Clovis wrote:1) Does battle engine produce different results between 1 brigade with 2 inf regt, one cavalry regt and one artillery unit and the same units in 3 brigades ( one for infantry, one for cavalry, one for artillery)?
2) Does AI be able to recruit new unit types?
wiltaz wrote:My mod may become human vs human if the ai doesn't fill units when they are missing elements.
PBBoeye wrote:That's not a bad idea in itself. I think it would be nice to have some human-only mods that bring a historical flavor that only the human can properly utilize.
That said, it prompts me to ask you this, McNaughton - is it possible to create two versions of your mod so that people can enjoy either artillery route? I don't know all that is exactly entailed in this artillery issue, and whether you've done any work on it thus far. But both possibilities would be great to have, assuming it doesn't put a load of work on you.
Not to hijack a thread, just a small question?Pocus wrote:some info to ponders:
1. units made only of artilleries behave differently in combat. They are called internally group support, ie they have the privilege in combat to target the healthiest opposing unit of the enemy stack, and not a line element in the unit opposed to the unit they are in.
Mr. twes:twes786 wrote:Herr Henry: Just because something may be done, doesn't mean it should be done. Creation of "Grand Batteries" would seem to subvert the essence of the game... I wouldn't want to see it done as a general practice, or as a part of a released mod. Typically, artillery batteries were attached to the various brigades, utilizing an infantry component of the brigade for protection. Calvary could and did rout many a poorly sited battery... "grand batteries" would have to have additional units for security... then you're right back at combined brigades/divisions, etc. It would be interesting though, to follow a "GB" implementation in a run-through to see what might occur.
Henry D. wrote:Not to hijack a thread, just a small question?
So it would be a good idea to form "grand batteries" (i.e. divisions composed solely of arty, preferably commanded by a leader with the "artillerist" trait) at army or corps level, that will automatically concentrate their fire on the greatest perceived threat? Neat, I didn't know that!![]()
Pocus wrote:some info to ponders:
1. units made only of artilleries behave differently in combat. They are called internally group support, ie they have the privilege in combat to target the healthiest opposing unit of the enemy stack, and not a line element in the unit opposed to the unit they are in.
2. The AI has a ratio of external artilleries which is 1 unit for 4 CP of line unit. If you remove all artilleries from brigades, this ratio should be upped considerably (I will have to export this variable for you).
3. indep artillery each cost 1 CP, so your stacks will ask overall for more CP.
4. If you suppress artilleries from initial brigade OOB but still allow the addition of them (thru the database), they will get added by the replacemetn system without a player choice, and this is not what you want.
PBBoeye wrote:Nice. One of my graphics goals is to actually convert the 12lb bronze image into a 6 pounder image. The images are all currently backwards (bronze should be Napoleon/smoothbore and dark should be the Parrotts).
Your addition of the sizes on the image is sharp.
PBBoeye wrote:ETA, man - ETA.
Users browsing this forum: No registered users and 9 guests