GShock wrote:The game is historical, and it's a simulation. That said, i find it hard for anyone, be it player or co-modder, to decide to rule out from "super mod" Mc's taste for OOB. I take this as starting example to link what all modders would love to use.
Coming from modding Paradox games, I can tell you that having many different mods is a good thing, as ideas are shared, yet concept is different. Take HoI2. There is CORE2, Historical Realism Project, Stoney Road, etc. all that add a particular twist to the game. If they all merged, there would have to be some innovative ideas scrapped due to incompatibility.
Let's see something instead where there's disagreement on method (and note already there's no disagreement on need to dev this thing):
If MC wants to rule the manpower via attrition while Jag wants to do it by reducing numbers, what matters is the goal, and the 2 of you could agree to split tasks and arrive to the goal through a compromise. (these are not always possible so let's examine option 2 in the worst of cases)
This discussion between individuals results in a lot of time spent debating vs modding. In the end, according to your example, eventually one person will have their idea, and work, shelved. Why not allow both to develop in their own mods, so if someone doesn't like the idea of attrition, they use Jagger's mod, but if they want attrition they use my mod?
Option 2, MC could decide to let in "super mod" Jag's solution to focus on something else...once Jag's job is done, Jag will test MC's "something else" with him and you can see pretty well that on one side they both save time, on the other side their coordinated effort generates a beta session on a single set of files which is most likely to produce reliable data to further tweak.
This is how the current situation of modding actually works. Stonewall/Hancock/PBBoeye did all of the leg-work for the Leader Optimization Project (incorporated by most modders). Clovis is doing loads of research regarding the events calling for manpower (most likely to be incorporated by other modders, I know I am interested in his changes). Jagger is working on a PBEM scenario, to optimize the game for multiplayer (there are most likely ideas to be transferred over to other mods as well). I am working on specialized AI events to help it perform better and switch around generals in command. In a way, we are working on specific 'main projects'.
Ultimately we get a supermod with jag's manpower model applied to mc's historical oob and bde mod. See where i'm going? It's 1 mod, not 2 and it's 100% more accurate (and easier to dev) because it comes from the eyes of 4 serial modders rather than just 2.
However, the problem here is there is no mod for anyone who likes the idea of attrition, or the other ideas that were sacrificed in creating just one larger mod.
I see at least 4 modders out there each going independently and my personal idea is that if these 4 peeps agreed to cope together, split tasks and make a "joint venture" all the community would benefit...from the publisher to the newcoming player.
The larger that a mod gets, the slower it actually develops. The significant leg-work for my mod is done, I expect updates to be weekly/bi-weekly from now on. The events are generally tested, and the majority of 'creation' is done, it is primarily tweaking going on at this poing (that and starting other 'projects' to be incorporated such as a Victory Point / National Morale boost for specific missions and capturing specific cities on top of turn-by-turn VP).
To summarize, there is cooperation, and discussion going on between modders. While the end product is different, I can tell you that a lot of time and effort was saved by using parts of other mods (leader mod in particular, at this point).
Frankly, if anyone wants to use part of my mod, they can freely do so. Everyone else has stated this as well. However, that does not mean that anyone expects to use someone's mod as a whole, as there is not one way to represent history (plus there are some disagreements on some factual things, like wether or not L. Armistead should actually appear in game, since he was killed before he could ever command a force larger than a brigade...). Here, there is no real right or wrong, just your own personal justification.
So, in the end I doubt that there will be a 'mega-mod', but I do believe that the major mods out there will share a lot in common, but will also have significant differences to make each its own interesting choice.