Gray_Lensman wrote:I agree the current modifiers are skewed somewhat, and your attempt to accomplish a modification that accounts for it is quite ingenious. I'm only pointing out that to lighten the penalties for MUD movement without correspondingly adjusting Frozen, Snow movement is also skewed. The weather matrix is supposed to take into account the difference between light rain and heavy rain, but even in the case of light rain, in the absence of paved roads, any rain at all resulted in a rather difficult morass to move thru especially on roads. It was much more difficult to move in MUDDY weather than Frozen, snow.
My logical reasoning has nothing to do with the way you are attempting to modify the attrition effects. It has to do with the relationship between Mud, Snow, and Frozen movement effects.
edit: The weather matrix has higher percentage chances of Mud during the Spring and Fall, just as I thought. This in affect is accounting for the differences in heavier rain periods, so your justification for MUD periods not being caused by heavy "Rain" doesn't hold water.

Also this thread should probably be moved to the AACW MODs sub-forum
I am not sure what is the problem here although I am a bit disappointed that you are pronoucing my mod dead on arrival without any testing or a convincing argument. Arguing that other historical simulations always models mud as worse than snow, frozen or blizzards is not a convincing argument. Convention is often wrong or not applicable to specific situations if analyzed closely.

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Currently campaigning in spring or fall with historical attrition is a very bad idea for the Union particularly, but also the CSA. Mud is everywhere during spring and fall, as well as winter in the south. Currently with historical attrition, summer is the only time to carry out campaigning without armies dissolving on the march and powerless upon arrival at their destination.
There are three ways to mod the attrition results-as I understand a feature which is largely vague. One is to change movement costs which reduces cohesion losses and consequently attrition. Second is to reduce the prevalence of mud within the weather files. Third is to reduce the attrition factor which only AGEOD can do at this point. I choose the terrain route as changing the weather files is a lot more work and very difficult to simulate correctly. And I know as I have modded the weather files in the past. Although if you wish to modify the weather files, you are welcome to it.
I would suggest ensuring that heavy mud conditions are rare enough that campaigning in the spring and fall, as well as winter in the south, are reasonably possible without such attrition that it is not a logical choice. Typically extended heavy rains are produced by stalled fronts. Usually one or two stalled fronts occur during the spring or fall normally but only in one section of the country at a time. Although much lighter and shorter periods of rain occur, with the more common fast moving fronts, which leaves periods of good weather and drying. If you could work these details into the weather tables, we would be getting close to a solution.
In the meantime, I am curious how you reached the conclusion that mud conditions are definitively caused by "heavy rain"? My conclusion to higher frequency of rain in the spring and fall weather tables is that rain is more common in spring and fall. Which is the way it should be. That still does not define whether we are talking 15 days of rain or 2 or 3 days of rain. Although I am absolutely certain that 15 straight days of rain is fairly rare and 2, 4 or 5 days is not rare. So I assume that mud conditions are not caused by 15 days of rain considering how prevalent mud conditions are in the weather tables.
And if there are only 2, 4 or 5 days of rain, then there are 10, 11 or 13 days of drying and improved marching. Which is significantly different from snow or frozen conditions under a large cold air mass which often extends over a 15day period...even if interrupted with short periods of melting...which often produces heavy mud.
I am curious about your reference to a differentiation between heavy and light rains in the weather matrix as there is none. Unless I misunderstand you, only mud exists within the weather matrix-not heavy or light rain.
This mod ensures the best campaigning season with the attrition option is summer. Spring and fall campaigns are doable but a bit more difficult than summer. Winter snow campaigns are not a good idea. Historically, these are the results which make sense. I feel the logic behind the changes are supportable and have provided my reasoning. I won't say the mod is perfect but it achieves my objectives with the tools available. And I am open to feedback and tweaking from those who try the mod.
And remember, if you wish for mud to continue to have a greater impact than snow or frozen conditions over a 15 day time frame, then winter campaigning will make more sense than fall or spring campaigns in the snow climes as a winter campaign will produce less attrition and loss of cohesion. Those results would not be historical. And in the south, the winter mud conditions will prevent us from carrying out the historical winter campaigns of Grant or Sherman without our armies falling apart. Remember campaigning takes place during summer, spring and fall...not during winter snows and blizzards. Winter destroys armies, not rains and mud. The game results must reflect that reality. I think the mod accomplishes these results without adjusting the weather tables.
But if you do a weather mod, I will test it out and reserve comment until I see the results. I will assume you have spent the time thinking out the problem, reaching and implementing a solution, done some testing and are satisfied enough with the results that you are ready for others to test it out.
Then I will give you constructive feedback and any questions about inconsistencies or problems I may have spotted during testing. It seems fair to me to give it a reasonable shot for the time and work you put into creating the mod....before shooting it down.
Does that sound fair to you? Sounds fair to me.
