Gray_Lensman wrote:tremy:
Since there is too much disagreement yet on the Leader MOD stats, I don't believe it will be "officialized" into the actual game files. Personally, that's a disappointment to me, also, but that's what I understand for now. This means that Pocus and AGEod are not directly involved with its implementation, so this question should be addressed to runyan99, but maybe I can help a little here, myself. This was exactly the reason I created a "Fast Install" version of the RR MOD.
First off, do you understand how to use WinZip itself to make it extract files to the correct location for you (almost but not quite as easy as the patch installers)? Or to put it another way, have you used the RR Accuracy MOD and had any success in it's installation process into your ACW installation?
If so, then maybe we can convince runyan99 to implement a "fast install" file that would automatically place and overwrite the Leader MOD files into the respective regular ACW folders for those who have this kind of trouble, especially since you intend to always use it and not revert back to the vanilla leader files.
Regards
> For the moderators: Just to keep things organized, this thread should be moved to the AACW MODs folder.
AndrewKurtz wrote:But the real question is whether there's agreement that the leader mod is an improvement over the original leaders.
tremy wrote:It is because the leader mod initiated by Hancock seems to me to be much more accurate than the original.However,I fear that I am not capable to include it in my game as each patch is released.( mention of splitters and such ,merely cause panic).My son kindly set me up for 1.04,but lives 200 miles from me,so is not on instant call.
runyan99 wrote:What would be possible is to use all the official and original stats (Strategic rating, offense, defense, traits), but to use all of the other aspects of the mod in a new scenario [emphasis added]...
In fact, by creating new models for all the edited leaders, it would even be possible to create a scenario [emphasis added] that uses the edited stats too.
The problem is that this would be a lot of work...
AGEod's and Matrix's serial number type of protection is a reasonable way of copy protection, though I am a little surprised that any patch from AGEod does not ask for the serial number again, whereas Matrix patches do. Personally, from a business point of view, I would do as Matrix does.
Gray_Lensman wrote:Just as a side OT comment. Subsim was a good game and there is/was good MODs for it, but when Ubisoft used the defective "trojan" StarForce software to implement their copy protection (which I have nothing against copy protection btw), it interferred with the normal operation of my CD/DVD burner.
I uninstalled SubSim and had to run special removal programs along with a Registry Clean program to rid myself of all vestiges of "StarForce". At that point I decided I would never again take the chance of buying any software that has "StarForce" protection built into it, nor will I ever again purchase a Ubisoft product, because I just don't want to chance the aggravation again, no matter what they promise, and there are plenty of others who feel the same way.
AGEod's and Matrix's serial number type of protection is a reasonable way of copy protection, though I am a little surprised that any patch from AGEod does not ask for the serial number again, whereas Matrix patches do. Personally, from a business point of view, I would do as Matrix does.
Sorry about the OT remarks, but I wanted everyone to know the risks of downloading and using Ubisoft software since it was brought up.
BTW, To be clear, the JSGME software being discussed is NOT a Ubisoft product in case anyone misunderstands my comments.
Regards and back to topic.
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