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lightsfantastic
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Need some help

Wed Dec 19, 2007 4:47 pm

9:38:57 AM [Critical ] TListModels.Get Data container for models definitions has some discrepancies, for UID 191

I keep getting this when I'm trying to load a mod for the first time.
Any idea where I'm supposed to look?
1.13 BETA with the original BOA XLS files.
Files uploaded
Attachments
BOA_DB.zip
(505.34 KiB) Downloaded 224 times

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Pocus
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Wed Dec 19, 2007 4:53 pm

The BOA 1.13 (now gone official) patch is running correctly. What have you modded exactly?

The message state that model 191 (or just before or after) has an UID redundant with another.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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lightsfantastic
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Wed Dec 19, 2007 5:01 pm

Pocus wrote:The BOA 1.13 (now gone official) patch is running correctly. What have you modded exactly?

The message state that model 191 (or just before or after) has an UID redundant with another.


Well I cannot see another 191, 190, or 192.

I wonder...I replaced SIR William Howe in the Pitt's Force with the Lord Loudon but I didn't create a new unit, just reused the old one. Is the game checking the events file and noticing that Loudon was removed earlier in the game?

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Pocus
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Wed Dec 19, 2007 5:05 pm

does it crashes without running the game in edit mode? If yes, your database is corrupted. Have you looked in the 190-192 range what is written in the UID entry in the files themselves (not just the filename) ?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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lightsfantastic
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Wed Dec 19, 2007 5:19 pm

Pocus wrote:does it crashes without running the game in edit mode? If yes, your database is corrupted. Have you looked in the 190-192 range what is written in the UID entry in the files themselves (not just the filename) ?


Yes crashes in normal mode.
Found it. I had changed Loudon's name around I forgot to delete the ORIGINAL 190. Pays to look in the actual folder.

Game loads and I am getting this trying to load modded game with F9

Code: Select all

10:11:01 AM  (Reporting)  User: Patrick Computer: SQUIRE1 IP: 70.123.114.205
10:11:01 AM  (Reporting)  Loading general settings             
10:11:01 AM  (Reporting)  USettings.LoadSettings                35  settings loaded, out of  3  settings files.
10:11:01 AM  (Reporting)  Loading Localized Strings           
10:11:05 AM  (Reporting)  ULocalize.LoadLocalStrings:           System local strings loaded from F:\Birth of America\BoA\Settings\LocalStrings__AGE.csv
10:11:05 AM  (Reporting)  Loading Display Options             
10:11:05 AM  (Reporting)  Entering DirectX Initializations     
10:13:54 AM  (Reporting)  Loading Terrains Definitions         
10:13:54 AM  (Reporting)  TTerrainDefs.Create                   35  Terrains definitions loaded, out of  325  terrains files.
10:13:54 AM  (Reporting)  TAbiDefs.Create                       38  Abilities loaded, out of  38  abilities files.
10:13:54 AM  (Reporting)  TListModels.Create                    336  models loaded, out of  336  models files in 1496 ms
10:13:54 AM  [Error    ]  TDoubleList.AddEltFromString          Invalid string ldr_ENG_Monckton|1 377 Robert Monckton
10:13:54 AM  [Error    ]  TDoubleList.AddEltFromString          Invalid string ldr_ENG_Putnam|1 379 Israel Putnam
10:13:54 AM  [Error    ]  TDoubleList.AddEltFromString          Invalid string ldr_ENG_Lyman|1 380 Phineas Lyman
10:13:54 AM  [Error    ]  TDoubleList.AddEltFromString          Invalid string |1 381 James Mercer
10:13:54 AM  (Reporting)  TListUnitDefs.Create                  382  UnitDef loaded, out of  382  UnitDef files in 24499 ms
10:13:54 AM  (Reporting)  TStrucDefs.LoadFromFile               5  StrucDef loaded, out of  5  StrucDef files.
10:13:54 AM  (Reporting)  TFactionDefs.LoadFromFile             4  FactionDef loaded, out of  4  FactionDef files.
10:13:54 AM  (Reporting)  Application.Initialize                OK
10:13:54 AM  (Reporting)  TSplash.Create                        OK
10:13:54 AM  (Reporting)  TSplash.Show                          OK
10:13:54 AM  (Reporting)  TSplash.Repaint                       OK
10:13:54 AM  (Reporting)  Max Texture size:                     2048 x 2048
10:13:54 AM  (Reporting)  TAgeAudio                             Initializing Audio Engine
10:13:54 AM  (Reporting)  TMediaLibrarian.InitializeSounds      25 sounds loaded.
10:13:54 AM  (Reporting)  TMediaLibrarian.InitializeMusics      1 Musics loaded.
10:13:54 AM  (Reporting)  TMediaLibrarian.Create                Finished loading images in 154.781 seconds Memory usage: 29516 kb
10:13:54 AM  (Reporting)  TParticlesDef.Create                  4  particles definitions loaded, out of  4  particles files.
10:13:54 AM  (Reporting)  TDoodadDefs.Create                    4  doodads definitions loaded, out of  4  files.
10:13:54 AM  (Reporting)  TListRegionDefs.Create                875  Regions definitions loaded.
10:13:54 AM  (Reporting)  TListButtons.Create                   48  buttons definitions loaded, from 27  frontend files.
10:13:54 AM  (Reporting)  TFrontEnd.Create                      27  frontend definitions loaded, from 27  frontend files.
10:13:54 AM  (Reporting)  TWeather.Create                       7  Weathers patterns loaded, out of  7 files.
10:13:54 AM  (Reporting)  TMain, CreateForm                     OK
10:13:54 AM  (Reporting)  Application.Run                       Starting app...
10:13:54 AM  [Error    ]  FullDebug: Script Engine Error(s), while parsing line 6042 Apply
10:13:54 AM  [Error    ]  FullDebug: Script Engine, while parsing line 6198 Unknown Keyword:  Uni_ENG_Lyman
10:13:54 AM  [Critical ]  TScriptEngine.Parse                   Exception caught: Indice de liste hors limites (0) while parsing line 6252 : Apply


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Pocus
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Location: Lyon (France)

Wed Dec 19, 2007 5:51 pm

wrong, unrecognized alias: uni_eng_lyman

when you get a crash in edit mode, go look at the scriptreport file (in the script folder) and check the string '=>', the errors are all listed with this double-sign

you then get a line number, that you can check in scriptpostparse to identify where your script is buggy.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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lightsfantastic
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Thu Dec 20, 2007 3:58 pm

Got it thanks for your help...It really helped me zero it in.

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