Clovis wrote:It wasn't during the war a continuous trend toward better entrenchments: the Peninsula 62 campaign saw more entrenchments works than the Gettysburg one for example.
Gray_Lensman wrote:I am using the Petersburg entrenchments as my definition of Level 8 entrenchments. By doing so, I don't think Washington or Vicksburg quite reached this level (just my opinion). To compensate, however, I can adjust things so that the maximum Level by spring/summer 1863 is Level 7, and not Level 6. Would that be satisfactory?
Gray_Lensman wrote:I am using the Petersburg entrenchments as my definition of Level 8 entrenchments. By doing so, I don't think Washington or Vicksburg quite reached this level (just my opinion). To compensate, however, I can adjust things so that the maximum Level by spring/summer 1863 is Level 7, and not Level 6. Would that be satisfactory?
Jabberwock wrote:Sounds fair.
Coregonas wrote:I ve read this today... I ll say some ideas to the team, before I lose them in my head![]()
1.- Basic option ... City / fort trenchs should be able to be upgraded to a high level, but only INTO them in the early years. So level "8" if into, level 2 if out. This solves the coastal fire problem, while making the trenchs lower for main battles.
2.- If trenches could be limited according to leader skills ( at least in the very first years) I would limit them according to leader skills also.
As there are very few leaders (very very few in 1861), just spreading them to upgrade trenches should not be a good idea... You should send leaders to prepare fortifications, only in the more important cities.
For instance
No leader + In a fort - max level 5 -> 5 is for allowing coastal fire
No leader + In a city - max level 4
No leader + Open terrain - max level 2
Leader in stack - max level = + 1/3 STRAT
Entrencher / Engineer & such - max level = +1 to stack
Just the very very good leaders could entrench level 5-6 in 1861, and only if standing time enough.
3.- Also, it could be possible to allow coastal fire starting on trench levels 3 (for example) to solve the coastal fire problem... something like...
No leader + In a fort - max level 3
No leader + In a city - max level 2
4.- Perhaps time to entrench could be defined a lot higher, especially in the early years... And after a while some random event could downgrade the TIME to ENTRENCH values.
If time to go from level 4 to 5 is 600 days with a standard 3 STRAT level... in 1861, and it goes to 30 days in 1862...
Perhaps this is unuseful for you!... (don´t know if possible to mod)... In case not --- perhaps for the next game...![]()
Drambuie wrote:Bit late replying but only just read this .... I tend to agree with Beeper's comments that there seems to be too much focus on entrenching away from cities and important facilities. Why would a commander waste time/resources/effort in building extensive fortifications in an area worth more or less nothing? I also can't think of many examples where such a thing happened.
Suppose it's part of the abstraction of wargames but to have one corps/division whatever fortifying a whole region of 'wilderness' to any level beyond basic - with no city or structures to anchor those defences on - seems unrealistic for the Civil War period really.
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