Big Muddy wrote:I'm still using v109a, holding off "e" for now until problems are solved. When mod is finished would 109d be good choice.
normally yes.
Big Muddy wrote:I'm still using v109a, holding off "e" for now until problems are solved. When mod is finished would 109d be good choice.
Evren wrote:Wow Clovis,
You seem like you are proud of seeing your kid doing the right stuff after all the efforts you've made and all the difficulties you faced in raising it . You must be (or will be) a great father.
I'm impressed by the way. I feel respect for your hard work.
Regards,
Evren
Franciscus wrote:I think I am sold out.![]()
Now, stop playing and finish the mod![]()
Clovis wrote:OK I will upload shortly the current version. There are certainly many fixes to make yet and I've only shortly tested against CSA AI, so yours games will possibly be unworkable.
Big Muddy: I hope the final version to be finished around between the 20th and the 30th of April.
Franciscus wrote:Either I did anything wrongor I found a very funny bug.
Playing the first few turns as CSA, I found a bunch of generals (T. Ashby, Pettigrew, Gregg - with a full division, and others, even a few North ones; all with generic pictures) incorporated and permanently fixed in the British Corps down in England. WAD ???
Franciscus wrote:Either I did anything wrongor I found a very funny bug.
Playing the first few turns as CSA, I found a bunch of generals (T. Ashby, Pettigrew, Gregg - with a full division, and others, even a few North ones; all with generic pictures) incorporated and permanently fixed in the British Corps down in England. WAD ???
Big Muddy wrote:Miltary Balloons arrive in Atlantic Blockade Box. Redeployment dosen't work (at least not for me). Both the Erie Scouting Sq. & the USS Michigan landlocked and destroyed. I suppose with the combination of mod, low aggressiveness, small fog of war advantage and 109.d getting interesting AI movement.
Clovis wrote:Only the April 61 scenario is currently compatible with my mod. I suspect this as Pettigrew is appearing in 1863...
Franciscus wrote:This oddity happened in April 61 campaign. AACW 1.09e, and your mod 0.9; They (pettigrew, Ashby, etc, etc, appeared in May 61, landlocked in England. Could it be that some files are misplaced ?
well, only tomorrow will I be able to install and play again...leure:
Big Muddy wrote:1) I've made some changes about battle settings to get better losses ratios
Combat loses: USA (me) 3767-CSA 3729, very balanced so far, bormally the AI would have at least double or more the loses.
Franciscus wrote:I think the instructions should read:
"To use the files, do the following:
A. Open the "Struggle for a vast future mod" zip file
1. put modpath.ini file and "Struggle for a vast future mod" folder into the AGEod's American Civil War folder
2. Copy the contents of the ACW folder ( and not the ACW folder itself !) located in the AGEod's American Civil War folder into the Struggle for a vast future mod folder
3. Delete the the Struggle for a vast future mod/Events folder then Copy the Events folder from the zip file to the "Struggle for a vast future mod" folder
4. Delete the the Struggle for a vast future mod/Settings folder then Copy the Settings folder from the zip file to the "Struggle for a vast future mod" folder
5. Delete the the Struggle for a vast future mod/Aliases folder then Copy the Aliases folder from the zip file to the "Struggle for a vast future mod" folder
6. Delete the the Struggle for a vast future mod/Scens folder then Copy the Scens folder from the zip file to the "Struggle for a vast future mod" folder
(...)"
About point 8: "Delete the Units and Models folders in the "Struggle for a vast future mod"/Gamedata folder then copy the same folders from the zip file to the "Struggle for a vast future mod"/Gamedata folder":
Using 1.09e, it seems that the files that are overwriten are exactly the same as yours; is that intended ?
(Side note: any chance I could convince you of getting rid of Bonham and Holmes and incorporating Longstreet, Ewell, Early, Jones in their respective brigades, as I have done in my "simple" mod ? If not, I will have to mod your mod...![]()
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