McNaughton wrote:
(It seems that Jagger and I came to similar conclusions here!)
Well said and better than I said.
Great minds think alike, don't they?

Pocus wrote:What is this x3 modifier? There are two costs when a unit move:
a) the cohesion per day loss, in 1/100 of pts
b) the cohesion loss because of lack of military control, which is 1.5 pts if no control at all (from memory)
Jabberwock wrote:
Rails and rivers. As the Union, I still do plenty of small deep raids, but it is mostly based from brigs and transports in accessible rivers (the ones that dont have forts guarding them). As the CSA, I still occasionally use the Hudson & the upper Mississipi for "suicide highways" with riverine movement.
Jabberwock wrote:It was 1.05c that the change was made.
Moving into hostile territory now costs up 3 cohesion point a day depending of the lack of military control (was 2). This is in addition to the standard fatigue cost.
Jabberwock wrote:It was 1.05c that the change was made.
Moving into hostile territory now costs up 3 cohesion point a day depending of the lack of military control (was 2). This is in addition to the standard fatigue cost.
Jagger wrote:In my Kilcavalry PBEM, he has been putting a stop to a lot of my river raiding by entrenching with heavy artillery along key river points. Plus he has gradually built up a very impressive ironclad navy based out of New Orleans. The combination of his ironclad navy, artillery and forts almost destoyed a large ironclad fleet under Foote. He just barely escaped. It will be a long time before that fleet puts to water again.
Pocus wrote:I'm still confused. I don't know where I pulled this 3 pts cost.
The cost is 1.5/100 pt for each pt of military control missing (= 1.5 pt if you march in a 0% controled region) + your CohOnMove cost (+ weather)
This added cost (from missing MC) has been made for two things:
1 - to help the weaker player, the one who is invaded (so the AI).
2 - to represent the various minutes attritioning, skirmishes and guard duty you have to cope with when you are in hostile territory.
McNaughton wrote:In regards as to when troops 'upgrade' from early to late, I figure that (for the USA and CSA, at least out East) it was about the time when Hooker reorganized the Army of the Potomac. Troops, by that time, were professional, weaponry was as standardized and as modern as possible (the last smoothbore musket was removed from the Army of Northern Virignia by this time, along with the 6lb artillery). Troops, for the greater part, were professional. Out west, this process was somewhat lagging behind. While troops were professional, they were lacking in modern equipment (still loads of smoothbores on both sides).
Jabberwock wrote:In terms of equipment, yes. In terms of professionalism, maybe after Chancellorsville.
Jabberwock wrote:And how did he get the WS for all that? You let him stock the gulf blockade with brigs, didn't you. Tssk, tssk.
Jabberwock wrote:Whatever the actual modifier is, it seems to work for small forces. The problem occurs with a large force that has low cohesion to begin with. It cannot convert territory, because its has no cohesion, and if it moves to retreat, the cohesion gets even lower. I have caught Athena this way many times, because a.) she uses up cohesion while still in her own territory b.) she overextends with forces that are not mobile enough to retreat easily c.) I cut off a large chunk of territory and then wait for her to come out.
Jagger wrote:I just did a quick test in the 63 Scenario.
I moved Shermans division from swamp, mud region to an enemy controlled but unoccupied swamp, mud region. Shermans region at 100% Union control and the objective region at 100% CSA control
The move took 11 days. A Union brigade changed cohesion from 70 to 48. So he lost 22 cohesion points in 11 days. The first 5.5 days in US 100% control at a cost of 5.5 cohesion points. The remaining 5.5 days in CSA 100% control was at a cost 16.5 cohesion points.
3x loss in cohesion while in 100% enemy control appears correct.
This has an impact on my calculations for reduction in combat efficiency as well. I calculated the entire move as occuring in 100% enemy control. The reality is half of the move should be at the 3x cost of enemy control. A ballpark figure might be a 25% addition to my numbers for combat efficiency after approach march to battle.
BTW, if we changed infantry modifier in models to 33%, I think the loss of cohesion would have been 7.3 cohesion points instead of 22 points. Instead of a combat efficiency of 68% after that march, the brigade would have a combat efficiency of 90%.
Which is a more accurate reflection of combat efficiency after an 11 day march in mud and swamps-68% or 90%?
Pocus wrote:Mmmh, you convert territory in the same way with or without a high cohesion, as long as you are in the region. but I understand and agree to your other points, the AI is restless and too unfocused.
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