marecone wrote:One more thing regarding AI. AI tends to move his forces to towns. This is ok. What bothers me is when he gets there he dosn't attack. Example is Price in Missouri. On first turn I build militia and one of them usually appears in Lexintong MO. same turn Price and his command arrive there, siege it for a short time and next turn he goes back south. Why he didn't storm the place? It has a depot and could be valuable.
What I want to say, is there a way to program AI to storm the city if he has a stronger force? 5:1 or at least 10:1.
This bothered me in original version as well. Simply hated it. What use of march is there if when you reach an enemy town with 10,000 veteran troops and then they get scared of poorly trained and small regiment of militia. If this could be adressed IMHO that would be a huge deal on AI programing.
As for battles, I agree. I have just offered my help so you know I am willing.
Price is a special case. he appears by event at Lexington with a ragtag collection of poor units with very low cohesion level ( historically the case). So he can't attack! Since 1.12 or 1.13 version, units with too low cohesion level will not attack.
In any case, taking Lexington could be a deathtrap as the supply at lexington will eventually be exhausted in a few turns, when the risk of encirclement is great.
Now, I will have to find a way to prevent the apparition of a US militia in Lexington. This zone was peculiarly pro-confederate...*
For help...Just play it and report.It saves me so much time it is unvaluable
We'll see later if tests are needed. A current game reveal much of the weaknesses.