beeper
Conscript
Posts: 18
Joined: Sun Mar 09, 2008 11:14 pm
Location: Salem Oregon USA

Doubling turns in a scenario

Thu Mar 13, 2008 2:00 am

While this game is certainly one of the best civil war games ever made, if not the best, I would still like to tweak some things.

I find that 2 week [or 15 day turns] are a bit to long for my taste. I like to have a bit more controll over my units by reducing the time between orders.
So iv'e double the number of turns in a year in the setup from 24 to 48.
That works ok, I now have 182 turns in the 1862 scenarios up from 91 turns. They are also 7 day in length. Very good for my style.
But I realize that the production part has not been cut in half, as it would seem to be logical. Which means that effectivley allproduction,supply,ammo
manpower,ect is doubled.
I suppose that you could go and edit all the cities and cut every thing in half. Although some stats like manpower are 1.
And the draft and bonds raising time periods must alo be changed or you will have twice the money and recruits. Also the blockade runners would produce double too. And many more things i havn't thought of yet.

Has anyone attempted to do this before?
Id like to try and do this if it is possible.
As usual, all help will be greaty appreciated!

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