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jastaV
AGEod Guard of Honor
Posts: 1159
Joined: Mon Apr 14, 2008 9:22 am

EvalForeignEntry; >=|MAX

Wed Oct 22, 2008 3:14 pm

I guess [color="DarkOrchid"]EvalForeignEntry; >=|MAX [/color] will trigger foreign intervention when FE points is >= a maximum index.

But were I have to edit that MAX value?

Thanks in advance!

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Oct 22, 2008 4:51 pm

This is set in the code to 100 for a normal FE level, 75 for an easy level and 125 for a hard level. This level is then proposed to the player in the Options Window, so he can tweak himself how FE is easy or not.

Base = 100 by default.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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jastaV
AGEod Guard of Honor
Posts: 1159
Joined: Mon Apr 14, 2008 9:22 am

Wed Oct 22, 2008 5:55 pm

Good!
So I "just" need to edit a battery of events allowing COA side to totalize 100 or more FE points, while FRA side "events" will try to decreased tallied FE!

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Oct 23, 2008 7:01 am

Yes, this is the sub-game, one must have options to gather at least 100 points while the other try to keep the total under this level. Also if a nation is of kind FE allowed and has a declared enemy of kind FE counterer, then can exists up to 2 changes per turn, at the end of hosting:

a) he who has the bigger VP total can gain one FE (raise or lower FE level depending of the nation)
b) he who has higher NM can gain one FE.

So there is a subgame in the subgame: try to stay just above your opponent's VP and/or NM to gain a few more FE pts.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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