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Hobbes
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Harbour Exit Points

Wed Mar 17, 2010 10:54 pm

Hi chaps, can anyone remind me how to make a harbour exit point to save me messing around? I made a harbour exit point mod for AACW a few years ago but the knowledge has gone. Is it a JumpLink?

Thanks, Chris

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lodilefty
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Location: Finger Lakes, NY GMT -5 US Eastern

Wed Mar 17, 2010 11:27 pm

Hobbes wrote:Hi chaps, can anyone remind me how to make a harbour exit point to save me messing around? I made a harbour exit point mod for AACW a few years ago but the knowledge has gone. Is it a JumpLink?

Thanks, Chris


Harbors will exit to any adjacent water region [the Adjacenct0 etc values. Need two of same region for an exit.] DO NOT EDIT THE ADJACENCY VALUES DIRECTLY!!!! Of such come map fubarrs!

You can BLOCK an adjacency with a NavalInterdict
You can create a link to distant places [as in OOMB] with the Transit, LongTransit, Portage jumplinks.

However, AFAIK, for proper naval movement, these jumplinks must be either
  • water to water
  • port to water
  • water to port

    Our attempts to go port to port [i.e. land region to land region] failed, as the game engine read this as 'frozen water' and sent the ships back to origin of move :(

    Hope this helps
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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Hobbes
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Thu Mar 18, 2010 12:08 am

Aha - the knowledge is flooding back! I was blocking exits with the AACW mod not creating them. I got a bit thrown when I saw no exits for a port I had created in KWW - but this was due to the weather.

Thanks again Lodi! :thumbsup:
Chris

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Pocus
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Thu Mar 18, 2010 3:25 pm

In one millennium, an old hermit in a cave lost in the midst of a huge desert will be the last holder of knowledge of everything AGE-related.
Or perhaps in 3 years ;)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Generalisimo
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Thu Mar 18, 2010 3:30 pm

Pocus wrote:In one millennium, an old hermit in a cave lost in the midst of a huge desert will be the last holder of knowledge of everything AGE-related.
Or perhaps in 3 years ;)

I do not know if you have seen the trailer of the new movie, the Book of Eli...
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But I remembered about it when I read your post... :D
"History is the version of past events that people have decided to agree upon."
Napoleon Bonaparte


BOA-AAR: ¡Abajo el imperialismo Británico! (en español)

AGEOD Facebook Fanpage - news & screenshots about the upcoming games!

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lodilefty
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Thu Mar 18, 2010 3:35 pm

Pocus wrote:In one millennium, an old hermit in a cave lost in the midst of a huge desert will be the last holder of knowledge of everything AGE-related.
Or perhaps in 3 years ;)


..and that hermit shall be called "Wiki" :D
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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Hobbes
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Thu Mar 18, 2010 11:10 pm

lodilefty wrote:..and that hermit shall be called "Wiki" :D


I recently buried a time capsule in my garden. All that is in it is this message :-

Use SelectFaction right after the use of FACALL
It is what it is... live with it

It is a gold box with AGEOD engraved on the front.
I think the future is secure.

Chris

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lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Thu Mar 18, 2010 11:15 pm

Hobbes wrote:I recently buried a time capsule in my garden. All that is in it is this message :-

Use SelectFaction right after the use of FACALL
It is what it is... live with it

It is a gold box with AGEOD engraved on the front.
I think the future is secure.

Chris


:mdr: :mdr: :mdr:

:love: :thumbsup:
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

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Hobbes
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Location: UK

Thu Mar 18, 2010 11:28 pm

Thinking about this again I'm getting confused again! :blink: We seem to have a FACALL param and an ANYFAC param. FACALL used in EvalRgnStruc and ANYFAC used in RemoveStructure? Can anyone say exactly what commands can be used with these two similar parameters?

Do they both need a SelectFaction after their use to guarantee which side will be used for control of the event?

I may need to find my spade :)
Cheers, Chris

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lodilefty
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Location: Finger Lakes, NY GMT -5 US Eastern

Thu Mar 18, 2010 11:34 pm

Hobbes wrote:Thinking about this again I'm getting confused again! :blink: We seem to have a FACALL param and an ANYFAC param. FACALL used in EvalRgnStruc and ANYFAC used in RemoveStructure? Can anyone say exactly what commands can be used with these two similar parameters?

Do they both need a SelectFaction after their use to guarantee which side will be used for control of the event?

I may need to find my spade :)
Cheers, Chris


Dunno about first question. :confused:

YES to second question, as both essentially 'clear' any specific selected faction...

kinda like playing a wildcard in crazy 8's, then next card defines the active suit :wacko: :blink: :confused: :bonk:
:mdr:
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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Hobbes
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Thu Mar 18, 2010 11:50 pm

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