marecone wrote:I have one remark in battle results from my previous game. IMHO if 36000 attacks 5000 then I beleive there is no chance that smaller force would won. It happened when banks attacked Hf. IMHO defending forces 5 times smaller then attackers force should either withdraw or fight deleying battles to buy time but shouldn't be able to won a battle.
Just my two cents
Industry in SVF: the lower number forces you to rely in the first moths on transport and blockade runners. My strategy is to invest in 3 regions for Union each turn and one for CSA. results are very random but generally Union will get 110_120 WSU by turn arond the first Winter, CSA between 40 to 50. These levels are then sufficient to build most of the needed things.
I almost only build light. medium could be attempted in NY State I presume but I prefer to avoid concentrating all my production in the same location, in case of (even very uncertain) enemy invasion...
For men, CSA will get conscription in the first months of 1862 with a large NM cost , Union has around 60 pts by turn freely and may get very large numbers by paying large bounties.
Money is the final limiting factor, hence the great role of naval exchanges. You may get 20,000-30,000$ each turn, ie the cost of 24 infantry brigades a year. Not bad...
Battles: Banks is very poor leader; he gets negative tactical rating. If you take the Chancellorville example, a CSA force repulsed an Union army twice its size. And there's the entrenchment factor. I would imagine in this case Banks unable to fully use its force ...or repeating piecemal assaults on a well led enemy force...

Of course, the result is strange and maybe there's a thing to imrove here. But as long these results are rare and not affecting high rated Generals, I'm yet hesitating to change the combat model. We would lose a part of uncertainty, and maybe introducing new sideeefcts. I keep observing though this point.
Thanks.