User avatar
Bohémond
Posts: 2584
Joined: Wed May 14, 2008 8:47 pm

ChgOneTurnMod Script command

Mon Dec 12, 2011 6:06 pm

Does the ChgOneTurnMod Script Command still working for NCP ?

I don't find description or syntax in AgeWiki for it.


Regards

User avatar
lodilefty
Posts: 7578
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Mon Dec 12, 2011 6:20 pm

That's obscure, but still in the Script Engine:

Change One Turn Modifier, Need 4 parameters, syntax is:
ChgOneTurnMod = <ModifierID> ; <FactionTags>, <AreaUID or -1> ; <Amount or -9999 for reset>

Looks like _otmForcedMarch is the only <ModifierID> suported

I've never used it! :bonk:
What does it do? :blink:
Is there an existing example in NCP? :w00t:

I'll add to Wiki once I understand it! :D
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Bohémond
Posts: 2584
Joined: Wed May 14, 2008 8:47 pm

Mon Dec 12, 2011 6:59 pm

Take a look in HistOptions06,;

evt_nam_FRA_MilitaryOption_FM_Check

Seems to make higher the chance for a forced March

Regards

User avatar
lodilefty
Posts: 7578
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Mon Dec 12, 2011 7:19 pm

Cool! 25% higher chance as it is written.... :w00t:
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

Return to “Modding AGE engine games”

Who is online

Users browsing this forum: No registered users and 3 guests