The basic idea is that of removing an Option from the menu without player or AI having to activate it: your historical knowledge and game editing experience will suggest you a mess of good example fot its use.
In the first picture Calling up for Logistic support Mil. Option is available to selection in the ledger.
In the second picture it has been fired off, without player having to select it.
In the attached optfiringoff.xls file the full example of the option command lines.
Basically to fire off an unused option I added a 5th sections of Option commands: evt_nam_FRA_MilitaryOption_LogSup_Disable
Here after setting at will the conditions, (I used fixedate trigget) you have to add a ChangeActorPool command setting $gmaOptionMil|MaxUse|0|.....
Make good use of it!
