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lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Building Division HQ 'the old way'

Mon Mar 10, 2008 2:57 am

Can the Division HQ still be added to the reinforcements pool?
It may seem silly, but I'm testing this as a mod idea, but the following doesn't work:

[INDENT]SelectFaction = $USA
StartEvent = evt_nam_USA_DivHQMay61|1|0|NULL|NULL|NULL|NULL

Conditions
FixedDate = 1861/05/01

CheckAILevel = 0

Actions
ChangeUnitPool = $uni_USA_Hq1;6

EndEvent
[/INDENT]

I see the DivHQ in replacements, but nothing shows up to 'buy new'. [There are only 5 DivHQ already on the map, created by event]

Am I wasting my time?
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User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Mar 10, 2008 3:07 am

deleted

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Stopped!

Mon Mar 10, 2008 11:20 am

Gray_Lensman wrote:Last time Division HQs appeared in the game after they had been officially removed, Pocus, went bonkers (was more than greatly concerned) in email exchanges with me as he thought they had come in via some work I had done. This was not the case at the time, but I could definitely see that it would be a sore spot if they showed up again. I would suggest that you rename them to something else if you are going to use the Units/Models, etc., to eliminate any possibility of confusion, and I certainly wouldn't even entertain the idea of reintroducing them to the game in their original function even in a MOD without conferring with Pocus first... It may have something to do with causing the AI great problems.


OK.
I wasn't aware of the sensitivity. :o
Effort suspended.
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