Jagger wrote:You may already know this but the problem lies in your replacements. I usually get the hors liste limites when I have a mismatch between IDs and alias. But I doubt if that is the problem here.
I would look at every remplacement event in the scenario to see if there are any obvious errors.
Probably not much help but that replacements is where I would start.
Yeah, I did a short scan of all of the events regarding repacements, I was thinking this could be possible due to a drastic reduction of 'light infantry' (US Now have zero). So, I was thinking that an event that gives light infantry replacements to the Union may have a conflict, since they have no light infantry to recieve them! I did not modify a part of an event that offers 'replacements', but did modify starting force composition, and Force pools. Yet, cannot find a single event that gives 'light infantry'.
I don't know if you can have replacements if you don't have units for them to be used with.
Usually the errors have been a bit more 'helpful' in telling me exactly what went wrong where, but this error is very 'ambiguous' and just says that when the game 'Checks Replacements' in the turn there is an error. If I knew exactly what the game was telling me what was wrong, that would make it so much easier, but I feel like I am just stumbling around in the dark.
I think it is probably based on the scenario, as I didn't change a single replacement event, and implemented the original unit resource pool, but that had absolutely no effect.
It is odd, as when I play the Union I went about 6 turns into the game without problem. However, as the Confederates, if not on the first turn, but definitely by the second turn it kicks me to the main menu and has that above error in the log.
Possibly it is something that the AI is doing with the Union that is causing this? Possibly it is something I am not doing as the Confederates (yet this should not happen anyway!) that the AI does when I play the union?
I checked the logs after a successful turn, and it appears that the 'Check Replacements' part of the turn starts and ends without a hitch for most of my Union turns, but 'crashes the game' when I play the Confederates 100% of the time (I have been more successful as the Union).
It is boggling my mind, and has stopped work completely on this mod while I try to stumble around!
Thanks a lot for your help in this!