I am trying to figure out what formula seige weaponry use in regards to cutting down fortifications. Does accuracy affect the weapon's ability to cause breeches in fortifications?
Currently, Siege artillery has greater accuracy than field artillery, meaning that they are valuable guns to have in a unit (even though their speed penalty comes into play). Also, for a cash strapped nation like the CSA they can rely on using larger numbers of non-siege guns and get the same effect.
I am working on modding a difference between 'siege' and 'field' artillery to make them a bit more specified for the role. I am trying to 'neuter' siege weaponry's ability to be forefront weapons, yet make them still powerful for sieges (powerful enough to promote their use in a siege, but not as a basic unit of equipment in a larger field formation).
Also, Coastal Artillery has a special 'Target Type' being that of $Naval (meaning the gun only fires on naval vessels). I am thinking of specifying field artillery to just target $Land, in order to specify between...
Field (targets just land)
Coastal (targets just naval)
Siege (targets naval and land)
Also, is it possible to create new 'abilities'? I was toying with the idea of adding traits similar to "Besieger" and "FortDefender" for siege artillery representing their use outside a fort to breech the defenses, as well as improved ability to defend fortifications (notably the implementation of heavy rifled artillery).