. Hooker
Apply
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_HookerFired1|1|1|NULL|NULL|NULL|NULL
Conditions
MinDate = 1863/07/01
EvalEvent = evt_nam_USA_HookerMoves1;=;1
EvalMorale = <;100
CheckAILevel = 1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelUnqUnit = Joseph B. Hooker
RemoveCuUnit
GenMsg
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_HookerDemotedMovesWest1|1|1|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_USA_HookerFired1;=;1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Joseph B. Hooker
Apply
CreateUnit
SetType = $uni_USA_Hooker3
SetName = Joseph B. Hooker
Apply
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_MeadeMoves1|1|0|NULL|NULL|NULL|94
Conditions
EvalEvent = evt_nam_USA_HookerFired1;=;1
SelUnqSubUnit = George G. Meade
Actions
RemoveCuSubUnit = George G. Meade
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_MeadeTakesCommand1|1|1|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_USA_MeadeMoves1;=;1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Army of the Potomac
Apply
CreateUnit
GMEParam = Army of the Potomac
SetType = $uni_USA_HqBM2
SetName = Army of the Potomac
Apply
CreateUnit
SetCommit = 1
SetType = $uni_USA_Meade3
SetName = George G. Meade
Apply
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_HookerFired2|1|1|NULL|NULL|NULL|NULL
Conditions
MinDate = 1863/07/01
EvalEvent = evt_nam_USA_HookerMoves2;=;1
EvalMorale = <;100
CheckAILevel = 1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelUnqUnit = Joseph B. Hooker
RemoveCuUnit
GenMsg
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_HookerDemotedMovesWest2|1|1|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_USA_HookerFired2;=;1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Joseph B. Hooker
Apply
CreateUnit
SetType = $uni_USA_Hooker3
SetName = Joseph B. Hooker
Apply
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_MeadeMoves2|1|0|NULL|NULL|NULL|94
Conditions
EvalEvent = evt_nam_USA_HookerFired2;=;1
SelUnqSubUnit = George G. Meade
Actions
RemoveCuSubUnit = George G. Meade
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_USA_MeadeTakesCommand2|1|1|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_USA_MeadeMoves2;=;1
Actions
SelectRegion = $Prince George's, MD
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegInArea = $MD;Squared;OwnedCities;CondSkip
GenMsg
SelectRegion = $Philadelphia, PA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Army of the Potomac
Apply
CreateUnit
GMEParam = Army of the Potomac
SetType = $uni_USA_HqBM2
SetName = Army of the Potomac
Apply
CreateUnit
SetCommit = 1
SetType = $uni_USA_Meade3
SetName = George G. Meade
Apply
EndEvent
Here are the CSA events...
Code: Select all
SelectFaction = $CSA
StartEvent = evt_nam_CSA_Beauregard1|1|0|NULL|NULL|NULL|NULL
Conditions
MinDate = 1861/10/01
MaxDate = 1861/12/31
CheckAILevel = 1
Actions
SelUnqUnit = P.G.T. Beauregard
RemoveCuUnit
GenMsg
EndEvent
SelectFaction = $CSA
StartEvent = evt_nam_USA_BeauregardMovesWest|1|0|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_CSA_Beauregard1;=;1
Actions
SelectRegion = $Richmond, VA
SelectRegion = $Atlanta, GA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $CSA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = P.G.T. Beauregard
Apply
CreateUnit
SetType = $uni_CSA_Beauregard3
SetName = P.G.T. Beauregard
Apply
EndEvent
SelectFaction = $CSA
StartEvent = evt_nam_CSA_Johnston1|1|0|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_CSA_Beauregard1;=;1
Actions
SelUnqUnit = Joseph E. Johnston
RemoveCuUnit
GenMsg
EndEvent
SelectFaction = $CSA
StartEvent = evt_nam_USA_JohnstonTakesCommand|1|0|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_CSA_Johnston1;=;1
Actions
SelectRegion = $Richmond, VA
SelectRegion = $Atlanta, GA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $CSA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Army of Northern Virginia
Apply
CreateUnit
GMEParam = Army of Northern Virginia
SetType = $uni_CSA_HqBM2
SetName = Army of Northern Virginia
Apply
CreateUnit
SetCommit = 1
SetType = $uni_CSA_JJohnston3
SetName = Joseph E. Johnston
Apply
EndEvent
SelectFaction = $CSA
StartEvent = evt_nam_CSA_JohnstonWounded|1|0|NULL|NULL|NULL|NULL
Conditions
MinDate = 1862/05/01
MaxDate = 1862/12/31
Probability = 20
Actions
SelUnqUnit = Joseph E. Johnston
RemoveCuUnit
GenMsg
EndEvent
SelectFaction = $CSA
StartEvent = evt_nam_USA_JohnstonMovesWest|1|0|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_CSA_JohnstonWounded;=;1
Actions
SelectRegion = $Richmond, VA
SelectRegion = $Atlanta, GA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $CSA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 2
SetName = Joseph E. Johnston
Apply
CreateUnit
SetType = $uni_CSA_JJohnston3
SetName = Joseph E. Johnston
Apply
EndEvent
SelectFaction = $CSA
StartEvent = evt_nam_CSA_Lee1|1|0|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_CSA_JohnstonWounded;=;1
Actions
SelUnqUnit = Robert E. Lee
RemoveCuUnit
GenMsg
EndEvent
SelectFaction = $CSA
StartEvent = evt_nam_USA_LeeTakesCommand|1|0|NULL|NULL|NULL|NULL
Conditions
EvalEvent = evt_nam_CSA_Lee1;=;1
Actions
SelectRegion = $Richmond, VA
SelectRegion = $Atlanta, GA;CondSkip
PickFromRegList = NotEnemy
GenMsg
SelectFaction = $CSA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Army of Northern Virginia
Apply
CreateUnit
GMEParam = Army of Northern Virginia
SetType = $uni_CSA_HqBM2
SetName = Army of Northern Virginia
Apply
CreateUnit
SetCommit = 1
SetType = $uni_CSA_RELee3
SetName = Robert E. Lee
Apply
EndEvent