Is there a source anywhere that defines the purpose of each of the various lines of a region file? I am particularly curious what lines determine where a town or a unit is placed within the region. I am also wondering whether you can mod information within a region file or if you must use the map editor? And last, when will we have access to the map editor again?
Sample region file:
UID = 1603
Name = Murmansk
Kind = 0
x = 1226
y = 246
xc = 1328
yc = 368
DisplayNb = 4
Coo0 = 1300|265|0
Coo1 = 1260|370|0
Coo2 = 1280|340|0
Coo3 = 1255|380|0
Bitmap = 1603Murmansk.bmp
WinterBmp = Winter_1603Murmansk.bmp
TerrainType = 0
SprFacing = 0
DisplaceOffset0 = 0|0
Adjacency0 = -1
Adjacency1 = -1
Adjacency2 = 1605
Adjacency3 = 1605
Adjacency4 = 1605
Adjacency5 = 1605
Adjacency6 = 1606
Adjacency7 = 1606
Adjacency8 = 1606
Adjacency9 = 1606
Adjacency10 = 1606
Adjacency11 = 1604
JumpLink0 = 945|28
JumpLink1 = 947|28
JumpLink2 = 1604|17
TransLink0 = 945|1
StraitBlock = 0
FixedSprite = 0
PolyMinX = 1226
PolyMinY = 246
PolyMaxX = 1434
PolyMaxY = 484
Poly0 = 1230|480|0|
Poly1 = 1348|480|0|
Poly2 = 1430|480|0|
Poly3 = 1430|380|0|
Poly4 = 1410|290|0|
Poly5 = 1390|260|0|
Poly6 = 1350|250|0|
Poly7 = 1340|290|0|
Poly8 = 1300|310|0|
Poly9 = 1240|350|0|
Poly10 = 1240|410|0|
Poly11 = 1230|440|0|
Triangle0 = 1390.000|260.000|0.000|1350.000|250.000|0.000|1340.000|290.000|0.000|
Triangle1 = 1410.000|290.000|0.000|1390.000|260.000|0.000|1340.000|290.000|0.000|
Triangle2 = 1240.000|410.000|0.000|1230.000|440.000|0.000|1230.000|480.000|0.000|
Triangle3 = 1410.000|290.000|0.000|1340.000|290.000|0.000|1300.000|310.000|0.000|
Triangle4 = 1300.000|310.000|0.000|1240.000|350.000|0.000|1240.000|410.000|0.000|
Triangle5 = 1240.000|410.000|0.000|1230.000|480.000|0.000|1348.000|480.000|0.000|
Triangle6 = 1348.000|480.000|0.000|1430.000|480.000|0.000|1430.000|380.000|0.000|