Gray_Lensman wrote:Thanks... I would really like to split the Charles City, VA region along the Chickahominy River, but that involves creating a brand new region, which I don't have the time to figure out until I complete the RR MOD. This Petersburg MOD was relatively simple. The only hard part was finding the reinforcements and militias that were originally bound for Petersburg, Prince George, VA and diverting them to Petersburg, Dinwiddie, VA.
BTW, this Petersburg MOD is indeed built into the next upload of the RR MOD, so I'm looking forward to you and bigus coming up with an 1864 Virginia Scenario as soon as I can upload it. I'm waiting for v1.09 to get the bugs worked out of it, since it contains the RR MOD files up to 20080117.
I actually have a RR MOD 20080129 (internal working copy) with the Petersburg MOD and New Jersey RR rework in it, fully compatible with v1.09.
Gray_Lensman wrote:My only question regarding side effects was concerning event reinforcements and whether their placement would be any way messed up by this. I think Pocus was telling me that it wouldn't be, but testing it out on 147Richmond, VA.rgn" would be an excellent region to test it with and that is what PBoeye was asking about above.
Gray_Lensman wrote:If it does mess up reinforcement placement, then forget about Richmond, VA. It would be a tremendous amount of work to find all the event reinforcements and change them. It took me several hours just to check for and find the few that showed up in Prince George's VA.
Users browsing this forum: No registered users and 3 guests