GShock wrote:I have...every now and then i poke him with these subliminal messages
I would...but:
- I remain convinced some of my features aren't for casual gamers. Too "grognard" for part of AGEOD buyers...After all, part of the hype about WIA is tied to its simplicity compared to AACW. SVF isn't my first mod or scenario attempt. What's changed is my philosophy. Before, I was convinced the vanilla absolutely needed some of the features I changed to be fully enjoyable...I'm now really more convinced my work is just designed for the crazy minority really interested and educated in history, whose dream is to get the game as much as possible close to history. In a certain way, I'm convinced AGEOD must walk on these 2 legs: the basis for all, the modding tools for the grognards.
In this sense, even if commercially AACW is close to death after more than one year on the virtual shelves of Internet, I humbly suggest to think twice before making vanilla maybe a little too much spicey for the casual gamers via patches...
- secondly, a mod isn't only a collection of changes. Mod is a whole new thing and partial adaptation can be a failure, notably in regards of AI. By example, reducing WSU without consideration to unit prices could weaken AI to the point the game would lose interest.
Of course, here and there ( Kentuckty events, Potomac gunboats) some details can be adapted to vanilla without side effects...
- but here comes into light the time problem. I understand perfectly the more I tweak in my fashion, the more I will need time to do the conversion to the CSV way. But that's largely irrelevant. One, because when the idea popped up, SVF was yet largely entamed and the conversion process would have certainly sio slowed the mod progression it would today be maybe defunct. To be clar, I've a job very time consuming, a wife and a child and from time to time, I'm almost amazed to have had the obstination to keep the mod alive. Some are saying SVF to be the best mod; in a certain way it's more surely the lone modifying the gameplay to be really alive and regularly updated. I intend to achieve it, I will, but as any strategist, I had to make a choice by choosing the conservative option: whatever the quality of the road chosen, once in the travel, the best is to go ahead and not going back to try a better way.
- large parts of the conversion process can be made by anyone. By example, model and units changes are easily readable and retroffitted in CSV files for whose have the time needed to wite around 2,000 lines. In a perfect world, I would do that ( with some coffee :siffle

because I would have my mod as job. But not only I'm positively in love with my job, it gives me confortable wages which were invested in Ageod games, Civil War books.
I really don't need money to make a conversion of my mod. I need time. I don't have time, except here and there to do some partial conversions ( I'm really proud of the KY events, in a certain sense I'm almost in my not so humble conviction believing to be one the brightest uses of the AGEOD scripting language).
But, scripted in the wrong or the right way, SVF is alive and playable. I simplified with help of others the installation process. Keeping the mod alive and achieving it is my highest priority and I don't plan to relinquish it.