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lodilefty
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Location: Finger Lakes, NY GMT -5 US Eastern

Understanding Terrain

Sat Jul 05, 2008 11:36 pm

I understand much of the terrain matrix [movement, harsness, supply consumption] but have difficulty making sense of:


Combat_Units_Quota = 100
Combat_Units_OffCost = 100
Support_Units_Quota = 60
Support_Units_OffCost = 100
ATKFire0 = 80
DEFFire0 = 75
ATKProt0 = -1
DEFProt0 = -1
ATKTQ0 = -1
DEFTQ0 = -1
ATKFire1 = 120
DEFFire1 = 130
ATKProt1 = 2
DEFProt1 = 2
ATKTQ1 = 1
DEFTQ1 = 1
ATKFire2 = 80
DEFFire2 = 85
ATKProt2 = 0
DEFProt2 = 1
ATKTQ2 = -1
DEFTQ2 = -1
ATKFire3 = 60
.....etc.

..and where/how do I figure the 'frontage' adjustments.
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Rafiki
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Location: Oslo, Norway

Sat Jul 05, 2008 11:51 pm

This is probably where the Excel-files (with their column headers and suchlike) come in handy

EDIT: .... unless that's what you've been looking at :bonk:
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lodilefty
Posts: 7616
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Sun Jul 06, 2008 2:04 am

Rafiki wrote:This is probably where the Excel-files (with their column headers and suchlike) come in handy

EDIT: .... unless that's what you've been looking at :bonk:


Yes 'tis :)
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Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Sun Jul 06, 2008 7:38 am

The only thing a found that might be of a little help is an explanation that

Code: Select all

Reminders:   
SubType 0   Regular
SubType 1   Irregular
SubType 2   Militia
SubType 3   Cavalry
SubType 4   Artillery
SubType 5   Supply
SubType 6   Ship

which I take to mean that

Code: Select all

ATKFire4
DEFFire4
ATKProt4
DEFProt4
ATKTQ4
DEFTQ4

are the modifiers that apply to artillery.

I imagine that "Fire" "Prot" and "TQ" are modifiers to those model values, each on AtTacK and on DEFence respectively, but haven't found anything that I think could be about frontage.
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Jabberwock
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Sun Jul 06, 2008 7:52 am

ATKFire and DEFFire are percentage chances to hit at various ranges. ATKProt and DEFProt are modifiers to either the chance of being hit or the damage taken at those ranges. I think ATKTQ and DEFTQ (Troop Quality) are modifiers to morale.
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