One weakness of the UK AI is when it starts dispersing units to capture and garrison cities. Too easy to pick them off....
What do the AIRole_Raider and AIRole_Skirmisher parameters do?
Are these things we can adjust to reduce this behavior?
Pocus wrote:This can perhaps be improved, but this was also somehow the historical behavior, partly at least. To have the British garrison cities and thus be vulnerable to the Americans.
The 2 roles are for leaders, if they are fit to command raiders.
I would disagree here.Stwa wrote:This AI behavior is the #1 reason that would make a person delete BoA from their hard drive.
The AI (both sides) should be completely concerned with capturing and defending objectives and strategic cities. All other priorities recended. After all that is how you play and win the game.
This particular AI behavior should be ripped from the code line before the final patch for 1.13. I can supply a list of other reasons why if you request.
Cat Lord wrote:The French should get VP and morale for pillaging, and the English lose some.
This is an asymetrical war: I.e. way to win for French and GB should be different so with different AI.
Cat
Pocus wrote:The main objectives of the AI is indeed to defend what it has and get more strategic cities. I don't see quite your point here, are you saying it is not focused enough on these tasks? That is a problem general to AIs...
As for pillaging and petty war, you can only do that if the region is not loyal to you.
Stwa wrote:Ok,
Thats good, but please tell me there is not other scenario specific custom code in the AI.
And please consider the rule change mentioned above... which is,
It might be better to rid ourselves of the current French VP awards and subtractions for pilaging and substitute the following rule:
If the region that contains a strategic city (or perhaps objective city) is currently marked as "pilaged", then the faction owner will not recieve full VP for that city that turn.
I think this rule change will enable a weaker player to nullify a stronger players conquests by pilaging their strategic cities. I think it make all games more competitive and fun at the same time.
lodilefty wrote:Pillaging is very effective in a 'hit them where they ain't' situation, which involves more than strategic targets. I believe that the intent is to simulate the frontier raids that distracted/dispersed British efforts. Raiding New York makes no sense, raiding Dayton does....
I'm not sure I see any difference in 'giving' VP vs. 'not receiving'....
I like it where it is, still see no need to change it. Gives good play balance.
Pocus wrote:This can perhaps be improved, but this was also somehow the historical behavior, partly at least. To have the British garrison cities and thus be vulnerable to the Americans.
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