"With patch 1.09d it is now possible to set the following parameters in the Bombard&Blockade file to allow coastal artillery to blockade adjacent enemy ports. This should only be done for PBEM games as the AI has not been programmed to deal with this change. If you wish to allow friendly coastal artillery to counter this effect you will need to add a negative value to bloAdjFriendlyFort.
bloAdjFriendlyFort = 0 // brown water blockade, bonus given by adjacent fort
bloAdjEnemyFort = 8 // same, for an enemy fort malus)
bloMinSUToBlockade = 8 // Nb of SoL elements needed or pts given by a fort to blockade a zone
Cheers, Chris"
Thank you Chris! This takes care of one issue I had, the USA took many of these coastal forts so they would not have to blockade. In conjunction with this I'm going to adjust which spaces the forts interdict. Historically forts were at critical choke points blocking harbors or the waterway to the harbor. In relation to this forts could not effectively interdict the open ocean adjacent to them....even ships like the Monitor could sail/be towed out a few thousand yards and avoid the fire of the forts. I am going to try and focus a fort entirely on it's key waterway hex, and away from the ocean hexes. Please bring on your thoughts and ideas and let me know if I am crazy!
