BETTER WAYS TO END COMBATS FASTER/MAKE ENGAGEMENTS LESS DECISIVE
Personally, I'd take a look at the command postures and rules of engagement-settings if I wanted to make forces more likely to retreat. Here are the actual settings:
// Offensive Posture - First ROE (All-out attack)
roeRetreatWill0 = 000|000|080|090|100|100
roeRetreatChance0 = 000|000|060|065|070|075
// Offensive Posture - Second ROE (Standard attack)
roeRetreatWill1 = 100|100|100|100|100|100
roeRetreatChance1 = 100|150|150|150|150|150
// Offensive Posture - Third ROE (Conservative attack)
roeRetreatWill2 = 100|100|150|150|150|150
roeRetreatChance2 = 100|150|150|150|150|150
// Offensive Posture - Fourth ROE (Feint attack)
roeRetreatWill3 = 100|200|200|300|300|300
roeRetreatChance3 = 100|150|150|150|150|150
// Defensive Posture - First ROE (Defend at all cost)
roeRetreatWill4 = 000|000|000|000|000|000
roeRetreatChance4 = 000|000|000|000|000|000
// Defensive Posture - Second ROE (Standard defense)
roeRetreatWill5 = 100|100|100|100|100|100
roeRetreatChance5 = 100|150|150|150|150|150
// Defensive Posture - Third ROE (Defend & Retreat)
roeRetreatWill6 = 100|100|150|150|150|150
roeRetreatChance6 = 100|150|150|150|150|150
// Defensive Posture - Fourth ROE (Retreat if engaged)
roeRetreatWill7 = 200|200|200|300|300|300
roeRetreatChance7 = 100|150|150|150|150|150
Prior to each of the six combat rounds per day (hence 6 values per entry: round 1l2l3l4l5l6), the C-in-C (the highest ranking officer of a faction in the region) will decide (based on his, and only his own combat posture/roe) if his side (all stacks involved in the combat) WANT to retreat. The exact formula is obscure, but obviously a comparison of combat power (own troops versus hostile troops) is made, plus the above mentioned modificators for combat postures/roe are applied. For example, a leader with "retreat if engaged" will have his have his base retreat-will (based on the power-comparison) doubled (200%) prior to round 1, and even tripled prior to round 4. Plus the retreat chances (of individual stacks (?) who try to retreat after the C-in-C has decided for his faction to withdraw) are also increased (150% if trying to retreat prior to round 2 or the following rounds). I've made quite a lot of changes here myself in order to make it less risky to split up forces and work with smaller detachements. I've drastically increased retreat wills and retreat chances prior to round 1 (before actual battle, that is) for certain combat postures, for example. A single hussar unit will be anihilated if it had to fight a full round against a big stack.
For some more thoughts (and/or guesses
) about combat-ending-mechanics, take a look here as well:
http://www.ageod-forum.com/showthread.php?21275-wip-Collection-of-information-on-retreats-routs-and-pursuits&p=205852&viewfull=1#post205852
-------------------------------------------------------------------------------------------
PS: This extract from a battle log might tell us something on how the base-retrat chance is calculated:
17:08:11 (Reporting) Checking combat stance for Prussia in region 424 Chemnitz
17:08:11 (Reporting) InCS %: 100 New Retreat Will %: 0
17:08:11 (Reporting) Ammo %: 100 New Retreat Will %: 0
17:08:11 (Reporting) Weighted average of Trench levels: 2
17:08:11 (Reporting) Power of opponents compared to us: 1922.62 % Base Retreat Will: 0.00 %
17:08:11 (Reporting) Dice rolled: 14
17:08:11 (Reporting) => We want to stay in battle
17:08:11 (Reporting) Checking combat stance for Austria in region 424 Chemnitz
17:08:11 (Reporting) Preliminary test: No need to retreat from this battle: OppPower: 84 FacPower: 1714 .
Obviously command-penalties (lack of command points and/or being part of an army structure in general?), ammunition-supply-level, entrenchment level (1 or 2 in ROP), and the power-comparison are factored into that calculation. In this case the Austrians were storming Chemnitz, thus the Prussians had a retreat will of 0% even though the power of the Austrians was 1922.62% of their own power. The prussians were trapped in the city and therefore automatically had the "defend at all costs"-command posture.
Another example:
17:16:56 (Reporting) Checking combat stance for Prussia in region 351 Glatz
17:16:56 (Reporting) Preliminary test: No need to retreat from this battle: OppPower: 775 FacPower: 1061 .
17:16:56 (Reporting) Checking combat stance for Austria in region 351 Glatz
17:16:56 (Reporting) InCS %: 0 New Retreat Will %: 100
17:16:56 (Reporting) Ammo %: 100 New Retreat Will %: 100
17:16:56 (Reporting) Weighted average of Trench levels: 0
17:16:56 (Reporting) Power of opponents compared to us: 136.90 % Base Retreat Will: 37.00 %
17:16:56 (Reporting) Dice rolled: 44
17:16:56 (Reporting) => We want to stay in battle
Here we can see that the retreat will of a faction seems to be 0% if its own combat power (hopefully only the units which are actually taking part in the combat are considered here!?) is stronger then the opponents' power. Each % that the opposing forces are superior, however, translates 1:1 to % of retreat will (Power of opponents compared to us: 136.90 % (775 vs. 1061) Base Retreat Will: 37.00 %). This would then be modified by the command-posture, I guess? In this case, it might have been 100% prior to round 1.