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Clovis
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Thu Mar 26, 2009 8:57 am

Big Muddy wrote:There are still 2 McCellen's, and and 2 Steinwehr's also. I thought the Rodman's could not be moved out of the region, I oved one.

Great cannons Nikel, will the second one have the soldier included.


Rodman may be moved( very slowly) by human players. AI can't because it will use them in infantry divisions in an unhistorical way ( there are events to place Rodman and Columbiads in right places for AI)

Could you send me your scriptreport file locate in the SVF/Scripts folder? It will help me for your twins...
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Big Muddy

Thu Mar 26, 2009 3:09 pm

[attach]6657[/attach]
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ScriptReport.rar
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Big Muddy

Thu Mar 26, 2009 3:12 pm

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Clovis
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Thu Mar 26, 2009 8:14 pm

Big Muddy wrote:There are still 2 McCellen's, and and 2 Steinwehr's also. I thought the Rodman's could not be moved out of the region, I oved one.

Great cannons Nikel, will the second one have the soldier included.


There's a Steinwehr mystery as Only one event is existing for him.Could you precise when both Steinwehr appeared and where?
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marecone
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Fri Mar 27, 2009 8:12 am

Clovis, I will postpone my war for now and devote my free time to testing of your mod. In first 15 turns As union I am more then satisfied. Few q; do I need to turn in error loging? What files do you need if I find a bug? I have been in beta team but it was ages ago ;)
Also what settings do you suggest me to use if I will play As union?
Keep up the great work.
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...

He remarked, "I ended the war a horse ahead."

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Clovis
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Fri Mar 27, 2009 8:38 am

marecone wrote:Clovis, I will postpone my war for now and devote my free time to testing of your mod. In first 15 turns As union I am more then satisfied. Few q; do I need to turn in error loging? What files do you need if I find a bug? I have been in beta team but it was ages ago ;)
Also what settings do you suggest me to use if I will play As union?
Keep up the great work.


Thanks

I need mostly the svf/scripts/script report file as most bugs are errors in events. For strange Ai behaviour, the file is the SVF/logs/AIlog file. For a CTD the SVF/logs/mainlog file.

Turning in debug mod will give you warnings yes. It could be useful.

Playing as Union, I would recommend AI Fow +2, normal aggressivity. Initiative may be let at +1 but lowering to 0 should work. I wouldn't set hsitorical attrition for AI.
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marecone
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Fri Mar 27, 2009 9:54 am

ok clovis. I will start today. If you have any advices for industry please post here or in general forum.
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

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marecone
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Fri Mar 27, 2009 10:04 am

I have one remark in battle results from my previous game. IMHO if 36000 attacks 5000 then I beleive there is no chance that smaller force would won. It happened when banks attacked Hf. IMHO defending forces 5 times smaller then attackers force should either withdraw or fight deleying battles to buy time but shouldn't be able to won a battle.
Just my two cents
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

Big Muddy

Fri Mar 27, 2009 1:49 pm

Clovis wrote:There's a Steinwehr mystery as Only one event is existing for him.Could you precise when both Steinwehr appeared and where?



Sorry I don't recall the starting location for Steinwehr, but both started in the same city, and I have since started a new campaign.

I noticed Grey has added a new hot fix (6), are these fixes included in SVF?

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Nikel
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Fri Mar 27, 2009 2:04 pm

Clovis is it OK now? So red cap and grey uniform, it is a bit ligther now


[ATTACH]6679[/ATTACH] [ATTACH]6680[/ATTACH]


Named for the CSA

[ATTACH]6682[/ATTACH] [ATTACH]6681[/ATTACH]



Many thanks Dixicrat and Bug Muddy for the words. It is funny that you like the figure, I thought it was a bad idea ;) :mdr:


Gray, if you like them you can use the units graphics, they are done to be used. And the same for the portraits, well if they are not too painful. I think that they are a bit different of the original ones and the ones that Jabber did, so you choose ;)
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Big Muddy

Fri Mar 27, 2009 3:23 pm

Alrighty, the little guys in :D

Big Muddy

Fri Mar 27, 2009 5:15 pm

Clovis wrote:There's a Steinwehr mystery as Only one event is existing for him.Could you precise when both Steinwehr appeared and where?


I made a note of this and forgot about it :bonk: It happens when "brigadier generals appointed to Pennsylvania". Although they are in Washington, 1862, 4.6 late July, is when the two Steinwehr's appear, both in Washington.

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Clovis
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Fri Mar 27, 2009 5:39 pm

marecone wrote:I have one remark in battle results from my previous game. IMHO if 36000 attacks 5000 then I beleive there is no chance that smaller force would won. It happened when banks attacked Hf. IMHO defending forces 5 times smaller then attackers force should either withdraw or fight deleying battles to buy time but shouldn't be able to won a battle.
Just my two cents


Industry in SVF: the lower number forces you to rely in the first moths on transport and blockade runners. My strategy is to invest in 3 regions for Union each turn and one for CSA. results are very random but generally Union will get 110_120 WSU by turn arond the first Winter, CSA between 40 to 50. These levels are then sufficient to build most of the needed things.

I almost only build light. medium could be attempted in NY State I presume but I prefer to avoid concentrating all my production in the same location, in case of (even very uncertain) enemy invasion...

For men, CSA will get conscription in the first months of 1862 with a large NM cost , Union has around 60 pts by turn freely and may get very large numbers by paying large bounties.

Money is the final limiting factor, hence the great role of naval exchanges. You may get 20,000-30,000$ each turn, ie the cost of 24 infantry brigades a year. Not bad...

Battles:

Banks is very poor leader; he gets negative tactical rating. If you take the Chancellorville example, a CSA force repulsed an Union army twice its size. And there's the entrenchment factor. I would imagine in this case Banks unable to fully use its force ...or repeating piecemal assaults on a well led enemy force... ;)

Of course, the result is strange and maybe there's a thing to imrove here. But as long these results are rare and not affecting high rated Generals, I'm yet hesitating to change the combat model. We would lose a part of uncertainty, and maybe introducing new sideeefcts. I keep observing though this point.

Thanks.
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Clovis
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Fri Mar 27, 2009 5:39 pm

Nikel wrote:Clovis is it OK now? So red cap and grey uniform, it is a bit ligther now


[ATTACH]6679[/ATTACH] [ATTACH]6680[/ATTACH]


Named for the CSA

[ATTACH]6682[/ATTACH] [ATTACH]6681[/ATTACH]


;)


Just perfect :thumbsup:
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marecone
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Fri Mar 27, 2009 7:07 pm

thank you clovis. I have been doing just that. Rotation of 3 light industries. As for battle i wrote in my aar that banks didn't engage all forces so this resulted in defeat :)
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

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Clovis
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Fri Mar 27, 2009 7:28 pm

Just to compare, here's my very shy Union Ai positions in Virginia in January 62

Banks at Baltimore, 2 armies at Washington ( Butler and McClellan). No offensive in this test ( I've had in other test games)

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Nikel
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Fri Mar 27, 2009 8:35 pm

Clovis wrote:Just perfect :thumbsup:



Do you need anything else?

I do not know if I can do it, but I can try ;)

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marecone
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Fri Mar 27, 2009 9:28 pm

This happened when I started with extraction of updated mod SVF2. :p leure:


[img][IMG]http://img7.imageshack.us/img7/6519/errorzsy.jpg[/img][/IMG]

[img][IMG]http://img516.imageshack.us/img516/8826/error2.jpg[/img][/IMG]
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

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marecone
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Location: Zagreb, Croatia

Fri Mar 27, 2009 9:29 pm

Fermer or annuler wheatever I am sure extraction doesn't finish to 100%.

P.S. Added Main log. Lot's of critical errors :(
Looks I will not start today.
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Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

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cwhomer
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Fri Mar 27, 2009 9:52 pm

marecone wrote:This happened when I started with extraction of updated mod SVF2. :p leure:


Just downloaded and installed the latest version with no problems myself.

A couple questions for Clovis:

-Is Cape Henry supposed to be an "Ocean" zone? All the sea zones around it are "coastal" including the American Basin zone which is completely offshore.

-For the 1862 ToEs. Many of them are duplicates, is this intended? For example, many of the states have two identical 2 infantry/1 volunteer brigades that can be built after the ToE change. They appear to be replacing the 2 infantry/1 volunteer/1 artillery brigdes.


Regarding the Steinwehrs. They are appearing with the large group of 1862 generals in Washington DC, I believe it is in June/July.
I was not a Wisconsin soldier, and have not been honorably discharged, but at the judgment day I want to be with Wisconsin soldiers.

-John Gibbon, responding to a reunion invitation

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Clovis
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Fri Mar 27, 2009 11:33 pm

cwhomer wrote:Just downloaded and installed the latest version with no problems myself.

A couple questions for Clovis:

-Is Cape Henry supposed to be an "Ocean" zone? All the sea zones around it are "coastal" including the American Basin zone which is completely offshore.

-For the 1862 ToEs. Many of them are duplicates, is this intended? For example, many of the states have two identical 2 infantry/1 volunteer brigades that can be built after the ToE change. They appear to be replacing the 2 infantry/1 volunteer/1 artillery brigdes.


Regarding the Steinwehrs. They are appearing with the large group of 1862 generals in Washington DC, I believe it is in June/July.


CApe Henry: a stopgap measure to prohibit invasions of Maryland by CSA AI through the Cheasaapeake bay

TOE: yes. A greater standardization ofunits was introduced from 1862
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Clovis
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Fri Mar 27, 2009 11:35 pm

marecone wrote:This happened when I started with extraction of updated mod SVF2. :p leure:


[img][IMG]http://img7.imageshack.us/img7/6519/errorzsy.jpg[/img][/IMG]

[img][IMG]http://img516.imageshack.us/img516/8826/error2.jpg[/img][/IMG]


Strange. I will check .
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Clovis
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Fri Mar 27, 2009 11:36 pm

Nikel wrote:Do you need anything else?

I do not know if I can do it, but I can try ;)



Not for now. Just as for the normal version, more leader portraits...
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Nikel
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Sat Mar 28, 2009 12:52 am

Clovis wrote:Not for now. Just as for the normal version, more leader portraits...



I have already done a few

If you like any, feel free to use it ;)

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Clovis
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Sat Mar 28, 2009 7:18 pm

Clovis wrote:Strange. I will check .


The last install is working flawessly under my XP and my Vista systems. So I guess your trouble is tied to your system...
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marecone
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Sat Mar 28, 2009 7:26 pm

Deleted mod folder and did fresh install. Working fine. I will start with tests today. Thanks for your help Clovis. If it will be needed I will open new thread for test so we don't clutter this one.
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

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Clovis
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Sun Mar 29, 2009 12:33 am

New version available at the first post of this thread

This version should be compatable with the current games.


What's new?


49) AI should be more cautious during Winter ( from October to February). But it could too keep from time to time an offensive attitude.

50) added genius ability to Lee

51) Jubal Early can be promoted to 3 stars rank. His values will vary from game to game.

52) Tweaked slighty AI here and there.

53) fixed some events messages
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Eugene Carr
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Sun Mar 29, 2009 12:00 pm

Regarding the 2 Steinwehrs , if there is a problem with creating a general the game makes a double of the previous general in the group. Who should come after Adolf in the group and is he there?

Mod looks great as ever

S! EC
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Clovis
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Sun Mar 29, 2009 1:29 pm

Fixed a large bug in AI settings...sorry. Posted a new version of SVF1 file in the first post of the thread.
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Nikel
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Sun Mar 29, 2009 6:59 pm

Just to say that I forgot the mdl_... graphic files. You have used the units' ones, but they can be done a little bit bigger.

Besides the Rodman margins were not clean enough and a white margin could be seen. Cleaned now


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mdl_CMN_Columbiad.png

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