bk6583 wrote:Hi Clovis,
Like a previous poster, I'm a bit intimidated by your installation instructions but I took the plunge anyway. However, I'm not sure what I'm supposed to see. When I started up AACW, the top left of the screen had small script that said something to the effect that the struggle mod was in use. When the main screen came up I immediately noticed my mouse curser had changed to a pencil. When I brought up the start new game selections, there was no 1861 scenario with the title "Struggle...". I opened up the Apr 1861 Coming Fury full campaign and immediately noticed that divisions were in place so something didn't take. What should jump out at me that I know I loaded the mod correctly? I did a complete reinstall and have the 1.10d public release patch loaded.
bk6583 wrote:Hi Clovis,
Here it is. Still don't know if the Coming Fury full campaign I loaded is modded correctly.
Clovis wrote:My mod is for now compatible only with the April 61 scenario. You're playing the July 61 one. Every else seems fine.
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Problem is tied with 2 units (numbers 1220 and 1223). In any case, each of you should place the next files from this zip file in your Struggle folder:
- the uni-alias in the Aliases folder
- the 1223USA_Gunboat_MD and the 1220USA transport in the Struggle...\Gamedata\Units folder
I suspect you haven't exactly the same version of the mod. If this fix doesn't work, you should download again the last files( from this thread) and install it.
Dooley wrote:Hi Clovis, appreciate your assistance.I am still having probs though. I added the new files but game comes up with errors so did complete reinstall and still cannot play the turn, thus I suspect a fresh game will need to be started.
However I have download twice more your latest files form the start of this thread and the files you have provided me in your fix are not in the latest files you have here. Is this suppossed to be the way it is, and if so why the addition of those files for me?
Thx in advance, just frustrated in not being able to get this grerat game up n running in PBEM mode.
Mark
Clovis wrote:A new version is available on the first post of this thread.
I've ( at last) tried to simplify the install process by using winrar built-in tool. Hope it works.
I will definitly use innosetup in the future, but due to my total lack of skill in programmation I need time to learn how to use the instruction language.
I suggest to delete first your Struggle for a vast future folder before installing the mod. It should solve some problems mentioned earlier.
bk6583 wrote:Hi Clovis,
Your new install process to me was working great...until I noticed that newly built transport ships do not have the special ability transport icon on them - can't load a thing on to them. Bug? Once again I must bother you for help.
Regards,
Bob
bk6583 wrote:Hi Clovis,
Took another good look at the ocean ships menu - am I seeing this right - you've now made a distinction between "commercial transports" and "transports"? I assume the commercial variety is what goes to the shipping box while regular is what's used for land unit transport?
GShock wrote:I have tried Inno and other install kits but am at your same level Clovis. The problem is that the output written is totally arab so i ultimately do not know if something will work or will not because of the way AACW reads the installed files and prompts the errors.
I agree, winrar autounzipping in the base folder is the best option...however, don't forget some localyzed XP versions use a different base folder for the game.
I don't know about other OS languages but here i have both C:\Programmi and C:\Program Files.
AACW by default came into \Programmi while certainly in international versions it would go on \Program Files (aye, it does because my U.S. based laptop has no \Programmi folder).
Again thanks for your mod, it's been my default AACW for a long time by now.![]()
Code: Select all
md "Struggle for a vast future mod"
md "Struggle for a vast future mod"\Logs
md "Struggle for a vast future mod"\Saves
xcopy ACW\Fonts\*.* "Struggle for a vast future mod"\Fonts\*.* /s
xcopy ACW\FrontEnd\*.* "Struggle for a vast future mod"\FrontEnd\*.* /s
xcopy ACW\Graphics\*.* "Struggle for a vast future mod"\Graphics\*.* /s
xcopy ACW\Includes\*.* "Struggle for a vast future mod"\Includes\*.* /s
xcopy ACW\Scripts\*.* "Struggle for a vast future mod"\Scripts\*.* /s
xcopy ACW\Sounds\*.* "Struggle for a vast future mod"\Sounds\*.* /s
xcopy ACW\GameData\Doodads\*.* "Struggle for a vast future mod"\GameData\Doodads\*.* /s
xcopy ACW\GameData\Factions\*.* "Struggle for a vast future mod"\GameData\Factions\*.* /s
xcopy ACW\GameData\Particles\*.* "Struggle for a vast future mod"\GameData\Particles\*.* /s
xcopy ACW\GameData\Regions\*.* "Struggle for a vast future mod"\GameData\Regions\*.* /s
xcopy ACW\GameData\Weathers\*.* "Struggle for a vast future mod"\GameData\Weathers\*.* /s
copy ACW\GameData\*.* "Struggle for a vast future mod"\GameData\*.*
SVF1.exe
SVF2.exe
// The two lines copy the users setting over to the mod folder
copy ACW\Settings\General.opt "Struggle for a vast future mod"\Settings\General.opt
copy ACW\Settings\Display.opt "Struggle for a vast future mod"\Settings\Display.opt
pause
Gray_Lensman wrote:It's the "deletion" part of Clovis' instructions that presents the most problems for everyone, and I don't see any "delete" commands in your .bat file at all.
berto wrote:My issue with "deletion" is this: better to rename than to delete. That way, you have a fallback in case you need to undo.
Franciscus wrote:Great news. Now, as I only play as CSA, if you just could get USA AI up to your standards (and doing some amphibious invasions) I will be really pleased.
Great work, Capon and Clovis
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