PBBoeye wrote:At some point, we have to start cataloging what little we understand, come to understand, and have shared with us. Or this all goes *poof*
I would like...unfortunatly, I haven't very much free time...Jabberwock wrote:Maybe we could convince Primasprit, Stonewall, McNaughton, Hancock, and Jagger to create a wiki section for this, in their copious free time.
EDIT: No slight intended to Clovis, Gray_Lensman or anyone else. That's the problem with lists, you always forget something . . .
Rafiki wrote:Truth of the matter is, *any* documentaton on this is better than what there is now, which is basically *no* documentation, at least not collected in a form that allows easy overview and reference.
JB Hood wrote:StartEvent = evt_nam_USA_ReinforceSumter1861|1|2|evt_txt_USA_ReinforceSumter1861|Event-img_USA_ReinforceSumter1861|$Ft Sumter, SC|109
what is the function of the parameters?
evt_nam_USA_ReinforceSumter1861=event name
1=?
2=?
evt_txt_USA_ReinforceSumter1861=long text
Event-img_USA_ReinforceSumter1861=image
$Ft Sumter, SC=region
109=?
thanks
JB Hood wrote:1)
SelectFaction = $USA
StartEvent = evt_jbhood_USA_HabeasCorpus|1|2|evt_txt_jbhood_USA_HabeasCorpus|Event-img_USA_LincolnReelected1864|NULL|NULL
Conditions
FixedDate = 1863/09/15
End Event
what do i have to edit, that this event will always fire at 1863/09/15?
is an "action" trigger always needed?
2) what do i have to do to make the prison exchange option disappear (in the politics ledger)?
3) what is the trigger to change to martial law?
example: you spend all your money; you gain 50 money next turn, via event you get 2 brigades (cost 60 money) too. so do you have negative money, or only 1 brigade?
Jabberwock wrote:Maybe we could convince Primasprit, Stonewall, McNaughton, Hancock, and Jagger to create a wiki section for this, in their copious free time.
EDIT: No slight intended to Clovis, Gray_Lensman or anyone else. That's the problem with lists, you always forget something . . .
Rafiki wrote:Indeed.
In my experience, people hesitate to start writing wiki articles about something they aren't entirely sure of, like e.g. modding AACW.
However, that's not the way it needs to be. Even a single-line article is a start that others can build upon. If there are things you're unsure of, it's OK to indicate that. If there are glaring holes, it's OK to indicate that too, or simply let them stand out by themselves to let others fill them.
Truth of the matter is, *any* documentaton on this is better than what there is now, which is basically *no* documentation, at least not collected in a form that allows easy overview and reference.
If you have the slightest bit of modding knowledge, but hesitate because you don't know how to edit the wiki (or create new pages or whatnot), then I'll be more than happy to be of help, be it by IM, PM, E-mail or wiki talk-page![]()
Rafiki wrote:Let's start with that , and see where it goes![]()
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