Instructions...
#1. Delete the following folders. (you must delete these folders, otherwize you will get errors in regards to the alias files).
ACW/GameData/Models
ACW/GameData/Units
#2. Copy the three zip files into the following folder...
C:/AGEod's American Civil War/
#3. When it asks to over-write, click yes.
Code: Select all
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# Brigade Mod - 1.07e #
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--GENERAL--
1. There are significantly more 'combat' forces (Volunteer) at the scenario start.
2. Campaigns that were abstracted are now possible (West Virginia Campaign, Missiouri Campaign)
--SCENARIO CHANGES FOR JUNE 1861 - CONFEDERATE--
1. Many Brigadier Generals added to starting forces (if they were at the rank of Brigadier in July 1861)
2. Many 'State Troop' Brigades removed
3. Virginia Reserve Brigades removed
4. Army of the Northwest Created under Robert S. Garnett (of 3 Volunteer Brigades)
5. Army of the Kanawha Created under John B. Floyd (of 2 Volunteer Brigades)
6. Major modifications in Missiouri (all forces are in reduced states of preparedness and strength)
i) Price's Missouri State Guard, of 2 State Troop Brigades and 1 Cavalry Regiment (near Carthage, MO)
ii) Jackson's Missiouri State Guard, of 4 State Troop Brigades, 1 Cavalry Regiment, 2 Artillery Batteries (at Carthage, MO)
iii) Significant territory transferred from CSA to USA (by July Price had been chased to Carthage)
7. Arkansas Department Created under Benjamin McCulloch (of 2 Volunteer Brigades, 1 Cavalry Regiment)
8. Added Ezley's Brigade in the Army of the Shenandoah
9. Forrest's Command consolidated into a Brigade
10. Confederate Forces in Tennessee have been drastically reduced and/or changed to match historic Orders of Battle (each of 2 Volunteer Brigades and
support)
11. Army of Pensacola Created under Braxton Bragg (of 1 Volunteer Brigade)
--SCENARIO CHANGES FOR JUNE 1861 - UNION--
1. Many Brigadier Generals added to starting forces (if they were at the rank of Brigadier in July 1861)
2. Many 'State Troop' Brigades removed
3. Stuart Heintzelman added in command of the 3rd Division army of Northeastern Virginia
4. Army of the Shenandoah under Patterson heavily modified (of 8 Volunteer Brigades) at Allegany, MD
5. Army of Occupation Created under McClellan (of 7 Volunteer Brigades) at Grafton, WV
6. Butler Command changed (removed Keyes and Richardson's Brigades, as were doubles)
7. Major modifications in Missiouri
i) Lyon's Force, of 1 Volunteer Brigade, 1 Cavalry Regiment, 1 Artillery Battery, 1 Milita Regiment (at Jefferson, MO)
ii) Sigel's Force, of 1 Volunteer Brigade, 1 Regular Regiment, 1 Artillery Battery (at Springfield, MO)
iii) Significant territory transferred from CSA to USA
8. Butler's Command significantly modified (the original OOB was a copy of that of brigades in the Army of Northwestern Virginia)
--DEFINITIONS--
1. Revamped the entire system of force definitions (from US Regular, Regular, Volunteer, Militia)
i) Regular - Represent USA Regular forces (Infantry, Cavalry, Artillery, Marines)
- Only available through event or scenario start
ii) Volunteer - Represent CSA and USA Volunteer forces (Infantry, Cavalry, Artillery)
- Relatively well trained and generally equipped with rifled muzzle-loaders
- Can train from early Volunteer to late Volunteer (representing better regimental training, organization and tactics)
iii) Conscripts - Represent CSA and USA Federal conscript forces (Infantry, Cavalry)
- Can train to early Volunteer Infantry
iii) State Troop - Represent CSA and USA state forces (Infantry)
- Trained and equipped similarly to Conscripts
- Face combat penalties when fighting outside of state territory
- Can 'Train' to conscript
iv) State Militia - Represent CSA and USA local state forces (Infantry)
- Poorly trained and equipped
- Face combat penalties when fighting outside of state territory
--MODELS - INFANTRY--
--LEADERS--
1. Incorporated the Leader Optimization Project (as of 1.06) by Stonewall, Hancock, and PBBoeye
2. Modified some statistics of generals to make them less useless (some were modified with reduced strategic as well as a negative attribute added meaning
that a 'no-name generic brigadier' is more useful than some historic generals)
3. Added some lower rank versions of Generals (Rosecrans, McDowell) representing demotion from army command (McDowell) as well as service early in the war
(Rosecrans commanded a division in McClellan's Army of Occupation as a Brigadier General in 1861).
4. Updated the Leader Optimization Project's event file where generals appear and are promoted. Added a significant number of 'no-name' generals to the
arrival lists so historic orders of battles can be developed (many generals appearing in later scenarios are not attainable if you start in an earlier
scenario). Only Generals who served in field Divisional command are added (those who just commanded brigades, or other peaceful departments left out).
*Unfortunately this means that 'basic' files are over-written, meaning that you will experience these slight modifications in all variations of the game.
5. Promotions have been added, representing the realization that forces will be larger than expected, and generals of appropriate rank. This is currently
fixed via a historic date (future plans are to add some randomization).
6. Potential promotions are in place for generals who historically died early. If Bee, Zollicoffer, or Garnett survive past 1862 they could be promoted
(they showed some promise). They won't appear in later scenarios (1862 on)
7. PLAN 1 - For future releases, there will be a series of 'natural death' events for historic commanders dying, or being removed from command.
These events will be randomized, as well as under the influence of the player (they are doing well, with high morale, then you won't have to
worry about generals being relieved of command due to scandal).
8. PLAN 2 - Randomized promotions. Currently promotions (for the most part) in late 1861/early 1862 representing commanders promoted to fill in roles of
larger formations (rank gained via politics, not performance). I plan to have some randomization so you won't expect the same leaders every game
Currently there is one set of random promotions, based on McClellan being promoted to command the Army of the Potomac (if so, he promotes Fitz
John Porter, and William Franklin to 2-star, if not they remain as brigadiers).
--EVENTS--
1. Pressure by the Press - This event has been modified heavily. If the Federals occupy both Harper's Ferry, WV and Manassas, VA then you succeed in your
mission (gain NM). If you fail, you lose 10 NM and start a 'change of command event' where McDowell is replaced by McClellan (with some NM gained by
the placement of McClellan). You must accomplish these goals by the end of July 1861.
2. Patterson's removal has been modified. If the player manages to conquer Harper's Ferry, WV by the end of July 1861 then you succeed in Patterson's
mission and he is not removed from command. If you fail, then he is removed from the game.
3. There is a new event in place to change command from McDowell to McClellan. Instead of promotions and messages (which allowed you to keep McDowell in
command if you wanted), McDowell is removed via event, demoted, and frozen in Washington. McClellan is removed from out west, and added with a new HQ
in Washington. In some ways, having McDowell fail is a benefit (since McClellan's promotion allows for other events).
4. McClellan's Cronies. McClellan had many loyal followers, and they tended to benefit when he was in power. Fitzjohn Porter and William Franklin will be
Promoted to Major Generals if McClellan had been assigned command of the Army of the Potomac (effectively giving the player two extra Corps commanders).
5. There are a series of AI only events in place to shuffle around the major army commanders. They will not trigger if the player is human, but will show
a change of command over a period of time for the AI (CSA and USA AI have different events). They will be explained in more detail.
6. Sickness events have been incorporated only for Human and Easy AI players. Every turn each regiment experiences a % chance that they will take a hit of
damage (representing sick troops). There is no way to affect this, and represents a constant drain on manpower that has been missing.
7. Desertion events have been incorporated only for Human and Easy AI players. Exactly like Sickenss events, howevery they only appear if your National
Morale is less than 100 which means you have some control over wether or not it fires.
8. Unit Upgrade from early to late equipment has been drastically changed. First, the early events do not trigger until January 1862, and the % chance
has also been drastically reduced (to around 5%). Other eras have reduced chances except for 1864 where it is still 100%. I found that even at 20%
the forces tended to be upgraded at a very high rate (before 1861 was out virtually all forces were 'late war'). Later war troops represent a tougher
core of manpower, who are better able at fighting, and lasting, in battle. Early war forces should be quicker to break, meaning lowered casualties, but
harder to 'defeat' an enemy in detail.
*There are three separate files due to size limitations for posting on AGEOD's forums. All three are required.