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Clovis
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Coming fury mod for 1.09b4

Fri Jan 25, 2008 10:47 pm

Certainly not perfect, but really playable with 1.09b4 and the april 1861 scenario only

mod comes in 2 forms:

one zip file to be unzipped with winzip (comingfurymod.zip)

2 zip files (comingfurymod1 and comingfurymod2 ) which can be unzipped by any program ( normal compression)
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Clovis
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Fri Jan 25, 2008 10:49 pm

Coming fury mod for 1.09

Highlights


This mod is only working with the April 1861 scenario


First, let's me say AACW is really the best wargame ( computer or boardgame) I ver played. If I'm here and there modestly modifying points in order to get a better game, I keep this feeling AGEOD has done it right. A subtle blend of strategical and operational decisions to take, covered by a clever design using both simplifications when needed and very detailed rules on crucial points, offered with great graphics and constantly patched... a real miracle.

The result for me has been costly buys of books about the Civil War which in turn gave always more desire to mod.

From the start, I choosed to keep as closely than possible on the same design model than Ageod: the simplest way to get historical flavour with a working AI.

It's yet a work in progress. So much is on to do list....

About balance.... I don't know. Maybe it will be, certainly not. As usual, only time will give the necessary hindsights about. I just hope you will get a gretaer historical flavor, an harder game against AI or an human opponent... and any suggestions to work out this mod.


First, I rejected too idiocy rules.

It's always difficult to draw the lines between more realism and « idiocy rules » forcing player to do the same errors made during a war.

By example, USA didn't formed more than 6 cavalry regiment until August 1861, considering useless to form more as the war would be very short and terrain was considered being very adverse to the cavalry.

USA cavalry was yet plagued by poor tactics, primarily lack of grouped use, in the first year.

Player is taking the place of Lincoln or Davis for the essential, relying on chosen general to execute strategic plan ( even if the game let players elaborate too part of operational implementation of these strategic moves, even if sucess or failure is partially the result of the General ratings).

So I 've sorted modifications by this criteria: nothing should delay the possibility for the North to create immediatly more cavalry brigades, but the tactical problems being out of the scrutiny of the high Command, I've lowered a bit some US cavalry stat for the first mid-game.

The same way about events. I will avoid any event which would have for effect to force player to act historically whatever the context. By example, I don't want have event putting McClellan in charge of Army of the Potomac, but I prefer to set a leaders situation where McClellan choice is an interesting one ( by his training and organizational abilities).

Secondly, I added small changes to units

a) until now, I haven't noticed sufficiently strange battle results to undermine my belief into the unit ratings ( even if from time to time a strange result may occur, no proof such an occurrence comes from erroneous unit sats)

b) battle combat procedure, albeit complex, remains an abstraction. Introducing greatly modified stats, even if more realist in theory, could result in wrong results, simply by being made to a system which doesn't is a realistic portrayal of battle but a simulation destined to give accurate outcomes.

So I have made rather light changes in regards to these 2 considerations.

These changes are coming from interesting posts from McNAUGHTON

In short:

- I reduced the number of sharpshooter units, and raised their cost in manpower ( reflecting not the real number of men but the difficulty to find elite riflemen in quantity). It should force the player to avoid recruit in mass sharpshooters but let him possibility to do so. The number will increase with years ( see Shock troops of the Confederacy by Fred L. RAY for more details).

- I reworked US cavalry to give CSA a real edge at start. The end of the war will be marked by the contrary. CSA units will cost more at the end of war, to show the lack of horses this side suffered then.

- I modified artillery. Basically, I enforced differences between smoothbores and rifle guns.

Smoothbores have short range, rather low attack accuracy, high defense accuracy and reinforced assault values, in order to stress their defensive use in the game system limits. The 6 pdr is cheap but weak, the 12pdr is much better and really versatile gun.
Rifled guns on the contrary have greater range and are more accurate than smoothbore in attack , less in defense, making them useful for attack. The 20 parrot is delivering more punch at higher range than the 10.


But...never forget most battles are beginning at range 4 or less ( the range of smoothbores)...Lee stated the 12 pdr « Napoleon » to be the best gun not without reasons. The theorical advantage of rifled guns are so challenged .

Last, Horse artillery is now representing the 3 inch, rifled gun having the same values than the 10 parrot but with greater accuracy and better reliability ( Parrot hits number being reduced by one). Price is higher too...

So, with 5 types having special functions and limits, field artillery is now without « must have « model. 6Pdr is inexpensive but of marginal value, 3 inch is the best rifled gun but is the most difficult to buy, the 20 parrot delivers on attack greatest puch, but is costly and its range isn't that useful, the 10 parrot remaining so interesting because of its lower cost.

Artillery forts changes are fewer . I disabled Rodman and Columbiad models,because they were only very big smoothbores, but I introduced the naval/coastal rifled artillery, which put an end to the masonry fortification without being deadly against armored vessels... I added the siege ability to siege guns but reduced their damage values.



Then comes the problem of Divisions.

In the current system, 1861 divisions get the same advantages than 1863 ones.

It's highly unrealistic.

What plagued both sides at start was the lack of skilled officers and the absence of HQ staff doctrine. If the first problem was somewhat solved with time, second remained much more pregnant until 1865. Some progress was made but slowly.

For these 2 reasons, corps weren't used until the first half of 1862 and I'm seriously questioning the eistence of functional divisional HQ in the first months of the war.

In game terms, it signifies, as corps can't be prohibited, to delay the appearance of 2 and 3 stars generals, and to postpone divisions formation until the end of 1861.

So divisions can't be formed before october 1861.

The divisions in the 2 Eastern armies appearing in may 1861 have been disbanded too.

Now your leaders will move and fight with penalties. The strategic plans will so be slower to start and the first battle in Virginia ( first Bull Run) a real challenge.

It will too hinder gamey tactics, like forming a cavalry division to raid into enemy land. You will be yet able to group several cavalry units under a leader in 1861 but you will get out of command penalties...

Then winter should postpone your raid projects until the spring of 1862...


The cohesion value of units was reworked.

I've reduced too the cohesion value of all units. First, because I think it will made units more prone to rout and so will reduce the number of destroyed regiments, a little too high. Secondly, as cohesion improves with experience, it should enforce the need for players to take attention to experienced units, peculiarly for the Union player, whose replacement penalty could be giving headaches in the last years of the war...Last, the 1861 battles should be shorter and plagued by routing units....as in reality.

So all cohesion levels have been reduced by 10.

Not only it will give real edge to experienced units, whose cohesion is raised, it will emphazize a bit more National Morale influence.

You will need both yet more.

Battles will be less costly, shorter, peculiarly in the first months, with troops routing quicker than stubbornly renewing deadly assaults.

On the econical front, Draft and Money Policies from the vanilla version are definitly too lenient. Players can too quickly get astronomical amount of men, money and War supply to build unhistorically huge armies.

In reality, both sides had huge problems with conscription laws and their enforcement, and printing money in the game hadn't penalties sufficient to prohibit its use each turn.

So I raised both NM and VP losses for conscription options and limited the money printing to one turn by month.

Draft isn't possible until 1862. USA side gets more volunteers ( if Sufficient funds are at disposal) and less draftees. CSA will have to rely more on draft.

Global numbers of buildable troops will remain roughly the same than in the official version but this difference should create interesting dilemnas, the South being forced to get back the NM lost when USA will have to find money for volunteers and accept to lose 8 or 10 NM for a number of conscripts much lower than before...

Printing money will at last give much less money in the first months, and will raise with Victory Point total. So long for some gamey tactics at start to use printing money for building a very large army...

Last, the numbers of War supply production has been reduced for both sides. Now you will have a real interest for industrialization of blockade runners ( or raising transport fleet for USA).

6) I've introduced a few changes in strategic cities list: Manassas,Hampton Roads, Norfolk, Fort Donelson, Columbus, Harrissonburg and Grafton have now a VP value whereas Winchester, and the region north to Fort Pickens have lost their VP value. It should help CSA AI to be less obnoxious about Harper's Ferry and Fort Pickens.

7) East Tenessee regions have now a strong US influence at start, when Southern Illinois ( "Little Egypt") has a small CSA sympathy at start.

8) The mod is using the current leaders mod made by Winfield S Hancock and Ruynan99. There are more and more slight changes here and there. I uess some will be controversial ( The 2 Johnston by example)but I'm ready to create tailored files for those wanting to get other values ;- )


Some examples:
-Mc Dowell decreased to 1-2-1. Mc Dowell attacked at First Bull Run because of presidential order. At second Bull run, his performance was poor as he lost too much time to play a real role in the battle. I know, he was a scapegoat too... But it was less than stellar anyway.

-Forrest increased to 6-6-4. Forrest made some really competent defensive operations.

9) Nominal figures for infrantry regiments has been reduced from 1,000 to 700. Number of hits remains the same.

10) This mod is using a slighty modified version of the cavalry mod by Jabberwock. The only difference is the new ability is only given to INDEPENDANT Cavalry units ( not embedded into an infantry brigade).

12) Brigades reworked for both sides. Most Federal brigades are made of 3 infantry regiments ( and cavalry or artillery assets sometimes). CSA brigades are larger.

13) I'm using GREY LANSMANN fantastic work on railroads. A very nice job and an huge task to create a more historical transportation network.

14) Creation of the Potomac gunboats unit, one of the reason explaining why CSA didn't crossed the Potomac to attack Washington...

15) some flavour events added like the corruption ones ( small losses in War supplies)

16) most 2 and 3 stars Generals have a slight risk to be removed each turn and another to get back... Simulating illness, death or any sort of retirement, these events are yet a very rough way to compensate the lack of death rules for 3 stars leaders in AGE engine... with the side effect to disband the army commanded by the leader...hence the very low probability of this sort of removal. But at least Grant or Lee aren't anymore immortal...

17) creation of the volunteer units, ie infantry regiments with very low stats. They're representing the really bad units created at the start of the war , poorly led, totally undisciplined. They are subjecting to improve.

18) the upgrade of units has been slowed ( too quickly made in normal version)
19) I modified too the march to the guns parameters. Basically, the march to the gun will be more dependant of the strategic value of leaders.
20) AI will get for free some forts on Richmond, Washington....

21) The end of the term for the 3 years engagment for US troops in 1864 is now simulated by losses of XP and cohesion...The USA will lose too 200 conscript points. It should help CSA to resist longer.
22) Raised the death probability for one and two stars leaders.

23) raised the value of inactive status to 40%

24) Created a new ability: poor administrator, giving malus in cohesion for some notorious unpar generals ( Burnside by example).

25) Removed elite status for most brigades created by events.
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Franciscus
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Sat Jan 26, 2008 1:18 am

It might be some problem on my end, but I downloaded your file (3 times already) and am unable to unzip it - 7-zip says that "the compression method is not valid". Might it be that the file is corrupted ?

Big Muddy

Sat Jan 26, 2008 6:01 am

First I extracted, total errors:1921 ,these were the only folders that appeared, coming fury mod, models, structers & units, so I 7-Zip and got all of them. Also received diagnostic messages, (unsupported compression).

There were some new folders that I wasn't sure where to put, this is what I did. I put balances-events, 78armored.abi-aliases, reserve.opt-settings & 77riflegun_armored.abi-aliases, (probably all wrong). I wasn't really sure what to do with MetaAreas & Areas if anything, I was going to leave them alone, but put them in aliases anyway (wrong again I'm sure).

Game started up O.K., wasn't really playing just wanted to see what would happen, just hitting end turn.These were some things I noticed, (wasn't really paying close attention). Winchester was a VP Grafton was not, cavalry mod was not working, there were more leaders than before when first availablel is this due to mod by Winfield S Hancock and Ruynan99. Was able to build divisions in late June, CTD July.

Wisconsin was working :)

I know this is a work in progress and look foward to the continued advancement, kept the faith.

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Clovis
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Sat Jan 26, 2008 6:57 am

Franciscus wrote:It might be some problem on my end, but I downloaded your file (3 times already) and am unable to unzip it - 7-zip says that "the compression method is not valid". Might it be that the file is corrupted ?


I've zipped it with winzip and maximal compression scheme because I couldn't upload the file here as it was too big...
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Clovis
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Sat Jan 26, 2008 7:01 am

Czrasai wrote:Game started up O.K., wasn't really playing just wanted to see what would happen, just hitting end turn.These were some things I noticed, (wasn't really paying close attention). Winchester was a VP Grafton was not, cavalry mod was not working, there were more leaders than before when first availablel is this due to mod by Winfield S Hancock and Ruynan99. Was able to build divisions in late June, CTD July.

Wisconsin was working :)

I know this is a work in progress and look foward to the continued advancement, kept the faith.


Strange as VP location are modified in the scenario file... I suppose it has to do with the errors you get when you unzipped the file.
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Sat Jan 26, 2008 7:02 am

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Clovis
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Sat Jan 26, 2008 7:24 am

I've divided the upload in 2 folders with normal compression.
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Big Muddy

Sat Jan 26, 2008 8:15 am

Clovis wrote:I've divided the upload in 2 folders with normal compression.


Clovis this was much better.

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Clovis
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Sat Jan 26, 2008 9:56 am

Gray_Lensman wrote:Clovis, it's pretty easy to set up a file for download on www.mediafire.com. Setting up an account is free.
Just grab the link when you are done uploading it and post it. Their limit is 100 MBytes. With 100 MBytes, you don't have to worry about super compression either.


Thanks. I will upload it on the AACW wiki too...
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Clovis
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Sat Jan 26, 2008 10:50 am

just a screen to show mod is working...and CSA AI able to build units, invest in industry with limited War supplies at start.

Image
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tagwyn
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Sat Jan 26, 2008 9:02 pm

Clovis: Don't try to tell Rebel forces at Antietam that 20" Parrot guns were of no value on offense. Rebs called that battle "Artillery Hell!!" Don't mess with basic game system, it is too good now. T :p apy:

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Clovis
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Sat Jan 26, 2008 9:16 pm

tagwyn wrote:Clovis: Don't try to tell Rebel forces at Antietam that 20" Parrot guns were of no value on offense. Rebs called that battle "Artillery Hell!!" Don't mess with basic game system, it is too good now. T :p apy:


losses by artillery on battlefields were about 10% of the total, to be compared to the 70/80% by firearms.

With some exceptions, artillery performed better in defense than in offense.

So we have to conclude losses by artillery offensive fire were very low.

On the contrary, artillery being the long arm, its impact was high on enemy morale.

The current vanilla system is yet imperfect as losses by artillery are too high and cohesion hits slighty too low. Not only artillery unis are giving around the same losses rates than a regiment, they get too longer range and better chances to hit.

For me the system remains far from being perfect. :siffle:
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Clovis
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Sun Jan 27, 2008 8:55 am

Gray_Lensman wrote:Clovis:

Since there might be some confusion from new gamers concerning your scenario and the vanilla scenario having the same "name", and since this name "surprisingly" hasn't been taken yet, why don't you rename your scenario "Terrible Swift Sword". Just a suggestion, but I thought you might like it.

Regards

Gray_Lensman


Thanks. I'm looking for another title since 2 weeks indeed....
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Sun Jan 27, 2008 2:35 pm

I'm currently working on a total revamp of the Kentucky events, hoping it will work.

My premises are :

Kentucky political evolution from April 61 to September is bound to several huge factors leading to side with Union side;
- but a Federal invasion, or a blocus of the trade with the Union or any "Fremont declaration" not rebuffed could have led to the contrary;
- players must get some choices...and AI too in order to permit variations;

So...

1) At start, Kentucky can't be entered by any side ( blockstate set to 1)
2) Kentucky will secede if foreign intervention level raises to 30;
3) Kentucky will secede if Union troops decides to enter Kentucky
4) on the contrary, Kentucky will join Union if attacked by Confederates;
5) if Kentucky hasn't seceded on 1st of October 1861, it will join the Union

To choose to invade Kentucky, each side will have to buy an unit ( named Invades Kentucky) whose presence will be checked each turn. This unit will enable an event removing the blockstate status of Kentucky...

Union will get too some other units:
- blocus of the Kentucky: lower revenues and WSU for confederates but add to Foreign level entry
- Fremont declaration : Union will gain some NM and VP points but will lose loyalty in some states; the Foreign level entry will be slghty raised

Forr AI: each of these events will have an AI version, based on probability. AI can't get a thinking about but it's the only way to create variation against Athena.
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Clovis
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Sun Jan 27, 2008 7:43 pm

How it works:

1) Kentucky at start:

Image

2) the "CSA invades Kentucky " unit to be bought by Confederate player:

Image

The implementation is for now crude. I will do special graphics for that...
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Big Muddy

Sun Jan 27, 2008 8:15 pm

[quote="Clovis"]
The implementation is for now crude. I will do special graphics for that


The Kentucky Derby, Clovis style :D . I like this, you really come up with some great idea's.

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Sun Jan 27, 2008 10:34 pm

Here's the Kentucky after building the "CSA invades Kentucky" unit

Image

IF CSA gets most of the military control, the shift toward Northern support in the population is massive...
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Sun Jan 27, 2008 10:37 pm

:coeurs: :coeurs: :coeurs: :king:

You will, I hope, share the "code" for this gem!!! :niark: :nuts: :sourcil:

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Clovis
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Sun Jan 27, 2008 11:07 pm

lodilefty wrote: :coeurs: :coeurs: :coeurs: :king:

You will, I hope, share the "code" for this gem!!! :niark: :nuts: :sourcil:


Copyrighted sorry.... :niark:

Seriously here the events, with possibly some debugging to do as I've not tested the whole...



SelectFaction = $USA
StartEvent = evt_nam_CSAKentuckyentry|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/10/15
EvalEvent = evt_nam_CSAKentuckyentry;<;1
EvalEvent = evt_nam_USAKentuckyentry;<;1
EvalEvent = evt_nam_CSA_KentuckySecedes1861;<;1
EvalEvent = evt_nam_CSAAIKYinvades3;<;1
EvalEvent = evt_nam_CSAAIKYinvades2;<;1
EvalEvent = evt_nam_CSAAIKYinvades;<;1
EvalEvent = evt_nam_USAIKYinvades;<;1
Probability = 50

Actions


SelectRegion = $Crittendon, KY
SelectRegion = $Crittendon, KY
BlockState = 0

SelectRegion = $Union, KY
SelectRegion = $Union, KY
BlockState = 0

SelectRegion = $Henderson, KY
SelectRegion = $Henderson, KY
BlockState = 0

SelectRegion = $Daviess, KY
SelectRegion = $Daviess, KY
BlockState = 0

SelectRegion = $Hancock, KY
SelectRegion = $Hancock, KY
BlockState = 0

SelectRegion = $Meade, KY
SelectRegion = $Meade, KY
BlockState = 0

SelectRegion = $Boone, KY
SelectRegion = $Boone, KY
BlockState = 0

SelectRegion = $Trigg, KY
SelectRegion = $Trigg, KY
BlockState = 0

SelectRegion = $McCracken, KY
SelectRegion = $McCracken, KY
BlockState = 0

SelectRegion = $Hickman, KY
SelectRegion = $Hickman, KY
BlockState = 0

SelectRegion = $Graves, KY
SelectRegion = $Graves, KY
BlockState = 0

SelectRegion = $Muhlenburg, KY
SelectRegion = $Muhlenburg, KY
BlockState = 0

SelectRegion = $Grayson, KY
SelectRegion = $Grayson, KY
BlockState = 0

SelectRegion = $Hard, KY
SelectRegion = $Hard, KY
BlockState = 0

SelectRegion = $Nelson, KY
SelectRegion = $Nelson, KY
BlockState = 0

SelectRegion = $Mercer, KY
SelectRegion = $Mercer, KY
BlockState = 0

SelectRegion = $Fayette, KY
SelectRegion = $Fayette, KY
BlockState = 0

SelectRegion = $Harrison, KY
SelectRegion = $Harrison, KY
BlockState = 0

SelectRegion = $Bracken, KY
SelectRegion = $Bracken, KY
BlockState = 0

SelectRegion = $Mason, KY
SelectRegion = $Mason, KY
BlockState = 0

SelectRegion = $Warren, KY
SelectRegion = $Warren, KY
BlockState = 0

SelectRegion = $Barren, KY
SelectRegion = $Barren, KY
BlockState = 0

SelectRegion = $Adair, KY
SelectRegion = $Adair, KY
BlockState = 0

SelectRegion = $Marion, KY
SelectRegion = $Marion, KY
BlockState = 0

SelectRegion = $Lincoln, KY
SelectRegion = $Lincoln, KY
BlockState = 0

SelectRegion = $Madison, KY
SelectRegion = $Madison, KY
BlockState = 0

SelectRegion = $Powell, KY
SelectRegion = $Powell, KY
BlockState = 0

SelectRegion = $Rowan, KY
SelectRegion = $Rowan, KY
BlockState = 0

SelectRegion = $Breathitt, KY
SelectRegion = $Breathitt, KY
BlockState = 0

SelectRegion = $Morgan, KY
SelectRegion = $Morgan, KY
BlockState = 0

SelectRegion = $Boyd, KY
SelectRegion = $Boyd, KY
BlockState = 0

SelectRegion = $Floyd, KY
SelectRegion = $Floyd, KY
BlockState = 0

SelectRegion = $Wayne, KY
SelectRegion = $Wayne, KY
BlockState = 0

SelectRegion = $Pulaski, KY
SelectRegion = $Pulaski, KY
BlockState = 0

SelectRegion = $Laurel, KY
SelectRegion = $Laurel, KY
BlockState = 0

SelectRegion = $Harlan, KY
SelectRegion = $Harlan, KY
BlockState = 0

SelectRegion = $Letcher, KY
SelectRegion = $Letcher, KY
BlockState = 0

ChangeLoyaltyFac = $KY;-45
ChangeUnitPool = $uni_USA_Art3KY;12
ChangeUnitPool = $uni_USA_IroKY;8
ChangeUnitPool = $uni_USA_Sup1KY;12
ChangeUnitPool = $uni_USA_GbtKY;6
ChangeUnitPool = $uni_USA_Mil1KY;8
ChangeUnitPool = $uni_USA_Bde3KY;8
ChangeUnitPool = $uni_USA_Bde8KY;3
ChangeUnitPool = $uni_USA_Bat1KY;8
ChangeUnitPool = $uni_USA_Art5KY;5
ChangeUnitPool = $uni_USA_Mil1KY;8
ChangeUnitPool = $$uni_USA_Bde11KY;8
ChangeWSUPool = 20
ChangeConscriptPool = 50
ChangeMoneyPool = 50
ChangeRailPool = 10
ChangeRiverPool = 10

EndEvent



SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_USKentuckyblocus|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
EvalUnqUnit = USKentuckyblocus;

Actions

ChangeLoyaltyFac = $KY;15
ChangeAssetsProd = -1;-2;0;-3;-3;0
ChangeConscriptPool = 30
ChangeForeignEntry = 7


EndEvent

SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_Kentuckypol1|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
Probability = 15

Actions


ChangeForeignEntry = 3


EndEvent

SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_Kentuckypol2|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
Probability = 15

Actions


ChangeForeignEntry = -3


EndEvent

SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_Kentuckypol3|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
Probability = 20

Actions


ChangeForeignEntry = 2


EndEvent

SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_Kentuckypol4|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
Probability = 20

Actions


ChangeForeignEntry = 2


EndEvent

SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_Kentuckypol5|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
Probability = 30

Actions


ChangeForeignEntry = 1


EndEvent



SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_Kentuckypol6|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
Probability = 30

Actions


ChangeForeignEntry = -1


EndEvent

SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_Kentuckypol7|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
Probability = 5

Actions


ChangeForeignEntry = 5


EndEvent

SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_Kentuckypol8|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
Probability = 5

Actions


ChangeForeignEntry = -5


EndEvent



SelectFaction = $USA
StartEvent = evt_nam_USFremontdeclaration|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
EvalUnqUnit = USFremontdeclaration;

Actions

ChangeLoyaltyFac = $KY;20
ChangeForeignEntry = 7
VP = 50
ChangeFacMorale = -8



EndEvent




SelectFaction = $CSA
StartEvent = evt_nam_USKentuckyentry|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
EvalUnqUnit = USKyenter;

Actions


SelectRegion = $Crittendon, KY
SelectRegion = $Crittendon, KY
BlockState = 0

SelectRegion = $Union, KY
SelectRegion = $Union, KY
BlockState = 0

SelectRegion = $Henderson, KY
SelectRegion = $Henderson, KY
BlockState = 0

SelectRegion = $Daviess, KY
SelectRegion = $Daviess, KY
BlockState = 0

SelectRegion = $Hancock, KY
SelectRegion = $Hancock, KY
BlockState = 0

SelectRegion = $Meade, KY
SelectRegion = $Meade, KY
BlockState = 0

SelectRegion = $Boone, KY
SelectRegion = $Boone, KY
BlockState = 0

SelectRegion = $Trigg, KY
SelectRegion = $Trigg, KY
BlockState = 0

SelectRegion = $McCracken, KY
SelectRegion = $McCracken, KY
BlockState = 0

SelectRegion = $Hickman, KY
SelectRegion = $Hickman, KY
BlockState = 0

SelectRegion = $Graves, KY
SelectRegion = $Graves, KY
BlockState = 0

SelectRegion = $Muhlenburg, KY
SelectRegion = $Muhlenburg, KY
BlockState = 0

SelectRegion = $Grayson, KY
SelectRegion = $Grayson, KY
BlockState = 0

SelectRegion = $Hard, KY
SelectRegion = $Hard, KY
BlockState = 0

SelectRegion = $Nelson, KY
SelectRegion = $Nelson, KY
BlockState = 0

SelectRegion = $Mercer, KY
SelectRegion = $Mercer, KY
BlockState = 0

SelectRegion = $Fayette, KY
SelectRegion = $Fayette, KY
BlockState = 0

SelectRegion = $Harrison, KY
SelectRegion = $Harrison, KY
BlockState = 0

SelectRegion = $Bracken, KY
SelectRegion = $Bracken, KY
BlockState = 0

SelectRegion = $Mason, KY
SelectRegion = $Mason, KY
BlockState = 0

SelectRegion = $Warren, KY
SelectRegion = $Warren, KY
BlockState = 0

SelectRegion = $Barren, KY
SelectRegion = $Barren, KY
BlockState = 0

SelectRegion = $Adair, KY
SelectRegion = $Adair, KY
BlockState = 0

SelectRegion = $Marion, KY
SelectRegion = $Marion, KY
BlockState = 0

SelectRegion = $Lincoln, KY
SelectRegion = $Lincoln, KY
BlockState = 0

SelectRegion = $Madison, KY
SelectRegion = $Madison, KY
BlockState = 0

SelectRegion = $Powell, KY
SelectRegion = $Powell, KY
BlockState = 0

SelectRegion = $Rowan, KY
SelectRegion = $Rowan, KY
BlockState = 0

SelectRegion = $Breathitt, KY
SelectRegion = $Breathitt, KY
BlockState = 0

SelectRegion = $Morgan, KY
SelectRegion = $Morgan, KY
BlockState = 0

SelectRegion = $Boyd, KY
SelectRegion = $Boyd, KY
BlockState = 0

SelectRegion = $Floyd, KY
SelectRegion = $Floyd, KY
BlockState = 0

SelectRegion = $Wayne, KY
SelectRegion = $Wayne, KY
BlockState = 0

SelectRegion = $Pulaski, KY
SelectRegion = $Pulaski, KY
BlockState = 0

SelectRegion = $Laurel, KY
SelectRegion = $Laurel, KY
BlockState = 0

SelectRegion = $Harlan, KY
SelectRegion = $Harlan, KY
BlockState = 0

SelectRegion = $Letcher, KY
SelectRegion = $Letcher, KY
BlockState = 0

ChangeLoyaltyFac = $KY;45
ChangeUnitPool = $uni_CSA_Bde2KY;9
ChangeUnitPool = $uni_CSA_Bde6KY;9
ChangeUnitPool = $uni_CSA_Bde8KY;9
ChangeUnitPool = $uni_CSA_Cav3KY;6
ChangeUnitPool = $uni_CSA_Art3KY;12
ChangeUnitPool = $uni_CSA_Art4KY;6
ChangeUnitPool = $uni_CSA_Reb1KY;20
ChangeWSUPool = 10
ChangeConscriptPool = 150

SelUnqUnit = Bowling Greene Militia
RemoveCuUnit
GenMsg

SelUnqUnit = Paducah Militia
RemoveCuUnit
GenMsg

SelUnqUnit = Louisville Militia
RemoveCuUnit
GenMsg
AddToRegList = $Warren, KY
PickFromRegList = NotEnemy;NotAdj
GenMsg

SelectRegion = $Warren, KY

SelectFaction = $CSA
SelectRegion = $Warren, KY
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 1
InCS = 1
FixType = 999
SetName = Kentucky State Militia
Apply
CreateUnit
SetType = $uni_CSA_Reb2KY
FlavorName = Col. A. Farnsworth
SUFlavorName = KY State Mil.
SetName = KY State Mil.
Apply

SelectFaction = $CSA
SelectRegion = $Warren, KY
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Kentucky Volunteers
Apply
CreateUnit
SetType = $uni_CSA_VolBde
FlavorName = Col. A. Bryant
SUFlavorName = 1st KY Vol.|2nd KY Vol.|KY Rifles
SetName = Kentucky Volunteers
Apply

SelectFaction = $CSA
SelectRegion = $Warren, KY
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 1
InCS = 1
FixType = 999
SetName = Bowling Greene Militia
Apply
CreateUnit
SetType = $uni_CSA_Reb2KY
FlavorName = Col. S. Fenwick
SUFlavorName = Bowling Greene Militia
SetName = Bowling Greene Militia
Apply

SelectRegion = $McCracken, KY

SelectFaction = $CSA
SelectRegion = $McCracken, KY
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 1
InCS = 1
FixType = 999
SetName = Paducah Militia
Apply
CreateUnit
SetType = $uni_CSA_Reb2KY
FlavorName = Col. B. Marston
SUFlavorName = Paducah Militia
SetName = Paducah Militia
Apply


EndEvent

SelectFaction = $USA
StartEvent = evt_nam_CSAKentuckyentry|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
EvalUnqUnit = CSAKyenter;

Actions


SelectRegion = $Crittendon, KY
SelectRegion = $Crittendon, KY
BlockState = 0

SelectRegion = $Union, KY
SelectRegion = $Union, KY
BlockState = 0

SelectRegion = $Henderson, KY
SelectRegion = $Henderson, KY
BlockState = 0

SelectRegion = $Daviess, KY
SelectRegion = $Daviess, KY
BlockState = 0

SelectRegion = $Hancock, KY
SelectRegion = $Hancock, KY
BlockState = 0

SelectRegion = $Meade, KY
SelectRegion = $Meade, KY
BlockState = 0

SelectRegion = $Boone, KY
SelectRegion = $Boone, KY
BlockState = 0

SelectRegion = $Trigg, KY
SelectRegion = $Trigg, KY
BlockState = 0

SelectRegion = $McCracken, KY
SelectRegion = $McCracken, KY
BlockState = 0

SelectRegion = $Hickman, KY
SelectRegion = $Hickman, KY
BlockState = 0

SelectRegion = $Graves, KY
SelectRegion = $Graves, KY
BlockState = 0

SelectRegion = $Muhlenburg, KY
SelectRegion = $Muhlenburg, KY
BlockState = 0

SelectRegion = $Grayson, KY
SelectRegion = $Grayson, KY
BlockState = 0

SelectRegion = $Hard, KY
SelectRegion = $Hard, KY
BlockState = 0

SelectRegion = $Nelson, KY
SelectRegion = $Nelson, KY
BlockState = 0

SelectRegion = $Mercer, KY
SelectRegion = $Mercer, KY
BlockState = 0

SelectRegion = $Fayette, KY
SelectRegion = $Fayette, KY
BlockState = 0

SelectRegion = $Harrison, KY
SelectRegion = $Harrison, KY
BlockState = 0

SelectRegion = $Bracken, KY
SelectRegion = $Bracken, KY
BlockState = 0

SelectRegion = $Mason, KY
SelectRegion = $Mason, KY
BlockState = 0

SelectRegion = $Warren, KY
SelectRegion = $Warren, KY
BlockState = 0

SelectRegion = $Barren, KY
SelectRegion = $Barren, KY
BlockState = 0

SelectRegion = $Adair, KY
SelectRegion = $Adair, KY
BlockState = 0

SelectRegion = $Marion, KY
SelectRegion = $Marion, KY
BlockState = 0

SelectRegion = $Lincoln, KY
SelectRegion = $Lincoln, KY
BlockState = 0

SelectRegion = $Madison, KY
SelectRegion = $Madison, KY
BlockState = 0

SelectRegion = $Powell, KY
SelectRegion = $Powell, KY
BlockState = 0

SelectRegion = $Rowan, KY
SelectRegion = $Rowan, KY
BlockState = 0

SelectRegion = $Breathitt, KY
SelectRegion = $Breathitt, KY
BlockState = 0

SelectRegion = $Morgan, KY
SelectRegion = $Morgan, KY
BlockState = 0

SelectRegion = $Boyd, KY
SelectRegion = $Boyd, KY
BlockState = 0

SelectRegion = $Floyd, KY
SelectRegion = $Floyd, KY
BlockState = 0

SelectRegion = $Wayne, KY
SelectRegion = $Wayne, KY
BlockState = 0

SelectRegion = $Pulaski, KY
SelectRegion = $Pulaski, KY
BlockState = 0

SelectRegion = $Laurel, KY
SelectRegion = $Laurel, KY
BlockState = 0

SelectRegion = $Harlan, KY
SelectRegion = $Harlan, KY
BlockState = 0

SelectRegion = $Letcher, KY
SelectRegion = $Letcher, KY
BlockState = 0

ChangeLoyaltyFac = $KY;-45
ChangeUnitPool = $uni_USA_Art3KY;12
ChangeUnitPool = $uni_USA_IroKY;8
ChangeUnitPool = $uni_USA_Sup1KY;12
ChangeUnitPool = $uni_USA_GbtKY;6
ChangeUnitPool = $uni_USA_Mil1KY;8
ChangeUnitPool = $uni_USA_Bde3KY;8
ChangeUnitPool = $uni_USA_Bde8KY;3
ChangeUnitPool = $uni_USA_Bat1KY;8
ChangeUnitPool = $uni_USA_Art5KY;5
ChangeUnitPool = $uni_USA_Mil1KY;8
ChangeUnitPool = $$uni_USA_Bde11KY;8
ChangeWSUPool = 20
ChangeConscriptPool = 50
ChangeMoneyPool = 50
ChangeRailPool = 10
ChangeRiverPool = 10

EndEvent



SelectFaction = $CSA


SelectFaction = $CSA
SelectRegion = $Fayette, KY
StartEvent = evt_nam_CSA_KentuckySecedes1861|1|2|evt_txt_CSA_KentuckySecedes1861|Event-img_CSA_KentuckySecedes1861|$Fayette, KY|121

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
EvalForeignEntry = >=;35

Actions

SelectRegion = $Crittendon, KY
SelectRegion = $Crittendon, KY
BlockState = 0

SelectRegion = $Union, KY
SelectRegion = $Union, KY
BlockState = 0

SelectRegion = $Henderson, KY
SelectRegion = $Henderson, KY
BlockState = 0

SelectRegion = $Daviess, KY
SelectRegion = $Daviess, KY
BlockState = 0

SelectRegion = $Hancock, KY
SelectRegion = $Hancock, KY
BlockState = 0

SelectRegion = $Meade, KY
SelectRegion = $Meade, KY
BlockState = 0

SelectRegion = $Boone, KY
SelectRegion = $Boone, KY
BlockState = 0

SelectRegion = $Trigg, KY
SelectRegion = $Trigg, KY
BlockState = 0

SelectRegion = $McCracken, KY
SelectRegion = $McCracken, KY
BlockState = 0

SelectRegion = $Hickman, KY
SelectRegion = $Hickman, KY
BlockState = 0

SelectRegion = $Graves, KY
SelectRegion = $Graves, KY
BlockState = 0

SelectRegion = $Muhlenburg, KY
SelectRegion = $Muhlenburg, KY
BlockState = 0

SelectRegion = $Grayson, KY
SelectRegion = $Grayson, KY
BlockState = 0

SelectRegion = $Hard, KY
SelectRegion = $Hard, KY
BlockState = 0

SelectRegion = $Nelson, KY
SelectRegion = $Nelson, KY
BlockState = 0

SelectRegion = $Mercer, KY
SelectRegion = $Mercer, KY
BlockState = 0

SelectRegion = $Fayette, KY
SelectRegion = $Fayette, KY
BlockState = 0

SelectRegion = $Harrison, KY
SelectRegion = $Harrison, KY
BlockState = 0

SelectRegion = $Bracken, KY
SelectRegion = $Bracken, KY
BlockState = 0

SelectRegion = $Mason, KY
SelectRegion = $Mason, KY
BlockState = 0

SelectRegion = $Warren, KY
SelectRegion = $Warren, KY
BlockState = 0

SelectRegion = $Barren, KY
SelectRegion = $Barren, KY
BlockState = 0

SelectRegion = $Adair, KY
SelectRegion = $Adair, KY
BlockState = 0

SelectRegion = $Marion, KY
SelectRegion = $Marion, KY
BlockState = 0

SelectRegion = $Lincoln, KY
SelectRegion = $Lincoln, KY
BlockState = 0

SelectRegion = $Madison, KY
SelectRegion = $Madison, KY
BlockState = 0

SelectRegion = $Powell, KY
SelectRegion = $Powell, KY
BlockState = 0

SelectRegion = $Rowan, KY
SelectRegion = $Rowan, KY
BlockState = 0

SelectRegion = $Breathitt, KY
SelectRegion = $Breathitt, KY
BlockState = 0

SelectRegion = $Morgan, KY
SelectRegion = $Morgan, KY
BlockState = 0

SelectRegion = $Boyd, KY
SelectRegion = $Boyd, KY
BlockState = 0

SelectRegion = $Floyd, KY
SelectRegion = $Floyd, KY
BlockState = 0

SelectRegion = $Wayne, KY
SelectRegion = $Wayne, KY
BlockState = 0

SelectRegion = $Pulaski, KY
SelectRegion = $Pulaski, KY
BlockState = 0

SelectRegion = $Laurel, KY
SelectRegion = $Laurel, KY
BlockState = 0

SelectRegion = $Harlan, KY
SelectRegion = $Harlan, KY
BlockState = 0

SelectRegion = $Letcher, KY
SelectRegion = $Letcher, KY
BlockState = 0

ChangeLoyaltyFac = $KY;45
ChangeUnitPool = $uni_CSA_Bde2KY;9
ChangeUnitPool = $uni_CSA_Bde6KY;9
ChangeUnitPool = $uni_CSA_Bde8KY;9
ChangeUnitPool = $uni_CSA_Cav3KY;6
ChangeUnitPool = $uni_CSA_Art3KY;12
ChangeUnitPool = $uni_CSA_Art4KY;6
ChangeUnitPool = $uni_CSA_Reb1KY;20
ChangeWSUPool = 10
ChangeConscriptPool = 150

SelUnqUnit = Bowling Greene Militia
RemoveCuUnit
GenMsg

SelUnqUnit = Paducah Militia
RemoveCuUnit
GenMsg

SelUnqUnit = Louisville Militia
RemoveCuUnit
GenMsg
AddToRegList = $Warren, KY
PickFromRegList = NotEnemy;NotAdj
GenMsg

SelectRegion = $Warren, KY

SelectFaction = $CSA
SelectRegion = $Warren, KY
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 1
InCS = 1
FixType = 999
SetName = Kentucky State Militia
Apply
CreateUnit
SetType = $uni_CSA_Reb2KY
FlavorName = Col. A. Farnsworth
SUFlavorName = KY State Mil.
SetName = KY State Mil.
Apply

SelectFaction = $CSA
SelectRegion = $Warren, KY
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Kentucky Volunteers
Apply
CreateUnit
SetType = $uni_CSA_VolBde
FlavorName = Col. A. Bryant
SUFlavorName = 1st KY Vol.|2nd KY Vol.|KY Rifles
SetName = Kentucky Volunteers
Apply

SelectFaction = $CSA
SelectRegion = $Warren, KY
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 1
InCS = 1
FixType = 999
SetName = Bowling Greene Militia
Apply
CreateUnit
SetType = $uni_CSA_Reb2KY
FlavorName = Col. S. Fenwick
SUFlavorName = Bowling Greene Militia
SetName = Bowling Greene Militia
Apply

SelectRegion = $McCracken, KY

SelectFaction = $CSA
SelectRegion = $McCracken, KY
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 1
InCS = 1
FixType = 999
SetName = Paducah Militia
Apply
CreateUnit
SetType = $uni_CSA_Reb2KY
FlavorName = Col. B. Marston
SUFlavorName = Paducah Militia
SetName = Paducah Militia
Apply



EndEvent



SelectFaction = $CSA

SelectFaction = $CSA
StartEvent = evt_nam_CSA_ClosetoKentucky|1|0|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
CountUnits = $area_CSA_KY_Border;0;$CSA;-1;>=;35

Actions

EndEvent

SelectFaction = $CSA
SelectRegion = $Fayette, KY
StartEvent = evt_nam_CSA_KentuckyNeutral1861|1|2|evt_txt_CSA_KentuckyNeutral1861|Event-img_CSA_KentuckyNeutral1861|$Fayette, KY|119

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
EvalEvent = evt_nam_CSA_ClosetoKentucky;=;1
Probability = 25

Actions
DescEvent = evt_desc_CSA_KentuckyNeutral1861

ChangeForeignEntry = -2


EndEvent

SelectFaction = $USA

SelectFaction = $USA
StartEvent = evt_nam_USA_ClosetoKentucky|1|0|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
CountUnits = $area_USA_KY_Border;1;$USA;-1;>=;25

Actions

EndEvent

SelectFaction = $USA
SelectRegion = $Jefferson, KY
StartEvent = evt_nam_USA_KentuckyNeutral1861|1|2|evt_txt_USA_KentuckyNeutral1861|Event-img_CSA_KentuckyNeutral1861|$Jefferson, KY|119

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
EvalEvent = evt_nam_USA_ClosetoKentucky;=;1
Probability = 35

Actions
DescEvent = evt_desc_USA_KentuckyNeutral1861

ChangeForeignEntry = 2


EndEvent


SelectFaction = $CSA

SelectFaction = $CSA
SelectRegion = $Fayette, KY
StartEvent = evt_nam_CSA_Kentuckyinternalpolitics|999|2|evt_txt_CSA_KentuckySecedes1861|Event-img_CSA_KentuckySecedes1861|$Fayette, KY|121

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
Probability = 10
EvalMorale = >;$USA


Actions

ChangeForeignEntry = 2

EndEvent


SelectFaction = $USA

SelectFaction = $USA
SelectRegion = $Jefferson, KY
StartEvent = evt_nam_USA_Kentuckyinternalpolitics|999|2|evt_txt_CSA_KentuckySecedes1861|Event-img_CSA_KentuckySecedes1861|$Fayette, KY|121

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
Probability = 10
EvalMorale = >;$CSA


Actions

ChangeForeignEntry = -2


EndEvent


SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_CSAAIKYinvades1|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/07/01
CheckAILevel = 1
EvalEvent = evt_nam_CSAKentuckyentry;<;1
EvalEvent = evt_nam_USAKentuckyentry;<;1
EvalEvent = evt_nam_CSA_KentuckySecedes1861;<;1
EvalEvent = evt_nam_USAIKYinvades;<;1
Probability = 10

Actions


SelectRegion = $Crittendon, KY
SelectRegion = $Crittendon, KY
BlockState = 0

SelectRegion = $Union, KY
SelectRegion = $Union, KY
BlockState = 0

SelectRegion = $Henderson, KY
SelectRegion = $Henderson, KY
BlockState = 0

SelectRegion = $Daviess, KY
SelectRegion = $Daviess, KY
BlockState = 0

SelectRegion = $Hancock, KY
SelectRegion = $Hancock, KY
BlockState = 0

SelectRegion = $Meade, KY
SelectRegion = $Meade, KY
BlockState = 0

SelectRegion = $Boone, KY
SelectRegion = $Boone, KY
BlockState = 0

SelectRegion = $Trigg, KY
SelectRegion = $Trigg, KY
BlockState = 0

SelectRegion = $McCracken, KY
SelectRegion = $McCracken, KY
BlockState = 0

SelectRegion = $Hickman, KY
SelectRegion = $Hickman, KY
BlockState = 0

SelectRegion = $Graves, KY
SelectRegion = $Graves, KY
BlockState = 0

SelectRegion = $Muhlenburg, KY
SelectRegion = $Muhlenburg, KY
BlockState = 0

SelectRegion = $Grayson, KY
SelectRegion = $Grayson, KY
BlockState = 0

SelectRegion = $Hard, KY
SelectRegion = $Hard, KY
BlockState = 0

SelectRegion = $Nelson, KY
SelectRegion = $Nelson, KY
BlockState = 0

SelectRegion = $Mercer, KY
SelectRegion = $Mercer, KY
BlockState = 0

SelectRegion = $Fayette, KY
SelectRegion = $Fayette, KY
BlockState = 0

SelectRegion = $Harrison, KY
SelectRegion = $Harrison, KY
BlockState = 0

SelectRegion = $Bracken, KY
SelectRegion = $Bracken, KY
BlockState = 0

SelectRegion = $Mason, KY
SelectRegion = $Mason, KY
BlockState = 0

SelectRegion = $Warren, KY
SelectRegion = $Warren, KY
BlockState = 0

SelectRegion = $Barren, KY
SelectRegion = $Barren, KY
BlockState = 0

SelectRegion = $Adair, KY
SelectRegion = $Adair, KY
BlockState = 0

SelectRegion = $Marion, KY
SelectRegion = $Marion, KY
BlockState = 0

SelectRegion = $Lincoln, KY
SelectRegion = $Lincoln, KY
BlockState = 0

SelectRegion = $Madison, KY
SelectRegion = $Madison, KY
BlockState = 0

SelectRegion = $Powell, KY
SelectRegion = $Powell, KY
BlockState = 0

SelectRegion = $Rowan, KY
SelectRegion = $Rowan, KY
BlockState = 0

SelectRegion = $Breathitt, KY
SelectRegion = $Breathitt, KY
BlockState = 0

SelectRegion = $Morgan, KY
SelectRegion = $Morgan, KY
BlockState = 0

SelectRegion = $Boyd, KY
SelectRegion = $Boyd, KY
BlockState = 0

SelectRegion = $Floyd, KY
SelectRegion = $Floyd, KY
BlockState = 0

SelectRegion = $Wayne, KY
SelectRegion = $Wayne, KY
BlockState = 0

SelectRegion = $Pulaski, KY
SelectRegion = $Pulaski, KY
BlockState = 0

SelectRegion = $Laurel, KY
SelectRegion = $Laurel, KY
BlockState = 0

SelectRegion = $Harlan, KY
SelectRegion = $Harlan, KY
BlockState = 0

SelectRegion = $Letcher, KY
SelectRegion = $Letcher, KY
BlockState = 0

ChangeLoyaltyFac = $KY;-45
ChangeUnitPool = $uni_USA_Art3KY;12
ChangeUnitPool = $uni_USA_IroKY;8
ChangeUnitPool = $uni_USA_Sup1KY;12
ChangeUnitPool = $uni_USA_GbtKY;6
ChangeUnitPool = $uni_USA_Mil1KY;8
ChangeUnitPool = $uni_USA_Bde3KY;8
ChangeUnitPool = $uni_USA_Bde8KY;3
ChangeUnitPool = $uni_USA_Bat1KY;8
ChangeUnitPool = $uni_USA_Art5KY;5
ChangeUnitPool = $uni_USA_Mil1KY;8
ChangeUnitPool = $$uni_USA_Bde11KY;8
ChangeWSUPool = 20
ChangeConscriptPool = 50
ChangeMoneyPool = 50
ChangeRailPool = 10
ChangeRiverPool = 10

EndEvent


EndEvent


SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_CSAAIKYinvades2|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/07/16
MaxDate = 1861/08/15
CheckAILevel = 1
EvalEvent = evt_nam_CSAKentuckyentry;<;1
EvalEvent = evt_nam_USAKentuckyentry;<;1
EvalEvent = evt_nam_CSA_KentuckySecedes1861;<;1
EvalEvent = evt_nam_CSAAIKYinvades;<;1
EvalEvent = evt_nam_USAIKYinvades;<;1
Probability = 35

Actions


SelectRegion = $Crittendon, KY
SelectRegion = $Crittendon, KY
BlockState = 0

SelectRegion = $Union, KY
SelectRegion = $Union, KY
BlockState = 0

SelectRegion = $Henderson, KY
SelectRegion = $Henderson, KY
BlockState = 0

SelectRegion = $Daviess, KY
SelectRegion = $Daviess, KY
BlockState = 0

SelectRegion = $Hancock, KY
SelectRegion = $Hancock, KY
BlockState = 0

SelectRegion = $Meade, KY
SelectRegion = $Meade, KY
BlockState = 0

SelectRegion = $Boone, KY
SelectRegion = $Boone, KY
BlockState = 0

SelectRegion = $Trigg, KY
SelectRegion = $Trigg, KY
BlockState = 0

SelectRegion = $McCracken, KY
SelectRegion = $McCracken, KY
BlockState = 0

SelectRegion = $Hickman, KY
SelectRegion = $Hickman, KY
BlockState = 0

SelectRegion = $Graves, KY
SelectRegion = $Graves, KY
BlockState = 0

SelectRegion = $Muhlenburg, KY
SelectRegion = $Muhlenburg, KY
BlockState = 0

SelectRegion = $Grayson, KY
SelectRegion = $Grayson, KY
BlockState = 0

SelectRegion = $Hard, KY
SelectRegion = $Hard, KY
BlockState = 0

SelectRegion = $Nelson, KY
SelectRegion = $Nelson, KY
BlockState = 0

SelectRegion = $Mercer, KY
SelectRegion = $Mercer, KY
BlockState = 0

SelectRegion = $Fayette, KY
SelectRegion = $Fayette, KY
BlockState = 0

SelectRegion = $Harrison, KY
SelectRegion = $Harrison, KY
BlockState = 0

SelectRegion = $Bracken, KY
SelectRegion = $Bracken, KY
BlockState = 0

SelectRegion = $Mason, KY
SelectRegion = $Mason, KY
BlockState = 0

SelectRegion = $Warren, KY
SelectRegion = $Warren, KY
BlockState = 0

SelectRegion = $Barren, KY
SelectRegion = $Barren, KY
BlockState = 0

SelectRegion = $Adair, KY
SelectRegion = $Adair, KY
BlockState = 0

SelectRegion = $Marion, KY
SelectRegion = $Marion, KY
BlockState = 0

SelectRegion = $Lincoln, KY
SelectRegion = $Lincoln, KY
BlockState = 0

SelectRegion = $Madison, KY
SelectRegion = $Madison, KY
BlockState = 0

SelectRegion = $Powell, KY
SelectRegion = $Powell, KY
BlockState = 0

SelectRegion = $Rowan, KY
SelectRegion = $Rowan, KY
BlockState = 0

SelectRegion = $Breathitt, KY
SelectRegion = $Breathitt, KY
BlockState = 0

SelectRegion = $Morgan, KY
SelectRegion = $Morgan, KY
BlockState = 0

SelectRegion = $Boyd, KY
SelectRegion = $Boyd, KY
BlockState = 0

SelectRegion = $Floyd, KY
SelectRegion = $Floyd, KY
BlockState = 0

SelectRegion = $Wayne, KY
SelectRegion = $Wayne, KY
BlockState = 0

SelectRegion = $Pulaski, KY
SelectRegion = $Pulaski, KY
BlockState = 0

SelectRegion = $Laurel, KY
SelectRegion = $Laurel, KY
BlockState = 0

SelectRegion = $Harlan, KY
SelectRegion = $Harlan, KY
BlockState = 0

SelectRegion = $Letcher, KY
SelectRegion = $Letcher, KY
BlockState = 0

ChangeLoyaltyFac = $KY;-45
ChangeUnitPool = $uni_USA_Art3KY;12
ChangeUnitPool = $uni_USA_IroKY;8
ChangeUnitPool = $uni_USA_Sup1KY;12
ChangeUnitPool = $uni_USA_GbtKY;6
ChangeUnitPool = $uni_USA_Mil1KY;8
ChangeUnitPool = $uni_USA_Bde3KY;8
ChangeUnitPool = $uni_USA_Bde8KY;3
ChangeUnitPool = $uni_USA_Bat1KY;8
ChangeUnitPool = $uni_USA_Art5KY;5
ChangeUnitPool = $uni_USA_Mil1KY;8
ChangeUnitPool = $$uni_USA_Bde11KY;8
ChangeWSUPool = 20
ChangeConscriptPool = 50
ChangeMoneyPool = 50
ChangeRailPool = 10
ChangeRiverPool = 10

EndEvent

SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_CSAAIKYinvades3|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/08/16
MaxDate = 1861/10/01
CheckAILevel = 1
EvalEvent = evt_nam_CSAKentuckyentry;<;1
EvalEvent = evt_nam_USAKentuckyentry;<;1
EvalEvent = evt_nam_CSA_KentuckySecedes1861;<;1
EvalEvent = evt_nam_CSAAIKYinvades2;<;1
EvalEvent = evt_nam_CSAAIKYinvades;<;1
EvalEvent = evt_nam_USAIKYinvades;<;1
Probability = 65

Actions


SelectRegion = $Crittendon, KY
SelectRegion = $Crittendon, KY
BlockState = 0

SelectRegion = $Union, KY
SelectRegion = $Union, KY
BlockState = 0

SelectRegion = $Henderson, KY
SelectRegion = $Henderson, KY
BlockState = 0

SelectRegion = $Daviess, KY
SelectRegion = $Daviess, KY
BlockState = 0

SelectRegion = $Hancock, KY
SelectRegion = $Hancock, KY
BlockState = 0

SelectRegion = $Meade, KY
SelectRegion = $Meade, KY
BlockState = 0

SelectRegion = $Boone, KY
SelectRegion = $Boone, KY
BlockState = 0

SelectRegion = $Trigg, KY
SelectRegion = $Trigg, KY
BlockState = 0

SelectRegion = $McCracken, KY
SelectRegion = $McCracken, KY
BlockState = 0

SelectRegion = $Hickman, KY
SelectRegion = $Hickman, KY
BlockState = 0

SelectRegion = $Graves, KY
SelectRegion = $Graves, KY
BlockState = 0

SelectRegion = $Muhlenburg, KY
SelectRegion = $Muhlenburg, KY
BlockState = 0

SelectRegion = $Grayson, KY
SelectRegion = $Grayson, KY
BlockState = 0

SelectRegion = $Hard, KY
SelectRegion = $Hard, KY
BlockState = 0

SelectRegion = $Nelson, KY
SelectRegion = $Nelson, KY
BlockState = 0

SelectRegion = $Mercer, KY
SelectRegion = $Mercer, KY
BlockState = 0

SelectRegion = $Fayette, KY
SelectRegion = $Fayette, KY
BlockState = 0

SelectRegion = $Harrison, KY
SelectRegion = $Harrison, KY
BlockState = 0

SelectRegion = $Bracken, KY
SelectRegion = $Bracken, KY
BlockState = 0

SelectRegion = $Mason, KY
SelectRegion = $Mason, KY
BlockState = 0

SelectRegion = $Warren, KY
SelectRegion = $Warren, KY
BlockState = 0

SelectRegion = $Barren, KY
SelectRegion = $Barren, KY
BlockState = 0

SelectRegion = $Adair, KY
SelectRegion = $Adair, KY
BlockState = 0

SelectRegion = $Marion, KY
SelectRegion = $Marion, KY
BlockState = 0

SelectRegion = $Lincoln, KY
SelectRegion = $Lincoln, KY
BlockState = 0

SelectRegion = $Madison, KY
SelectRegion = $Madison, KY
BlockState = 0

SelectRegion = $Powell, KY
SelectRegion = $Powell, KY
BlockState = 0

SelectRegion = $Rowan, KY
SelectRegion = $Rowan, KY
BlockState = 0

SelectRegion = $Breathitt, KY
SelectRegion = $Breathitt, KY
BlockState = 0

SelectRegion = $Morgan, KY
SelectRegion = $Morgan, KY
BlockState = 0

SelectRegion = $Boyd, KY
SelectRegion = $Boyd, KY
BlockState = 0

SelectRegion = $Floyd, KY
SelectRegion = $Floyd, KY
BlockState = 0

SelectRegion = $Wayne, KY
SelectRegion = $Wayne, KY
BlockState = 0

SelectRegion = $Pulaski, KY
SelectRegion = $Pulaski, KY
BlockState = 0

SelectRegion = $Laurel, KY
SelectRegion = $Laurel, KY
BlockState = 0

SelectRegion = $Harlan, KY
SelectRegion = $Harlan, KY
BlockState = 0

SelectRegion = $Letcher, KY
SelectRegion = $Letcher, KY
BlockState = 0

ChangeLoyaltyFac = $KY;-45
ChangeUnitPool = $uni_USA_Art3KY;12
ChangeUnitPool = $uni_USA_IroKY;8
ChangeUnitPool = $uni_USA_Sup1KY;12
ChangeUnitPool = $uni_USA_GbtKY;6
ChangeUnitPool = $uni_USA_Mil1KY;8
ChangeUnitPool = $uni_USA_Bde3KY;8
ChangeUnitPool = $uni_USA_Bde8KY;3
ChangeUnitPool = $uni_USA_Bat1KY;8
ChangeUnitPool = $uni_USA_Art5KY;5
ChangeUnitPool = $uni_USA_Mil1KY;8
ChangeUnitPool = $$uni_USA_Bde11KY;8
ChangeWSUPool = 20
ChangeConscriptPool = 50
ChangeMoneyPool = 50
ChangeRailPool = 10
ChangeRiverPool = 10

EndEvent

SelectFaction = $CSA
StartEvent = evt_nam_USAIKYinvades|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/04/01
MaxDate = 1861/10/01
CheckAILevel = 1
EvalEvent = evt_nam_CSAKentuckyentry;<;1
EvalEvent = evt_nam_USAKentuckyentry;<;1
EvalEvent = evt_nam_CSA_KentuckySecedes1861;<;1
EvalEvent = evt_nam_CSAAIKYinvades3;<;1
EvalEvent = evt_nam_CSAAIKYinvades2;<;1
EvalEvent = evt_nam_CSAAIKYinvades;<;1
Probability = 5


Actions


SelectRegion = $Crittendon, KY
SelectRegion = $Crittendon, KY
BlockState = 0

SelectRegion = $Union, KY
SelectRegion = $Union, KY
BlockState = 0

SelectRegion = $Henderson, KY
SelectRegion = $Henderson, KY
BlockState = 0

SelectRegion = $Daviess, KY
SelectRegion = $Daviess, KY
BlockState = 0

SelectRegion = $Hancock, KY
SelectRegion = $Hancock, KY
BlockState = 0

SelectRegion = $Meade, KY
SelectRegion = $Meade, KY
BlockState = 0

SelectRegion = $Boone, KY
SelectRegion = $Boone, KY
BlockState = 0

SelectRegion = $Trigg, KY
SelectRegion = $Trigg, KY
BlockState = 0

SelectRegion = $McCracken, KY
SelectRegion = $McCracken, KY
BlockState = 0

SelectRegion = $Hickman, KY
SelectRegion = $Hickman, KY
BlockState = 0

SelectRegion = $Graves, KY
SelectRegion = $Graves, KY
BlockState = 0

SelectRegion = $Muhlenburg, KY
SelectRegion = $Muhlenburg, KY
BlockState = 0

SelectRegion = $Grayson, KY
SelectRegion = $Grayson, KY
BlockState = 0

SelectRegion = $Hard, KY
SelectRegion = $Hard, KY
BlockState = 0

SelectRegion = $Nelson, KY
SelectRegion = $Nelson, KY
BlockState = 0

SelectRegion = $Mercer, KY
SelectRegion = $Mercer, KY
BlockState = 0

SelectRegion = $Fayette, KY
SelectRegion = $Fayette, KY
BlockState = 0

SelectRegion = $Harrison, KY
SelectRegion = $Harrison, KY
BlockState = 0

SelectRegion = $Bracken, KY
SelectRegion = $Bracken, KY
BlockState = 0

SelectRegion = $Mason, KY
SelectRegion = $Mason, KY
BlockState = 0

SelectRegion = $Warren, KY
SelectRegion = $Warren, KY
BlockState = 0

SelectRegion = $Barren, KY
SelectRegion = $Barren, KY
BlockState = 0

SelectRegion = $Adair, KY
SelectRegion = $Adair, KY
BlockState = 0

SelectRegion = $Marion, KY
SelectRegion = $Marion, KY
BlockState = 0

SelectRegion = $Lincoln, KY
SelectRegion = $Lincoln, KY
BlockState = 0

SelectRegion = $Madison, KY
SelectRegion = $Madison, KY
BlockState = 0

SelectRegion = $Powell, KY
SelectRegion = $Powell, KY
BlockState = 0

SelectRegion = $Rowan, KY
SelectRegion = $Rowan, KY
BlockState = 0

SelectRegion = $Breathitt, KY
SelectRegion = $Breathitt, KY
BlockState = 0

SelectRegion = $Morgan, KY
SelectRegion = $Morgan, KY
BlockState = 0

SelectRegion = $Boyd, KY
SelectRegion = $Boyd, KY
BlockState = 0

SelectRegion = $Floyd, KY
SelectRegion = $Floyd, KY
BlockState = 0

SelectRegion = $Wayne, KY
SelectRegion = $Wayne, KY
BlockState = 0

SelectRegion = $Pulaski, KY
SelectRegion = $Pulaski, KY
BlockState = 0

SelectRegion = $Laurel, KY
SelectRegion = $Laurel, KY
BlockState = 0

SelectRegion = $Harlan, KY
SelectRegion = $Harlan, KY
BlockState = 0

SelectRegion = $Letcher, KY
SelectRegion = $Letcher, KY
BlockState = 0

ChangeLoyaltyFac = $KY;45
ChangeUnitPool = $uni_CSA_Bde2KY;9
ChangeUnitPool = $uni_CSA_Bde6KY;9
ChangeUnitPool = $uni_CSA_Bde8KY;9
ChangeUnitPool = $uni_CSA_Cav3KY;6
ChangeUnitPool = $uni_CSA_Art3KY;12
ChangeUnitPool = $uni_CSA_Art4KY;6
ChangeUnitPool = $uni_CSA_Reb1KY;20
ChangeWSUPool = 10
ChangeConscriptPool = 150

SelUnqUnit = Bowling Greene Militia
RemoveCuUnit
GenMsg

SelUnqUnit = Paducah Militia
RemoveCuUnit
GenMsg

SelUnqUnit = Louisville Militia
RemoveCuUnit
GenMsg
AddToRegList = $Warren, KY
PickFromRegList = NotEnemy;NotAdj
GenMsg

SelectRegion = $Warren, KY

SelectFaction = $CSA
SelectRegion = $Warren, KY
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 1
InCS = 1
FixType = 999
SetName = Kentucky State Militia
Apply
CreateUnit
SetType = $uni_CSA_Reb2KY
FlavorName = Col. A. Farnsworth
SUFlavorName = KY State Mil.
SetName = KY State Mil.
Apply

SelectFaction = $CSA
SelectRegion = $Warren, KY
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Kentucky Volunteers
Apply
CreateUnit
SetType = $uni_CSA_VolBde
FlavorName = Col. A. Bryant
SUFlavorName = 1st KY Vol.|2nd KY Vol.|KY Rifles
SetName = Kentucky Volunteers
Apply

SelectFaction = $CSA
SelectRegion = $Warren, KY
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 1
InCS = 1
FixType = 999
SetName = Bowling Greene Militia
Apply
CreateUnit
SetType = $uni_CSA_Reb2KY
FlavorName = Col. S. Fenwick
SUFlavorName = Bowling Greene Militia
SetName = Bowling Greene Militia
Apply

SelectRegion = $McCracken, KY

SelectFaction = $CSA
SelectRegion = $McCracken, KY
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 1
InCS = 1
FixType = 999
SetName = Paducah Militia
Apply
CreateUnit
SetType = $uni_CSA_Reb2KY
FlavorName = Col. B. Marston
SUFlavorName = Paducah Militia
SetName = Paducah Militia
Apply


EndEvent

SelectFaction = $USA
StartEvent = evt_nam_KentuckyjoinsUnion|1|1|NULL|NULL|NULL|NULL

Conditions

MinDate = 1861/10/01

EvalEvent = evt_nam_CSAKentuckyentry;<;1
EvalEvent = evt_nam_USAKentuckyentry;<;1
EvalEvent = evt_nam_CSA_KentuckySecedes1861;<;1
EvalEvent = evt_nam_CSAAIKYinvades2;<;1
EvalEvent = evt_nam_CSAAIKYinvades;<;1
EvalEvent = evt_nam_USAIKYinvades;<;1
EvalEvent = evt_nam_CSAAIKYinvades3;<;1
Probability = 65

Actions


SelectRegion = $Crittendon, KY
SelectRegion = $Crittendon, KY
BlockState = 0

SelectRegion = $Union, KY
SelectRegion = $Union, KY
BlockState = 0

SelectRegion = $Henderson, KY
SelectRegion = $Henderson, KY
BlockState = 0

SelectRegion = $Daviess, KY
SelectRegion = $Daviess, KY
BlockState = 0

SelectRegion = $Hancock, KY
SelectRegion = $Hancock, KY
BlockState = 0

SelectRegion = $Meade, KY
SelectRegion = $Meade, KY
BlockState = 0

SelectRegion = $Boone, KY
SelectRegion = $Boone, KY
BlockState = 0

SelectRegion = $Trigg, KY
SelectRegion = $Trigg, KY
BlockState = 0

SelectRegion = $McCracken, KY
SelectRegion = $McCracken, KY
BlockState = 0

SelectRegion = $Hickman, KY
SelectRegion = $Hickman, KY
BlockState = 0

SelectRegion = $Graves, KY
SelectRegion = $Graves, KY
BlockState = 0

SelectRegion = $Muhlenburg, KY
SelectRegion = $Muhlenburg, KY
BlockState = 0

SelectRegion = $Grayson, KY
SelectRegion = $Grayson, KY
BlockState = 0

SelectRegion = $Hard, KY
SelectRegion = $Hard, KY
BlockState = 0

SelectRegion = $Nelson, KY
SelectRegion = $Nelson, KY
BlockState = 0

SelectRegion = $Mercer, KY
SelectRegion = $Mercer, KY
BlockState = 0

SelectRegion = $Fayette, KY
SelectRegion = $Fayette, KY
BlockState = 0

SelectRegion = $Harrison, KY
SelectRegion = $Harrison, KY
BlockState = 0

SelectRegion = $Bracken, KY
SelectRegion = $Bracken, KY
BlockState = 0

SelectRegion = $Mason, KY
SelectRegion = $Mason, KY
BlockState = 0

SelectRegion = $Warren, KY
SelectRegion = $Warren, KY
BlockState = 0

SelectRegion = $Barren, KY
SelectRegion = $Barren, KY
BlockState = 0

SelectRegion = $Adair, KY
SelectRegion = $Adair, KY
BlockState = 0

SelectRegion = $Marion, KY
SelectRegion = $Marion, KY
BlockState = 0

SelectRegion = $Lincoln, KY
SelectRegion = $Lincoln, KY
BlockState = 0

SelectRegion = $Madison, KY
SelectRegion = $Madison, KY
BlockState = 0

SelectRegion = $Powell, KY
SelectRegion = $Powell, KY
BlockState = 0

SelectRegion = $Rowan, KY
SelectRegion = $Rowan, KY
BlockState = 0

SelectRegion = $Breathitt, KY
SelectRegion = $Breathitt, KY
BlockState = 0

SelectRegion = $Morgan, KY
SelectRegion = $Morgan, KY
BlockState = 0

SelectRegion = $Boyd, KY
SelectRegion = $Boyd, KY
BlockState = 0

SelectRegion = $Floyd, KY
SelectRegion = $Floyd, KY
BlockState = 0

SelectRegion = $Wayne, KY
SelectRegion = $Wayne, KY
BlockState = 0

SelectRegion = $Pulaski, KY
SelectRegion = $Pulaski, KY
BlockState = 0

SelectRegion = $Laurel, KY
SelectRegion = $Laurel, KY
BlockState = 0

SelectRegion = $Harlan, KY
SelectRegion = $Harlan, KY
BlockState = 0

SelectRegion = $Letcher, KY
SelectRegion = $Letcher, KY
BlockState = 0


ChangeUnitPool = $uni_USA_Art3KY;12
ChangeUnitPool = $uni_USA_IroKY;8
ChangeUnitPool = $uni_USA_Sup1KY;12
ChangeUnitPool = $uni_USA_GbtKY;6
ChangeUnitPool = $uni_USA_Mil1KY;8
ChangeUnitPool = $uni_USA_Bde3KY;8
ChangeUnitPool = $uni_USA_Bde8KY;3
ChangeUnitPool = $uni_USA_Bat1KY;8
ChangeUnitPool = $uni_USA_Art5KY;5
ChangeUnitPool = $uni_USA_Mil1KY;8
ChangeUnitPool = $$uni_USA_Bde11KY;8
ChangeWSUPool = 20
ChangeConscriptPool = 50
ChangeMoneyPool = 50
ChangeRailPool = 10
ChangeRiverPool = 10

EndEvent
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Big Muddy

Mon Jan 28, 2008 12:45 am

I'm having a bit of a problem, I can't get past early July '61, here is a small fraction of the main log:

(Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: Army_CMN_Artyrifled.png
5:13:19 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: Army_CMN_Artyrifled.png
5:13:19 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: Army_CMN_Artyrifled.png
5:13:19 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: Army_CMN_Artyrifled.png
5:13:19 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: Army_CMN_Artyrifled.png
5:13:19 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: Army_CMN_Artyrifled.png
5:13:19 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: Army_CMN_Artyrifled.png
5:13:19 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: Army_CMN_Artyrifled.png
5:13:19 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: Army_CMN_Artyrifled.png
5:13:19 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: Army_CMN_Artyrifled.png
5:13:19 PM (Reporting) 1861: The Civil War (April - Full 2 T 1861, Early April (T: 2671) loaded
5:13:19 PM (Reporting) Raritan River 1127 Confederate States of America 197
5:13:19 PM (Reporting) Delaware River 1128 Confederate States of America 113
5:13:19 PM (Reporting) Schuylkil River 1129 Confederate States of America 113
5:13:19 PM (Reporting) Potomac River 1130 Confederate States of America 247
5:13:19 PM (Reporting) Lower Allegheny River 1201 Confederate States of America 45
5:13:19 PM (Reporting) Ohio Forks 1202 Confederate States of America 45
5:13:19 PM (Reporting) St Charles Bend 1270 Confederate States of America 86
5:13:19 PM (Reporting) Belleville Bend 1330 Confederate States of America 86
5:13:19 PM (Reporting) Kaskaskia Confluent 1331 Confederate States of America 86
5:13:19 PM (Reporting) Long Island Sound 1363 Confederate States of America 119
5:13:19 PM (Reporting) Lower Bay 1364 Confederate States of America 316
5:13:19 PM (Reporting) Long Island Coast 1365 Confederate States of America 295
5:13:19 PM (Reporting) Potomac Mouth 1381 Confederate States of America 84
5:13:19 PM (Reporting) Chesapeake Head 1385 Confederate States of America 215
5:13:19 PM (Reporting) Marathon 1417 Confederate States of America 125
5:13:19 PM (Reporting) Big Pine Key 1418 Confederate States of America 250
5:13:19 PM (Reporting) Key West 1419 Confederate States of America 125
5:13:19 PM (Reporting) Central Atlantic Board 1452 Confederate States of America 176
5:13:19 PM (Reporting) Massachussett Bay 1493 Confederate States of America 176
5:13:19 PM Theater eval: Seas 1519038.0 µs
5:13:19 PM (Reporting) 1861: The Civil War (April - Full 2 T 1861, Early April (T: 2671) loaded
5:13:19 PM (Reporting) THost.ProcessTurn Host file loaded, # of entries: 146845
5:13:19 PM (Reporting) THost.ProcessTurn Starting hosting of turn 2677 - 1861, Early July
5:13:19 PM MakeSupplyDistribution 3063907.0 µs
5:13:19 PM (Reporting) Host MakeStep
5:13:19 PM [Critical ] TRegion.DetachGroup Group reference not found in region (UID/Name) 122 Warren, VA Group (UID/Name) 1006293 J Johnston's Command

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Mon Jan 28, 2008 2:17 am

At first glance, looks like something messed up the Shenandoah force (JJohnston) in Warren, VA.
There is a Warren, KY. I scanned the text as posted and didn't see any region typo....

Are you running some other mod?
Are you running the advanced activation?

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Mon Jan 28, 2008 1:39 pm

Clovis,
Does your Kentucky script replace the existing Kentucky events, or is it used in addition to the original?

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Mon Jan 28, 2008 1:53 pm

Czrazai: I will look after tonight or tomorrow. seems to be something odd with Johnston's army...

Lodilefty: my events replace the full Kentucky events of the vanilla version.
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User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Mon Jan 28, 2008 1:54 pm

Clovis wrote:Czrazai: I will look after tonight or tomorrow. seems to be something odd with Johnston's army...

Lodilefty: my events replace the full Kentucky events of the vanilla version.


Thanks! :king:
I'll test it now, let's see if I get past July!!! :siffle:

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Mon Jan 28, 2008 2:43 pm

Clovis wrote:I'm currently working on a total revamp of the Kentucky events, hoping it will work.

My premises are :

Kentucky political evolution from April 61 to September is bound to several huge factors leading to side with Union side;
- but a Federal invasion, or a blocus of the trade with the Union or any "Fremont declaration" not rebuffed could have led to the contrary;
- players must get some choices...and AI too in order to permit variations;

So...

1) At start, Kentucky can't be entered by any side ( blockstate set to 1)
2) Kentucky will secede if foreign intervention level raises to 30;
3) Kentucky will secede if Union troops decides to enter Kentucky
4) on the contrary, Kentucky will join Union if attacked by Confederates;
5) if Kentucky hasn't seceded on 1st of October 1861, it will join the Union

To choose to invade Kentucky, each side will have to buy an unit ( named Invades Kentucky) whose presence will be checked each turn. This unit will enable an event removing the blockstate status of Kentucky...

Union will get too some other units:
- blocus of the Kentucky: lower revenues and WSU for confederates but add to Foreign level entry
- Fremont declaration : Union will gain some NM and VP points but will lose loyalty in some states; the Foreign level entry will be slghty raised

Forr AI: each of these events will have an AI version, based on probability. AI can't get a thinking about but it's the only way to create variation against Athena.



How do you set the initial blockstate = 1 ?
[and did Warren, VA get included by mistake?]

Big Muddy

Mon Jan 28, 2008 2:55 pm

lodilefty wrote:At first glance, looks like something messed up the Shenandoah force (JJohnston) in Warren, VA.
There is a Warren, KY. I scanned the text as posted and didn't see any region typo....

Are you running some other mod?
Are you running the advanced activation?


No other mod & activation bonus/rule is set to easy. I was able to finally get past this point. Started a new game, no troop movement only reinforcement & replacement. Didn't want to force J.Johnston into the same situation, so far so good, I'm made it to Oct.

Thanks you for looking into this, if any other problems arise I'll report back.

Big Muddy

Mon Jan 28, 2008 3:08 pm

[quote="Clovis"]Czrazai: I will look after tonight or tomorrow. seems to be something odd with Johnston's army...

Thanks Clovis, I play North and like the touch of Gray, the only other thing, not a problem really is in reinforcement, can't see Rotman Arty but able to purchase. Would it be possible to add in POW's taken at sea? How's Kentucky coming along.

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Clovis
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Mon Jan 28, 2008 9:12 pm

Big Muddy wrote:
Clovis wrote:Czrazai: I will look after tonight or tomorrow. seems to be something odd with Johnston's army...

Thanks Clovis, I play North and like the touch of Gray, the only other thing, not a problem really is in reinforcement, can't see Rotman Arty but able to purchase. Would it be possible to add in POW's taken at sea? How's Kentucky coming along.


Rodman and Columbiad gfx: I'm challenged for drawing :p leure: I've yet to put some picture for these guns

POW: no

Kentucky: events and "units" are done. Now, only testing will reveal bugs... but the fundamentals ( ie blockstate and release of blockstate by "unit" creation are working.

I will post a new version of the mod soon.
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